Chrono Compendium
Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: Azuraus on June 13, 2007, 04:21:20 am
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Please use this thread to report all bugs in the Chrono Trigger+ DEMO. Please do not to bother posting grammatical erors, text formating errors: only report script errors, map errors, or text errors that affect game play.
Edit: Please use this format when posting bugs
Location
Part in Game / Cut Scene
What the bug is.
EX Guardia Prison Cell 1000 AF - Part in Game - Pink Lunch Bag says "K" instead of "Received Ether"
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During the trial scene of Crono eating the old man's lunch, the pink bag sprite is amusingly replaced with the purple cat sprite.
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The chef in the Black Jack area, gives you items even if you don't have any jade leaves. Also I forgot to give the Black Jack dealer instructions. And Medina Square entrance quard is slightly off, but it doesn't affect game play at all. Flash effect in Heckran Caveran / Magic Cave are slightly glitched, but does not affect you getting through the area. The "upper" flash effect may knock you off the upper ledge down into the water, other then that it should be fine.
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Black Jack Area 1000 AF - Part in Game - When walking in the tent in the very bottom of the Black Jack area, Crono's head pokes out of it
Millennial Fair 1000 AF - Part in Game - New / moved tables (front part) has tiles layer over Crono.
Guardia Forest 1000 AF - Cut Scene - Escaping from the chancellor on screen load, Lucca steps over a transparent green tile.
Arris Dome Food Locker 2300 AF - After getting the Ether, you cannot walk back past the dead man, yet you can still walk right to left past him.
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I will be starting to play this game later tonight. I'll try my best to go over it with a fine toothed comb. I'll try to steer clear of grammar problems I guess since you want me to. Also expect me to be a lot more active with helping you guys out. I know up til now I've basically done nothing. That will change.
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If you are found not guilty and a package is left when you open it you just get a message saying "k"
Also, what appears to be seemingly random freeze ups in the trial breakoput section. Happened once with Lucca, and once with jsut Crono, at different locations so no clue what's causing it.
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I'm just reposting one of my errors I found here since you want bugs posted here:
"Also, in the Cursed Woods, I'm sure you are aware that the tress are kinda jaggedly put together. That aside, I got stuck right before climbing down into the Frog's house."
Thats all.
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I don't know if anyone else caught this, but I made it up to the point where Lucca tells Crono that they must find find the real Queen Leene. I go to the Cathedral, but there is no hair pin! I hit the "A" button everywhere in the cathedral, but I get nothing, no dialogue! Is there something I have to do first before going to the cathedral or is it a plain bug? Thanks.
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I don't know if anyone else caught this, but I made it up to the point where Lucca tells Crono that they must find find the real Queen Leene. I go to the Cathedral, but there is no hair pin! I hit the "A" button everywhere in the cathedral, but I get nothing, no dialogue! Is there something I have to do first before going to the cathedral or is it a plain bug? Thanks.
Yes, sorry...I thought we made this story pointer clear in the readme and story pointer documents, but I was obviously mistaken. You have to speak to the Chancellor before the hair pin will appear. At the time we thought it a good idea for those who never played the game before--since they would speak to NPCs at all times--but maybe it wasn't such a bright idea.
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Oh right. I forgot all about the Story Pointer. Thanks. I honestly don't think that your idea isn't really that bad, but that's what the Story Pointer is for, for our convenience. I'm kind of 50/50 at this idea, but I might change my mind.
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Found another bug
When fighting the Nu in the hunting grounds in 65,000,000 B.G., you cannot win without getting an error. You get experience and all that and then the Nu talks and the game freezes. See attached picture.
(http://i2.photobucket.com/albums/y44/FroGuyColin/NewPicture.jpg)
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I'm just reposting one of my errors I found here since you want bugs posted here:
"Also, in the Cursed Woods, I'm sure you are aware that the tress are kinda jaggedly put together. That aside, I got stuck right before climbing down into the Frog's house."
Thats all.
I just want to expand upon this bug. If you attack either of these 2 frogs in the Cursed Woods, the enemies struggle to get into position for battle and the battle never starts thus causing the game to 'freeze'.
(http://i2.photobucket.com/albums/y44/FroGuyColin/NewPicture3.jpg)
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I'm just posting away and picking your game apart, aren't I?
Alright, down to business.
The Magic Cave entrance disappears when you take Frog back to the End of Time to learn him magic. Kinda sucks, cause you can't play any further with the cave closed...
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Well, I found a glitch.
Playing through in the prison area, I was up where when you talk to the body it falls into a skelekton, and theres also two other skelekton (I forget the enemy name >.<) Chasing you around. Well I made the guy fall into a skelekton, then went to walk out and the game froze. The sprites were moving only in place, and the music was still playing.
(Hope you know where I'm talking about)
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Yeah, sorry for many bugs that are there. :x
But then again, that is why this is a DEMO. Things like text corrupting in other locations besides main areas is going to happen. Also, Temporal Flux is not perfect. Many of these things are something I messed up when I did ROM stuff in a half -awake daze, while other bugs just kindof creeped up out of nowhere, and some of them caused by Temporal Flux editing too much? (though there's PLENTY of ROM space so I don't understand) We *may* not be able to make any more DEMOs until TF is improved, we'll see.
Thanks everyone for all the input. Also, PLEASE for the love of God, READ this list before you post a bug. I'm gonna be pretty pissed if I see 10 of the same bug listed. Thanks. 8)
One more thing: THIS THREAD IS NOT A DISCUSSION FOR THIS MOD, GO HERE
http://www.chronocompendium.com/Forums/index.php?topic=3823.0
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Dorino village residence - 600AD - all 4 NPC's text is messed up
Denadoro Mts - 600AD - no Tata at the start, some freelancers didn't call their friends when they should have
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I went into the Magic Cave, and left to give Frog magic, and when I came back, The magic Cave was sealed up again, I couldn't do anything about it. Also, Frog says something at Medina Square even when he's not there.
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Well, I'm trying to spend my silver points in the tent and it says I don't have enough. Yet, the man outside the tent says I have 1026 points...
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Well, I'm trying to spend my silver points in the tent and it says I don't have enough. Yet, the man outside the tent says I have 1026 points...
I bet that's just that while the data used for stoing silver points was expanded to 2 bytes the check is still only done for 1 in the event code.
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Well, I'm trying to spend my silver points in the tent and it says I don't have enough. Yet, the man outside the tent says I have 1026 points...
That would be because I forgot to import Bekkler's Lab TF Import, or include the "newer" one. :x
I remember forgetting this now. HOPEFULLY, at some point I can make a patch or something to fix these bugs. (though I can't promise when, seeing as I have WAAAAAAY too much "life" on my hands here)
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The so called herbs on Denadoro actually give you quartz.
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Quartz can make a substitute for Jadeleaf for the chef at Leene Square.
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Ok, so I've played through the hack up until the point after Chrono dies since I'm a completionist. No need to shoot me for that. I'm going to make a list of all the little blips I saw along the way, separated by era. I'm also sure that most of these things have already/will soon be fixed, but it's always good to see if something flew off your radar.
Prehistoric:
- Hunting range>> The "2x feather/horn/fang/etc" items are not redeemable at the trading hut.
- Hunting range>> Defeating the nu will cause a very glitched message(Names off some inventory items if you look closely) and cause the game to freeze permanently. (Fast forward and multiple tested)
- Forest maze>> About 1/10 times, the "leaves blowing in the wind" animation will be a light blue color. Not sure if it was planned or not.
Dark ages/Zeal:
- No problems thus far, since not much expansion has been made here.
Middles Ages:
- Manoria Cathedral>>It might just be me, but it took a long time to figure out the newly implemented event starting switch on the chancellor before having the four nagas attack you. Even if it was on the readme, many new players wouldn't catch it. Probably a bad habit of mine to not talk to NPC's, but I thought it was worth mentioning.
- Dorino, North residence>>I'm sure you are trying to set something up here that's not finished yet. Every NPC in there speaks garble, and sometimes sets the screen black permanently. The Naga-ette bromide event does not work as well.
- Magic Cave>>Before defeating Magus, if you leave from the cave, the event resets and the way back in is sealed as before frog opens it with the Masamune. There was no way to trigger the event to happen again, so it became a forced reset.
- Magic cave, the passage through the heckran cave was very creative, I must say. Problem was, when I went to save, it said that I was in the millennium era. Also, the place is just a clone of the cave, so I'm hoping it's a work in progress.
- Cursed woods>>The expansion looks nice, but there are a lot of layering and tileset errors, such as certain kinds of grass not being able to be walked upon from a certain direction, as well as trees you can walk over.
- Defeating the Nu here causes no problems.
- Giant's Claw>>After getting the rainbow shell and returning to guardia castle, the epoch stays at the giant's claw entrance! Another forced reset.
Millennium:
- Millenial Fair>>The new games are wonderful, but the silver points you win from them seem to not be redeemable at Bekkler's tent. The NPC in front tells me I have well over a thousand, but I still can't play any of the games unless I win point from the pre-programmed games. Also, thanks for upgrading Gato!
- Millenial Fair>>The chef who wants "jadeleaf" accepts the herb "Greenleaf"(aka the quartz item) found at the Deandoro mts. small error, easy to fix.
- Guardia Castle>>Cannot do the trial of the king sidequest since the rainbow shell diddn't work.
- Medina, Post-magus>>The square plays the same event since the event switch was not turned on/off after Magus joined the party. The result is a bunch of blue imps walking around and then the same dialog as the old event, paired with a permanent game freeze. Forced reset.
Future:
- Death Peak>>The map is totally fubar'd. All you see when you get in are tiny squares of the tileset panning across the screen on a black background. Thank goodness the wind is there to take you out since you cannot move when you get in.
- Geno Dome>>Same problem as death peak. This time it is a forced reset, since there is nothing to take you offscreen.
Besides all that, it's really good! I'm sure there are plenty of reapeats before my post, but I haven't read the thread yet. I can't wait for the next update. :)
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OK, so I FINALLY got to play a little tonight, and I got to 2300 AD.
Here are some errors that I found.(Well I think they are errors ><)
After receiving my Silver Point Card, and it said You have Obtained it..., there is a blank text box screen that follows. Not a huge bug at all, but something to be polished up.
I don't know if this error was on purpose or not, but during the Black Jack game I didn't get to see the dealer's first card. I'm not sure if I'm right on this or not, but don't you get to see it in traditional Black Jack?
Another little tiny bug, is when Lucca is explaining the time Paradox. At the end there is a another blank text box. Also, I know I'm not supposed to report typos, but this one is pretty big. It reads: Bur history has changed. Obviously it's supposed to be But history has changed. (Bur it's cold in here.)
I think I may have also found a glitch during the dragon tank fight. Once the wheel was defeated little Z's, like when you are asleep, appeared where the wheel was. Also I don't know if this a glitch or not, but when I defeated the wheel I also defeated the body at the same time. Now I don't know if this is a glitch or not, because it may have just been a coincidence on hit points of both parts. I was using fire whirl so it could have been that. Just something to consider.
That's all I have found so far. I am really enjoying the game up to this point.
The extra cut scenes and dialog make it much better than the original!
Great work you two! Wish I could have done more. Hopefully I'll get the chance to!
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the Z's for the wheel could be because when lucca gets the "Zonker '38" it puts EVERYTHING to sleep, no matter what. It's a nice idea but it's a bit over powered. You can fly through with no difficulty if you just stick with it.
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the Z's for the wheel could be because when lucca gets the "Zonker '38" it puts EVERYTHING to sleep, no matter what. It's a nice idea but it's a bit over powered. You can fly through with no difficulty if you just stick with it.
Yea, but the Z's were still where the wheel used to be. Once something dies, it can't be asleep can it?
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My big complain about Chrono Trigger + is the formatting of text. The indentation of text is not consistent and it's really hard to read.
Some dialog box looks like (using example text, not actual text from the demo)
NPC: I'm so happy I
could scream.
and others use the correct indentation
Gina: You were so excited about the
Millennial Festival that you didn't sleep
well, don't you?
The 3 space indentation only use one byte, so use it ;)
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Alright this isn't a bug so much as my own stupidity. I got to 2,300 A.D. and after I fight the robot in Arris dome I have to put in the code L R than A. On my Rom thats like A Z and D but it doesn't work >.< my rom is Snes9x do I need a different one?
But yea, I didn't post this only to waste your time! I did find a bug that I don't think anyones mentioned, at least I think it's a bug. After I came back from 600 A.D. and went to the fair the slot machine appeared (which is so cool by the way) I got something like 333 silver points, than I went to the tent of horrors. The lady outside said I had 333 silver points but when I went inside Norstein Bekkler said I didn't have enough silver points when I clicked 80 points.
Anyway, great work!
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After finishing the End of Time part, I found another error.
The Mirage enemies IMO are waaaay too tough. It took like about 10 or so Slashs just to kill one. I don;t know if this is true for all the Mirages in 2300 AF, but the ones after the Guardian Bit in that area were extremely strong. I avoided them after that first battle.
I also think the Zonker 38 should be removed or tweaked greatly. It is 100% Sleep, at least in this demo, and is overpowered. As long as I attacked last with Lucca it was ridiculously easy to win any battle. That's how I slaughtered the Guardian Bit. I replaced it with the Plasma Gun just to make the game more challenging.
Also the Acids and Alkalines were weird. I get the reds being immune tt fire and whatnot, but at that point in the game all you have is slash. No other moves hits above 3 or 4. Any chance you could make it so laser spin or something hurts them more?
That's it for now. Off to Heckran Caves.
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Got the 65000000 B.G. Only error I found was the White Monster Guy in Denardo Mountains, didn't talk to you like he should. He normally gives you a tab of some kind if you bug him enough.
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Alright this isn't a bug so much as my own stupidity. I got to 2,300 A.D. and after I fight the robot in Arris dome I have to put in the code L R than A. On my Rom thats like A Z and D but it doesn't work >.< my rom is Snes9x do I need a different one?
I think I recall Zakyrus saying in the other thread that the code was being changed in this version... I haven't been able to play in a while, so I'm not in the future yet and can't confirm this. You're sure that's the code you're supposed to put in this time?
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Hmmm I'll check again. Thanks!
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My big complain about Chrono Trigger + is the formatting of text. The indentation of text is not consistent and it's really hard to read.
Some dialog box looks like (using example text, not actual text from the demo)
NPC: I'm so happy I
could scream.
and others use the correct indentation
Gina: You were so excited about the
Millennial Festival that you didn't sleep
well, don't you?
The 3 space indentation only use one byte, so use it ;)
Yeah, that drives me nuts.
Alright this isn't a bug so much as my own stupidity. I got to 2,300 A.D. and after I fight the robot in Arris dome I have to put in the code L R than A. On my Rom thats like A Z and D but it doesn't work >.< my rom is Snes9x do I need a different one?
I think I recall Zakyrus saying in the other thread that the code was being changed in this version... I haven't been able to play in a while, so I'm not in the future yet and can't confirm this. You're sure that's the code you're supposed to put in this time?
I haven't done the new password thing for Arris Dome just yet. Later on, I will have it simply be a 3 button code (the code will randomly change every NewGame/+ and you won't have to hold all three down, just press them in order - this removes the aggravation of those who don't/can't use controllers. Plus, it's a nice touch because it's different every time you'd play through the game)
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OK.
Finished the demo up to the point where I end up in Ayla's tent. I'm pretty sure this is where thee demo ends. Correct me if I'm wrong.
Only thing I found buggy, well not so much buggy, was that in the first Magus and Glenn Cut scene the broken MasaMune is on the Left. Then in the next cut scene at the magic cave entrance it is at the right. Just trying to make it more consistent.
Also when going through the Heckran caves the second time is there any way to make the save point save it during the Middle Ages instead of Millennium? Freaked me out at first thinking there was a bug, but it turned out fine.
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When you go through the Magic cave and wind up going through the Heckran cave again, if you re-enter the cave from the side on Magus' Island you start at the end of the original Magic Cave. BUT when you yun around to exit, rather than going back to Magus' Island you have to do the heckran Cave over again.
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This is what I see when I first enter Death Peak so I can revive Crono.
(http://i12.photobucket.com/albums/a234/anima589/omfg.jpg)
Most of the errors haven't been bad enough that I haven't been able to get past them, but I want Luminaire back :(
I think someone already pointed out this problem, but I think this problem deserves a screen shot.
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I found another problem... after you beat the rusted tyrano and you get the rainbow shell you do the normal "ugh too heavy" to lift thing and then you instantly warp to guardia castle via a black faded out screen as normal and the king says he'll store it for you no problem. Happy with my work I leave the castle and outside I find that the epoch is missing...
I looked all around for it, and I looked in 1000 A.F. too, then I went back to a time gate and looked at the port of the End of Time too, and yet it's still missing. I'm guessing that the epoch is still parked out to the entrance of the ancient reptite lair, and since it's a little island by itself there's no way I know of on how to get it, let alone sitting there for 65,00,600 years.
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I found two more bugs. The first one is after you beat Ozzie's Fort and you get Magus's best equipment. When you go to 1000 A.F. to Medina Village to the shrine area the monsters are still worshiping Magus's statue, even though you've proven Magus is a traitor and you utterly destroyed Ozzie. When they figure out you're invading their shrine they tell you to get out. But my characters never moved. It was like the game froze, except I could still see some monsters dancing around the shine.
The second bug is at Geno Dome in 2300 A.F. I can't kill Mother Brain because when I enter Geno Dome this is what I see.
(http://i12.photobucket.com/albums/a234/anima589/gay.jpg)
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There's a lot of bugs in this thing... more than expected.
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Most of the really bad bugs are, however, confined to the areas where the demo is no longer in effect. Almost nothing was really edited for the sake of the demo beyond the scene in Ayla's tent after Magus' castle, and as such, since you're technically not supposed to advance, there are bound to be errors, especially mapping ones, which have been cropping up often in Zakyrus' editing.
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Most of the really bad bugs are, however, confined to the areas where the demo is no longer in effect. Almost nothing was really edited for the sake of the demo beyond the scene in Ayla's tent after Magus' castle, and as such, since you're technically not supposed to advance, there are bound to be errors, especially mapping ones, which have been cropping up often in Zakyrus' editing.
That is why I stopped after that part. I knew nothing after would be polished up.
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Is that good old-fashioned corruption, then?
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Is that good old-fashioned corruption, then?
Indeed. Maps like to corrupt when Zakkie edits them.
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Is that good old-fashioned corruption, then?
Indeed. Maps like to corrupt when Zakkie edits them.
Yeah. It's a curse! :x
I had to play through the demo 12 times just to make sure that start to Magus's Castle was even playable.
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Do you cut and paste events? I think I used to have some corruptions because of that.
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Do you cut and paste events? I think I used to have some corruptions because of that.
Yes, when I worked on the events. But they were all exported to files, then reimported into a fresh ROM. So the import process could be a factor aswell. :?
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is this thing still going?
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Any feedback you are willing to give will be considered and used in the next demo or version.
Do you mean the game itself, or do you mean giving feedback for errors?
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i mean the game.
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i mean the game.
'Tis. However, I have been busy (and away from internet as of late) thus explaining the lack of "visible progress".
I work on the CT+ hack whenever I get spare time (which isn't too often), though I do have about 70% of the entire game's cut-scenes redone (I am up to the "Sidequest" cut-scenes as of now).
When I complete all the game's cut-scenes and main ending (Moonlight Parade) I hope to have another release... However, due to the horrible amount of bugs and corruption the current demo has, I am taking much time in carefully making sure that everything goes smoothly. Before the next release, the CT+ team will do massive testing to ensure that as many bugs are removed as possible.
With that said, I hope to have a MAJOR update/release by the end of the year. (no promises, though I may actually be able to pull it off) Just realize that these things take time, and know that the wait WILL be worth it!
I estimate that the next public release version will have about 10 hours of content added to it. :shock:
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sorry to sound like a whiny little fan boy, but i hadnt heard about this in a long time and was worried. take all the time you want in completing it cuz i know it will be worth the wait. just make sure to let us all know that the project is still alive once in a while plz.
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Seems dead.
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We aren't dead!!!
Well, Zakyrus doesn't have a stable internet connection. He can't get online to post things very often.
But rest assured he is working on things.
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Huzzah!