Chrono Compendium

Enhasa Halls - Chrono Series Analysis => Characters, Plot, and Themes => Topic started by: Iyellalot on December 09, 2010, 03:08:39 pm

Title: Why kill off everyone we knew in CT?
Post by: Iyellalot on December 09, 2010, 03:08:39 pm
This has always bugged me.

What exactly was Kato trying to accomplish when he killed of the main cast of Chrono Trigger in Chrono Cross?

Was he trying to prove that his own characters were better than the ones he didn't create? If that's true, than he's guilty of creating blatant Mary Sues/Marty Stus.

Was he trying to evoke an emotional response? Maybe, but that didn't mean he had to kill everyone, just a single character could have sufficed.

Was he trying to troll the fans of Chrono Trigger?
Title: Re: Why kill off everyone we knew in CT?
Post by: maggiekarp on December 09, 2010, 03:20:12 pm
The short answer is that Chrono Cross tried to accomplish a lot with its narrative but didn't really do it right.
Title: Re: Why kill off everyone we knew in CT?
Post by: ZeaLitY on December 09, 2010, 11:44:12 pm
Only Lucca and Robo really die; evidence strongly points to Crono and Marle being alive: http://www.chronocompendium.com/Term/Fates_of_the_Chrono_Trigger_Team.html#Crono_and_Marle
Title: Re: Why kill off everyone we knew in CT?
Post by: ShoeMagus on December 10, 2010, 04:02:28 am
Why not? Its pretty compelling knowing that beloved characters died or are missing. Obviously, if this bugs you, then the plot is successful.

The other answer is that its part of the story. Writers don't always have strict control over what happens in a story. The best stories are organic, and for Kato it could've been that this story went in this other direction and he just went along for the ride.
Title: Re: Why kill off everyone we knew in CT?
Post by: gatotsu911 on December 10, 2010, 01:16:48 pm
Put simply:

1) I get the impression that Kato always intended to go into greater detail about the fall of Guardia and the fates of the Trigger characters in another game. Their fates are merely incidental to the plot of Chrono Cross.

2) I would like to put this point into my own words, but I think I would inadvertently end up plagiarizing Pitchyfork's writeup of Chrono Cross, so I'll just reprint the relevant passage that pretty much says everything I'd like to:
Quote from:
Chrono Cross is a grown-up Chrono Trigger. Maybe Kato reckoned that the fans who enjoyed Trigger when they were ten to fifteen years old deserved a sequel whose maturation was commeasurate with their own experiences during the years since Trigger's release. Chrono Trigger is a fairly tale; a boyhood dream. Chrono Cross is a bittersweet dose of reality. There is no THE END in the world. The story always continues after the latest chapter is concluded, and -- perhaps as Trigger's fans noticed as they passed into adolescence and adulthood -- the next chapter isn't necessarily a happy one or what we expected.
Title: Re: Why kill off everyone we knew in CT?
Post by: Iyellalot on December 10, 2010, 04:22:28 pm
Put simply:

1) I get the impression that Kato always intended to go into greater detail about the fall of Guardia and the fates of the Trigger characters in another game. Their fates are merely incidental to the plot of Chrono Cross.

Guardia didn't fall until Kato retconned it into falling in the PS1 rerelease.

Quote
Chrono Cross is a grown-up Chrono Trigger. Maybe Kato reckoned that the fans who enjoyed Trigger when they were ten to fifteen years old deserved a sequel whose maturation was commeasurate with their own experiences during the years since Trigger's release. Chrono Trigger is a fairly tale; a boyhood dream. Chrono Cross is a bittersweet dose of reality. There is no THE END in the world. The story always continues after the latest chapter is concluded, and -- perhaps as Trigger's fans noticed as they passed into adolescence and adulthood -- the next chapter isn't necessarily a happy one or what we expected.

I didn't play Chrono Cross because I wanted a subversion of Chrono Trigger's main theme of creating your own destiny. You can understand my hatred for the game's plot (the gameplay and soundtrack are still great) when it basically destroys everything that makes Chrono Trigger's story so inspiring by saying, "your happy ending never happened."

It also bugs me that Serge and company are able to dick around with dimensions without any real repercussions if Crono couldn't time travel without creating a series of tragedies. I'll quote a passage on the "It Just Bugs Me" page on TVTropes for Chrono Cross (http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/ChronoCross) to sum up my opinion.

Quote
Basically, the plot also has a "screw destiny" element, but it also says, "When THESE characters screw destiny it's a good thing, but when those jackasses in the last game did it was bad and now it's up to these new guys to fix it." Serge is a Fixer Sue. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FixerSue) It's annoying precisely because the game uses these similar plot elements and addresses the issues, but in such a way to imply that Crono and co. actually made things worse and now it's up to a group of new, "better" characters to take care of things.

It'd be like if at the end of the Mario games you find out Princess Peach is actually a terrible ruler, gets deposed by Petey Piranha, and Bowser is substantially more powerful for having been defeated. Then Mario doesn't do a thing and it's up to Waluigi to fix all his mistakes.
Title: Re: Why kill off everyone we knew in CT?
Post by: gatotsu911 on December 10, 2010, 07:18:57 pm
Quote from:
Guardia didn't fall until Kato retconned it into falling in the PS1 rerelease.
Actually, implications of the fall of Guardia can be found all the way back to Radical Dreamers, which was made within a year after Trigger. It's pretty clear Kato (the guy responsible for the series canon) had it on his mind for a while.

Quote
I didn't play Chrono Cross because I wanted a subversion of Chrono Trigger's main theme of creating your own destiny. You can understand my hatred for the game's plot (the gameplay and soundtrack are still great) when it basically destroys everything that makes Chrono Trigger's story so inspiring by saying, "your happy ending never happened."
But Chrono Cross has a happy ending too (or at least bittersweet). It may deconstruct and subvert Trigger on many levels, but at no point does it outright contradict Trigger's central theme; it merely explores it from a different - a more complex, and darker - angle. It doesn't imply that the Trigger crew were wrong to have done what they did, merely that they did not fully grasp the repercussions. Serge and crew didn't fix the Trigger cast's mistakes, they finished the job.

Anyway, the title of this thread asks why these things happened in (or rather, were implied by) Cross, and that's as close to an answer as you're going to get. Kato made Cross with the intention of making an artistic statement, not pleasing fans. As with any art, you're not obligated to like it, but you asked why it is the way it is, and there's your answer.
Title: Re: Why kill off everyone we knew in CT?
Post by: maggiekarp on December 11, 2010, 02:36:27 pm
Like I said, Chrono Cross reached farther than it could grasp
Title: Re: Why kill off everyone we knew in CT?
Post by: -LzR- on December 11, 2010, 07:34:22 pm
Killing our old heroes is sad and that is what they intend it to be. CT still brings emotions and seeing them die is not fun.
They had to do it for the case of the plot to go on.
Title: Re: Why kill off everyone we knew in CT?
Post by: idioticidioms on December 11, 2010, 09:21:11 pm
Man, you guys play through CT; play through CC and every other single incarnation of CT and you still skip over the obvious explanation: They were only killed off in one or two dimensions. Given that for everything that happens, there are at least a million different ways the course can go, the operative theme of CC was an infinite amount of dimensions, though you really only travel between two, due to Serge's special case.

It has been hinted at that Marle and Crono escaped through time. Who is to say that the next crono game doesnt mix the themes of CT and CC in one game and have time traveling and dimension hopping? They could still bring back the full Crono team for it without having to worry about plot holes or paradox, cover up the openings they left at the end of the remakes of CT, as well as the openings left in CC, all in one fell swoop.
Title: Re: Why kill off everyone we knew in CT?
Post by: Mr Bekkler on December 11, 2010, 11:49:38 pm
Man, you guys play through CT; play through CC and every other single incarnation of CT and you still skip over the obvious explanation: They were only killed off in one or two dimensions. Given that for everything that happens, there are at least a million different ways the course can go, the operative theme of CC was an infinite amount of dimensions, though you really only travel between two, due to Serge's special case.

It has been hinted at that Marle and Crono escaped through time. Who is to say that the next crono game doesnt mix the themes of CT and CC in one game and have time traveling and dimension hopping? They could still bring back the full Crono team for it without having to worry about plot holes or paradox, cover up the openings they left at the end of the remakes of CT, as well as the openings left in CC, all in one fell swoop.

Thank you.
Title: Re: Why kill off everyone we knew in CT?
Post by: utunnels on December 12, 2010, 01:55:55 am
Only Lucca and Robo really die; evidence strongly points to Crono and Marle being alive: http://www.chronocompendium.com/Term/Fates_of_the_Chrono_Trigger_Team.html#Crono_and_Marle
I have a feeling that someone needs to create some concept art of those mid-aged heroes.
Title: Re: Why kill off everyone we knew in CT?
Post by: idioticidioms on December 12, 2010, 02:57:28 am
You know, I had an idea that I don't think has been covered yet. How did Gaspar wind up in Vipor Manor to begin with? You see where I'm going with this? I mean, last we seem him in CT< he's stuck at the End of Time. How then did he make his way to the present without the use of the portals or the Epoch? He could have used the bucket, but that would have brought him to 1999 AD, well past the time frame that CC had to have taken place in.

Wouldn't it be possible that some outside force, or perhaps Gaspar himself, moved Gaspar to that time period for a reason? It's obviously not to play such an important role in Serge's Adventure, as he only shows up a couple of times and doesn't really give much in terms of help, though he hints at quite a lot.

If not to avidly help Serge the way he helped Crono, what then was Gaspar doing in Vipor Manor? Considering that the El Nido Archipelago is not where Guardia was located, but a very small part of the Cronoverse, given that it's just a small grouping of islands and that the rest of the world from CT is still outside the Archipelago.

It is my theory that perhaps Gaspar showed up in time to save Crono and Marle, and possibly Lucca and Robo, as well. It would explain why the bodies of Crono and Marle were never found, their disappearance all of a sudden, and why Lucca had time to write Kid a letter before she was killed by Lynx. If you bring Norstein Bekkler into the picture, it makes even more sense, because he could have contributed Lucca and Robo clones to help save them. The reason why they didn't use Crono and Marle clones similarly could probably be contributed to lack of time. Porre had to have struck unexpectedly to raze Guardia Castle like that and still have Guardia being a prominent force in the world. Which, in turn, would mean that Crono and Marle had to be on the fly, quick, probably gave a quick tip to Lucca and Robo and before being sent off by Gaspar for whatever reason; probably to prepare for Dalton and once Lucca and Robo did the switch, they dipped, too.

If Gaspar was involved, it would mean that at least Lucca and Robo knew that Lynx was coming for them specifically, at the head of the Porre Military, which is corroborated by Lucca's letter because why would she write such a letter to Kid unless she knew she was going to be taken out of Kid's life? And if she knew, why stick around to be killed; especially if you've been informed by the Guru of Time that you will die if you stay to fight. If they knew Lynx was coming for them, it would make even more sense that they disappear unexpectedly.

While it probably wouldn't have minimalized casualties in any way for the Guardia forces, it does give Crono and Co. time to prepare for a much bigger fight than the one they left on.

it makes perfect sense, because Gaspar probably also would have known about Serge already, and Kid and knew they could handle the events of CC without the CT crew.


Can I haz cookie?
Title: Re: Why kill off everyone we knew in CT?
Post by: Mortalshuffle on December 12, 2010, 04:01:56 am
Idioticidioms, Belthasar is the one who traveled back in time, not Gaspar.
Title: Re: Why kill off everyone we knew in CT?
Post by: idioticidioms on December 12, 2010, 05:47:44 am
I was pretty sure it was Gaspar, but I was wrong. My theory makes better sense with Balthasar anyway.
Title: Re: Why kill off everyone we knew in CT?
Post by: -LzR- on December 12, 2010, 05:07:19 pm
Man, you guys play through CT; play through CC and every other single incarnation of CT and you still skip over the obvious explanation: They were only killed off in one or two dimensions. Given that for everything that happens, there are at least a million different ways the course can go, the operative theme of CC was an infinite amount of dimensions, though you really only travel between two, due to Serge's special case.

It has been hinted at that Marle and Crono escaped through time. Who is to say that the next crono game doesnt mix the themes of CT and CC in one game and have time traveling and dimension hopping? They could still bring back the full Crono team for it without having to worry about plot holes or paradox, cover up the openings they left at the end of the remakes of CT, as well as the openings left in CC, all in one fell swoop.

This is actually true. One of the awesome things in Chrono games is the ability to see everything get destroyed, everyone die and still save them by all kinds of randoms ways.
Title: Re: Why kill off everyone we knew in CT?
Post by: Mr Bekkler on December 13, 2010, 05:15:19 am
Exactly. Serge died, it didn't seem to stop him from getting his own game. :P
And Trigger killed Crono first. Don't forget it.

The series is built with so many backdoors, literally any fanboy can say what they wanted to happen is what happened.

:D Why were they killed? So you would get pissed and not accept it as "reality" within the game's context, and embrace the concept of multiple dimensions.

Hell, Trigger even supports this just by having multiple endings the way they're set up.


Was he trying to troll the fans of Chrono Trigger?

In a word, probably.
Title: Re: Why kill off everyone we knew in CT?
Post by: idioticidioms on December 13, 2010, 09:37:39 am
Rick Rolls hadn't been invented, yet.
Title: Re: Why kill off everyone we knew in CT?
Post by: -LzR- on December 13, 2010, 12:32:34 pm
Yes, but Robo rolls were.
Title: Re: Why kill off everyone we knew in CT?
Post by: Manly Man on December 13, 2010, 07:36:10 pm
Hnnngh, they did that on purpose. I haven't heard anything that comes any more pleasingly close in similarity than those two songs, except maybe the Ghostbusters' theme and 'I Want A New Drug.' But those don't count, they aren't viral enough.
Title: Re: Why kill off everyone we knew in CT?
Post by: Manco on December 16, 2010, 07:37:35 am
I was pretty sure it was Gaspar, but I was wrong. My theory makes better sense with Balthasar anyway.

Belthasar and Gaspar look nothing alike and Gaspar didn't make the Epoch or the Neo-Epoch.
Title: Re: Why kill off everyone we knew in CT?
Post by: idioticidioms on December 16, 2010, 07:46:10 am
I know that. Thank you. I'm not a complete dumbass. I had it in my head that it was Gaspar. I know they don't look alike.
Title: Re: Why kill off everyone we knew in CT?
Post by: Syna on December 27, 2010, 05:43:31 pm
My take is that Kato is interested in darkness. His games are typically quite dark, and 12,000 BC - for which Kato is solely responsible - is the darkest part of CT. It is also the most enduring and brilliant part of Chrono Trigger. But it is largely so, I believe, because it is the darkest and most dramatic part of a story which is otherwise very hopeful and optimistic. The contributions of the other members of the team complemented 12,000 BC and allowed it to be as impacting as it was.

In short, in CC, Kato was director of his own project and had to share less of the spotlight with others; and so he had to edit himself less, which can be fatal for a storyteller, no matter how capable they are. It was, imho, such a bad thing because although 12,000 BC is so meaningful and amazing and is, in fact, my favorite part of any video game ever, IT IS NOT ALL THERE IS TO CT.

(Also, judging by CC, Kato either lost everything he knew about how to plot a video game scenario effectively or didn't have one of the CT guys helping him. It is ironic to me that Chrono Trigger has such a beautiful, simple, elegant, symmetrical plot while the plot of its sequel is an unholy mess. But that's neither here nor there...)

Personally, I will always admire Kato for his contribution to CT and for some truly brilliant moments in CC, but I don't buy that whole growing up and taking things seriously means darkness meme. To me, so much of what's stayed with me about CT was how sweet and poignant it is, how much hope it offers. As I grow older, it means even more than it used to.

(I don't mean to be terribly down on CC. I love Kato, I love Schala, and moments of CC are just incredible, like the ending. But I do believe he dropped the ball in a big way with this sequel.)
Title: Re: Why kill off everyone we knew in CT?
Post by: Lennis on January 05, 2011, 08:17:34 am
In storytelling, it is always best to find that perfect balance between fantasy and realism.  Chrono Trigger clearly leaned toward fantasy, and though I adored the game as a whole, there were still some aspects of CT that bothered me.  The year 1000 A.D. was a little too peaceful.  We knew nothing about Guardia's founding or why it was important enough to establish its own calendar.  Getting the clone of Crono was WAY too easy and anti-climatic.  And the ending was much too light-hearted and irresponsible - bringing people from multiple time-periods to party at the Millennial Fair strained credibility.  It may be that Kato felt the same way and sought to address those shortcomings in Chrono Cross.  But he went too far.

Chrono Cross is a tragic story, and I don't fault Kato for that - for that is clearly what he was aiming for.  But in crafting his tragedy, he either forgot or discounted the fairy tale that served as Cross' foundation.  He forgot that a story is fundamentally about character, and essentially killing off the previous cast that had made such an impact in the world made everything seem hollow and pointless.  The way Cross ended also made us wonder what it was all for.  Did Schala reset history?  Did she create a new reality?  Does life go on, or does the story end?  Going too far down the realism path can do the story a disservice.

It is for these reasons that I believe that the entire story should be remade, combining Cross' penchant for tragedy and consequence with Trigger's optimism and heart.  For every mistake, there is a consequence, but also the possibility of redemption.  Chrono isn't about time-travel or dimension-hopping.  It is about the human spirit rising up to take command of its own destiny.  It has now been 12 years since Chrono Cross.  There is no reason why we can't take the lessons of both original titles and create a definitive vision of this deeply human story.

Title: Re: Why kill off everyone we knew in CT?
Post by: Syna on January 05, 2011, 01:00:37 pm
I agree with you completely, Lennis, even with your CT criticisms... My main objection to the tragedy of CC is that it undermines the hopefulness of CT, rather than a dislike for tragedy for its own sake. I think tragedy can be wonderful... and it's even very appropriate that CC brings out some of the darkness of CT's implications. I'd be fine with it being a darker game... I just wish that in this case, it didn't come at the expense of that rare pure joy in CT, you know? Because it really seems to go out of its way to undercut what CT has to say.

I respect that Kato wanted CC to be its own standalone game, but he linked the stories up inextricably. CC simply makes no sense outside of CT, and like a rebellious kid, it resists CT's influence when it does not need to.

This is especially tragic to me because CC can be an incredibly fascinating and nuanced game in its own right. It has some truly heartstopping moments-- the Temporal Vortex, Nadia's Bell, the ending...

Quote
Chrono isn't about time-travel or dimension-hopping.  It is about the human spirit rising up to take command of its own destiny.

Absolutely.

I've actually tossed around the idea of writing a CC "reimagining" for a long time. This is inspiring me to actually do it, though I'd prefer a remake too!
Title: Re: Why kill off everyone we knew in CT?
Post by: Lennis on January 06, 2011, 10:56:13 pm
Absolutely.

I've actually tossed around the idea of writing a CC "reimagining" for a long time. This is inspiring me to actually do it, though I'd prefer a remake too!

I've actually already begun that, though it's still in its infancy.

http://www.chronocompendium.com/Term/Fanfiction.html (http://www.chronocompendium.com/Term/Fanfiction.html)

Some of the changes I have planned for my version of Chrono Trigger will make the events of Chrono Cross unfold differently.  Playing with canon can be risky, but the potential rewards are too enticing not to try.  I had a crazy idea a few weeks ago that seemed ridiculous to even think about, but now think it might be the key to making this whole project work - and stay true to the spirit of canon.  I won't give it away, but it's safe to say it will create quite a bit of discussion - perhaps heated - when the revelation is made.
Title: Re: Why kill off everyone we knew in CT?
Post by: Lady Marle on January 07, 2011, 04:07:40 pm
Chrono Cross is a tragic story, and I don't fault Kato for that - for that is clearly what he was aiming for.  But in crafting his tragedy, he either forgot or discounted the fairy tale that served as Cross' foundation.  He forgot that a story is fundamentally about character, and essentially killing off the previous cast that had made such an impact in the world made everything seem hollow and pointless.  The way Cross ended also made us wonder what it was all for.  Did Schala reset history?  Did she create a new reality?  Does life go on, or does the story end?  Going too far down the realism path can do the story a disservice.

It is for these reasons that I believe that the entire story should be remade, combining Cross' penchant for tragedy and consequence with Trigger's optimism and heart.  For every mistake, there is a consequence, but also the possibility of redemption.  Chrono isn't about time-travel or dimension-hopping.  It is about the human spirit rising up to take command of its own destiny.  It has now been 12 years since Chrono Cross.  There is no reason why we can't take the lessons of both original titles and create a definitive vision of this deeply human story.


I agree completely. I understand the purpose, even though I was HIGHLY upset when I first played through CC. If nothing else, I think CT and CC have an amazing commentary on the human spirit as a whole. I agree also that the premises of either Schala resetting time or Crono and Marle having escaped through some sort of gate to emerge in another game may prove interesting. Hell, they could pull an Riku from Kingdom Hearts bit even in another game for a nice little twist. Who knows... I would like to see some sort of follow up with the original cast though, even if they were NPCs in the new game.   
Title: Re: Why kill off everyone we knew in CT?
Post by: Syna on January 09, 2011, 08:01:50 pm
I've actually already begun that, though it's still in its infancy.

Whoa, that's an incredibly ambitious project! And one that would really add to the community-- some of the theories here are easily as good as anything Kato could come up with. (I'll give it a read!)

I feel that it's easy to get stuck in the "concretist fallacy" when dealing with a beloved series. Like religious fundamentalists who pay attention to the literal meaning of a sacred text in all cases, you forget that ideally, these works inspire you. They're not to be slavishly adhered to. So, while messing with canon should be approached with appropriate trepidation, I am very much for it.

I may yet do my own re-imagining, simply because I've had ideas kicking around about it for years and I feel a desire of my own to create something that expresses something about my relationship with the Crono series. Mine would be strictly CC, though.
Title: Re: Why kill off everyone we knew in CT?
Post by: Sajainta on January 10, 2011, 06:27:59 am
I agree completely. I understand the purpose, even though I was HIGHLY upset when I first played through CC. If nothing else, I think CT and CC have an amazing commentary on the human spirit as a whole. I agree also that the premises of either Schala resetting time or Crono and Marle having escaped through some sort of gate to emerge in another game may prove interesting.

Have you seen the YouTube videos for Crimson Echoes?
Title: Re: Why kill off everyone we knew in CT?
Post by: Lady Marle on January 12, 2011, 05:14:11 pm
I agree completely. I understand the purpose, even though I was HIGHLY upset when I first played through CC. If nothing else, I think CT and CC have an amazing commentary on the human spirit as a whole. I agree also that the premises of either Schala resetting time or Crono and Marle having escaped through some sort of gate to emerge in another game may prove interesting.

Have you seen the YouTube videos for Crimson Echoes?


Yes, I have. It's why I cried when I heard it was C&Ded cause it worked with such theories.
Title: Re: Why kill off everyone we knew in CT?
Post by: Thought on January 25, 2011, 05:18:04 pm
Perhaps the simplest reason for killing off everyone we knew in CT (while not definitely killing a single one) is simply to explain why they aren't worked into the story, and it puts more emphasis on the current party. If Crono & Co was around, really, would there have been anything for Serge to do?

Given that for everything that happens, there are at least a million different ways the course can go, the operative theme of CC was an infinite amount of dimensions, though you really only travel between two, due to Serge's special case.

Actually, CC seems like it argues for a very limited number of dimensions. Indeed, only two are known to exist for sure, with the reptite/dragonian dimension being unclear if it is a full dimension or temporal leftover from a previous change to the timeline. The game places the cause of the split fairly squarely on the 50/50% chance of Serge dying or not, something that doesn't seem like it would be overly common. But as the good Mr. Bekkler pointed out, there's only one dimension that we even know they don't exist in.

The year 1000 A.D. was a little too peaceful.  We knew nothing about Guardia's founding or why it was important enough to establish its own calendar.

It didn't establish its own calendar, though to be fair it does appear from 600 and 1000 that the kingdom was roughly founded around the turn of the era, give or take a century. As for it being peaceful, you are forgetting that the mystics tried to dethrone King Guardia XXXIII. And that Guardian military tech has decent enough funding to create the dragon tank (indicating that there are other militaries out there to potentially use it against).
Title: Re: Why kill off everyone we knew in CT?
Post by: Lennis on January 25, 2011, 10:51:51 pm
As for it being peaceful, you are forgetting that the mystics tried to dethrone King Guardia XXXIII. And that Guardian military tech has decent enough funding to create the dragon tank (indicating that there are other militaries out there to potentially use it against).
My impression was that the Mystic plot against King Guardia XXXIII was a personal vendetta by Yakra rather than an organized effort to topple the Kingdom.  And on the subject of the Dragon Tank, we never got any clue in canon that there was a potential enemy to use it against.  Of course, this lack of clarity is one of the reasons I don't like to rely solely on canon to discuss the world of CT.
Title: Re: Why kill off everyone we knew in CT?
Post by: Thought on January 26, 2011, 12:39:46 am
True enough. But I think you get that my point was mostly just that there were enough ripples in 1000 to indicate that its peacefulness seems to stem more from being underdeveloped than intentional.
Title: Re: Why kill off everyone we knew in CT?
Post by: Lady Marle on January 26, 2011, 12:43:59 am
I wonder if Guardia ever went through some minor wars, maybe even Civil Wars between Guardia and Porre (hence the conflict in 1005) in between 600 and 1000 AD.... I mean... did anyone not notice an entire town is no longer in the souther continent in 1000 a.d? Theories on what could've happened to it?
Title: Re: Why kill off everyone we knew in CT?
Post by: Wolf Kanno on January 27, 2011, 12:35:17 am
Perhaps the simplest reason for killing off everyone we knew in CT (while not definitely killing a single one) is simply to explain why they aren't worked into the story, and it puts more emphasis on the current party. If Crono & Co was around, really, would there have been anything for Serge to do?

This was always my thought. I usually find that direct sequels don't work out so well for stories, cause often the original cast has already achieved everything they needed in terms of plot, emotional growth, and goals. Creating a sequel story that has a new threat just as menacing as the original is kind of hard to swallow if you ask me and tends to cheapen the experience of the original. But... if you were to make a direct sequel about a new cast of characters you get the benefit of still using the resources from the original story while also creating new complications that don't directly clash with previous events.

If CC did one thing right as a sequel, it was the fact it made the idea of a Chrono sequel appealing. The original CT was a pretty complete package beyond a few loose ends that fans could have easily come to their own conclusions about (The Entity, Schala, and the fate of 2300 A.D.) but CC turned this all upside down and now has fans clamoring for a Chrono title that would fill up all the loose ends. Before CC, I couldn't think of an interesting story that would involve Chrono, Marle, and Lucca but CC establishes a scenario that makes the prospect of them returning that much more meaningful.

There is also the fact that there was really no way that CC could live up to CT. CT was kind of a once in a lifetime kind of game and making a sequel to it that would actually make all the CT fans happy is pretty unrealistic. I feel Kato and Tanaka had the right idea of scrapping all but the fundamentals of CT and building something new with it. Even if they had tried to make a more true sequel, their was a pretty good chance it wouldn't have survived through the hype it would have had. Kato might as well have built the story he wanted to make instead of trying to pander to unrealistic expectations. That's why I feel CC is successful, it works as a sequel because it relies so heavily on the events of the previous game to make sense but it is so radically different that it is difficult to really compare it to CT.
Title: Re: Why kill off everyone we knew in CT?
Post by: Xenterex on January 27, 2011, 02:37:04 am
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My impression was that the Mystic plot against King Guardia XXXIII was a personal vendetta by Yakra rather than an organized effort to topple the Kingdom.  And on the subject of the Dragon Tank, we never got any clue in canon that there was a potential enemy to use it against.

There may be an aspect of personal vendetta to Yakra at that time, but his methods are similar to, though improved, upon the attempt of the 600 era Yakra in his attempt to overthrow the kingdom.  In my mind, I had figured the fall of Guardia to not be because of Porre attacking Guardia, but Dolton organizing the mystics from medina (and wherever else) to overthrow guardia.  With the mystic's abilities to disguise themselves as people, combined with a few intentional slips (like Yakra) mixed with some gossip and Guardia could be up in a 'red scare' of their own. Things escalate and a scare becomes a civil outbreak of terror and eventually Porre (and Lucca) use some firepower to clear things out.

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If CC did one thing right as a sequel, it was the fact it made the idea of a Chrono sequel appealing...
 
I will say I really did dig the title of the game when I first saw it.  As like the example above, however, I've been one of the sort of a fan that wanted more from CT and searched for ways it could continue.  I do share some of the sentiments of the OP for this thread though, and while my 'evidences' over the years are probably more suited to simply appeasing what I already think, I would say it does seem more likely to me that Kato's approach to CC (and possibly even RD) was indeed that he was trying to "prove something".  I think if he'd been less focused/obsessed on this superficial dilemma (as I see it) of indeed trying to prove something (or at least what I perceive he was trying to prove) and gotten some more critique on his work during development, CC would've been a much more balanced (and successful) sequel, and not a bi-polar product with an identity crisis. 
Title: Re: Why kill off everyone we knew in CT?
Post by: Thought on January 27, 2011, 02:58:50 am
I wonder if Guardia ever went through some minor wars, maybe even Civil Wars between Guardia and Porre (hence the conflict in 1005) in between 600 and 1000 AD.... I mean... did anyone not notice an entire town is no longer in the souther continent in 1000 a.d? Theories on what could've happened to it?

Did you notice it seems to reappear in 1999?
Alas, Dorino might have just been cut from 1000 because it served no purpose, or it might have had a reason for going away, but they tell us nothing.
Title: Re: Why kill off everyone we knew in CT?
Post by: Acacia Sgt on January 27, 2011, 03:06:34 am
Problem would be, since these are Time Peroids, you just can't remove something that you show both in it's past and future from the perspective of the lacking part, and get away with it without an explanation.

So yeah, either they really didn't show for serving no purpose and expected us to settle with that, or that city in 1999 is just some other that got established where Dorino used to be. :?
Title: Re: Why kill off everyone we knew in CT?
Post by: Thought on January 27, 2011, 03:22:02 am
Sure you can. You just confuse fans.
Title: Re: Why kill off everyone we knew in CT?
Post by: Mr Bekkler on January 27, 2011, 03:23:27 am
Obviously, it's "New Dorino" or perhaps even "San Doritos(TM)". After all, we're talking about the year 1999.  :wink:
Title: Re: Why kill off everyone we knew in CT?
Post by: Lady Marle on January 28, 2011, 03:47:43 am
Obviously, it's "New Dorino" or perhaps even "San Doritos(TM)". After all, we're talking about the year 1999.  :wink:

AHAHA It's NEO DORINO!! XD
Title: Re: Why kill off everyone we knew in CT?
Post by: Lennis on January 28, 2011, 03:58:07 am
I wonder if Guardia ever went through some minor wars, maybe even Civil Wars between Guardia and Porre (hence the conflict in 1005) in between 600 and 1000 AD.... I mean... did anyone not notice an entire town is no longer in the souther continent in 1000 a.d? Theories on what could've happened to it?

Well, in my version of events the original animosity between Guardia and Poore can be traced back to their respective founders - Cedric Guardia and Anteaus Poore, who fought a three-year-long war to determine the undisputed ruler of the Zenan continents.  (A nod to Crimson Echoes)  But in truth, the real falling out between Guardia and Poore would happen 900 years later over matters of unequal taxation.  Queen Laramie was a somewhat cold ruler who instituted a policy of greatly reduced taxes for the wealthy provinces of the north to spur growth, but left the tax rates of the poor southern provinces largely unchanged.  When Laramie passed away in 891, the people of Poore celebrated in the streets, prompting a very harsh response from Prince Levin.  Using new weapons called muskets, Levin's forces put down the unrest very quickly and killed thousands in the process.  It was one of the only times Guardianians would shed one another's blood, but it would not soon be forgotten.  The underground Poorean Independence Movement was established soon after the massacre and quietly gained strength over the next century.  By Marle's time, there is open talk of secession, and the movement is looking for a spark to fan the flames of revolution.

On the subject of Dorino (St. Dorino), I think it wasn't included in the modern-era of the game due to relevancy.  Of course, the city should still exist, there's just nothing to do there.