Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: Azuraus on June 13, 2007, 04:21:20 am

Title: Chrono Trigger+ Bug Report Thread
Post by: Azuraus on June 13, 2007, 04:21:20 am
Please use this thread to report all bugs in the Chrono Trigger+ DEMO. Please do not to bother posting grammatical erors, text formating errors: only report script errors, map errors, or text errors that affect game play.

Edit: Please use this format when posting bugs
Location
Part in Game / Cut Scene
What the bug is.

EX Guardia Prison Cell 1000 AF - Part in Game - Pink Lunch Bag says "K" instead of "Received Ether"

Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Kyronea on June 13, 2007, 04:32:16 am
During the trial scene of Crono eating the old man's lunch, the pink bag sprite is amusingly replaced with the purple cat sprite.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Zakyrus on June 13, 2007, 04:45:50 am
The chef in the Black Jack area, gives you items even if you don't have any jade leaves. Also I forgot to give the Black Jack dealer instructions. And Medina Square entrance quard is slightly off, but it doesn't affect game play at all. Flash effect in Heckran Caveran / Magic Cave are slightly glitched, but does not affect you getting through the area. The "upper" flash effect may knock you off the upper ledge down into the water, other then that it should be fine.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Azuraus on June 13, 2007, 03:48:42 pm
Black Jack Area 1000 AF - Part in Game - When walking in the tent in the very bottom of the Black Jack area, Crono's head pokes out of it

Millennial Fair 1000 AF - Part in Game - New / moved tables (front part) has tiles layer over Crono.


Guardia Forest 1000 AF - Cut Scene - Escaping from the chancellor  on screen load, Lucca steps over a transparent green tile.

Arris Dome Food Locker 2300 AF - After getting the Ether, you cannot walk back past the dead man, yet you can still walk right to left past him.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Glennleo on June 13, 2007, 05:55:47 pm
I will be starting to play this game later tonight. I'll try my best to go over it with a fine toothed comb. I'll try to steer clear of grammar problems I guess since you want me to. Also expect me to be a lot more active with helping you guys out. I know up til now I've basically done nothing. That will change.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: anclunn on June 13, 2007, 08:43:33 pm
If you are found not guilty and a package is left when you open it you just get a message saying "k"

Also, what appears to be seemingly random freeze ups in the trial breakoput section.  Happened once with Lucca, and once with jsut Crono, at different locations so no clue what's causing it.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: cduryea on June 13, 2007, 10:53:38 pm
I'm just reposting one of my errors I found here since you want bugs posted here:

"Also, in the Cursed Woods, I'm sure you are aware that the tress are kinda jaggedly put together. That aside, I got stuck right before climbing down into the Frog's house."

Thats all.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: KingKongFu on June 14, 2007, 12:45:02 am
I don't know if anyone else caught this, but I made it up to the point where Lucca tells Crono that they must find find the real Queen Leene. I go to the Cathedral, but there is no hair pin! I hit the "A" button everywhere in the cathedral, but I get nothing, no dialogue! Is there something I have to do first before going to the cathedral or is it a plain bug? Thanks.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Kyronea on June 14, 2007, 12:53:45 am
I don't know if anyone else caught this, but I made it up to the point where Lucca tells Crono that they must find find the real Queen Leene. I go to the Cathedral, but there is no hair pin! I hit the "A" button everywhere in the cathedral, but I get nothing, no dialogue! Is there something I have to do first before going to the cathedral or is it a plain bug? Thanks.
Yes, sorry...I thought we made this story pointer clear in the readme and story pointer documents, but I was obviously mistaken.  You have to speak to the Chancellor before the hair pin will appear. At the time we thought it a good idea for those who never played the game before--since they would speak to NPCs at all times--but maybe it wasn't such a bright idea.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: KingKongFu on June 14, 2007, 01:01:09 am
Oh right. I forgot all about the Story Pointer. Thanks. I honestly don't think that your idea isn't really that bad, but that's what the Story Pointer is for, for our convenience. I'm kind of 50/50 at this idea, but I might change my mind.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: cduryea on June 14, 2007, 10:27:22 am
Found another bug

When fighting the Nu in the hunting grounds in 65,000,000 B.G., you cannot win without getting an error. You get experience and all that and then the Nu talks and the game freezes. See attached picture.

(http://i2.photobucket.com/albums/y44/FroGuyColin/NewPicture.jpg)
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: cduryea on June 14, 2007, 12:11:32 pm
I'm just reposting one of my errors I found here since you want bugs posted here:

"Also, in the Cursed Woods, I'm sure you are aware that the tress are kinda jaggedly put together. That aside, I got stuck right before climbing down into the Frog's house."

Thats all.

I just want to expand upon this bug. If you attack either of these 2 frogs in the Cursed Woods, the enemies struggle to get into position for battle and the battle never starts thus causing the game to 'freeze'.

(http://i2.photobucket.com/albums/y44/FroGuyColin/NewPicture3.jpg)
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: cduryea on June 14, 2007, 12:22:51 pm
I'm just posting away and picking your game apart, aren't I?

Alright, down to business.

The Magic Cave entrance disappears when you take Frog back to the End of Time to learn him magic. Kinda sucks, cause you can't play any further with the cave closed...
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Azure on June 14, 2007, 02:53:49 pm
Well, I found a glitch.

Playing through in the prison area, I was up where when you talk to the body it falls into a skelekton, and theres also two other skelekton (I forget the enemy name >.<) Chasing you around.  Well I made the guy fall into a skelekton, then went to walk out and the game froze.  The sprites were moving only in place, and the music was still playing.


(Hope you know where I'm talking about)
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Zakyrus on June 15, 2007, 08:39:07 am
Yeah, sorry for many bugs that are there. :x
But then again, that is why this is a DEMO. Things like text corrupting in other locations besides main areas is going to happen. Also, Temporal Flux is not perfect. Many of these things are something I messed up when I did ROM stuff in a half -awake daze, while other bugs just kindof creeped up out of nowhere, and some of them caused by Temporal Flux editing too much? (though there's PLENTY of ROM space so I don't understand) We *may* not be able to make any more DEMOs until TF is improved, we'll see.

Thanks everyone for all the input. Also, PLEASE for the love of God, READ this list before you post a bug. I'm gonna be pretty pissed if I see 10 of the same bug listed. Thanks. 8)

One more thing: THIS THREAD IS NOT A DISCUSSION FOR THIS MOD, GO HERE
http://www.chronocompendium.com/Forums/index.php?topic=3823.0
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Triwen on June 15, 2007, 06:12:27 pm
Dorino village residence - 600AD - all 4 NPC's text is messed up

Denadoro Mts - 600AD - no Tata at the start, some freelancers didn't call their friends when they should have
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: LatiasLord on June 16, 2007, 12:13:47 pm
I went into the Magic Cave, and left to give Frog magic, and when I came back, The magic Cave was sealed up again, I couldn't do anything about it. Also, Frog says something at Medina Square even when he's not there.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Azure on June 17, 2007, 04:07:44 pm
Well, I'm trying to spend my silver points in the tent and it says I don't have enough.  Yet, the man outside the tent says I have 1026 points...
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: anclunn on June 18, 2007, 03:36:50 pm
Well, I'm trying to spend my silver points in the tent and it says I don't have enough.  Yet, the man outside the tent says I have 1026 points...

I bet that's just that while the data used for stoing silver points was expanded to 2 bytes the check is still only done for 1 in the event code.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Zakyrus on June 19, 2007, 03:37:33 pm
Well, I'm trying to spend my silver points in the tent and it says I don't have enough.  Yet, the man outside the tent says I have 1026 points...

That would be because I forgot to import Bekkler's Lab TF Import, or include the "newer" one.  :x
I remember forgetting this now. HOPEFULLY, at some point I can make a patch or something to fix these bugs. (though I can't promise when, seeing as I have WAAAAAAY too much "life" on my hands here)
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Kyronea on June 20, 2007, 03:30:08 pm
The so called herbs on Denadoro actually give you quartz.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: LatiasLord on June 21, 2007, 06:05:13 pm
Quartz can make a substitute for Jadeleaf for the chef at Leene Square.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Mixmasta_K on June 24, 2007, 02:11:39 am
Ok, so I've played through the hack up until the point after Chrono dies since I'm a completionist. No need to shoot me for that. I'm going to make a list of all the little blips I saw along the way, separated by era. I'm also sure that most of these things have already/will soon be fixed, but it's always good to see if something flew off your radar.

Prehistoric:

Dark ages/Zeal:

Middles Ages:

Millennium:

Future:

Besides all that, it's really good! I'm sure there are plenty of reapeats before my post, but I haven't read the thread yet. I can't wait for the next update. :)
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Glennleo on June 28, 2007, 08:59:40 pm
OK, so I FINALLY got to play a little tonight, and I got to 2300 AD.

Here are some errors that I found.(Well I think they are errors ><)

After receiving my Silver Point Card, and it said You have Obtained it..., there is a blank text box screen that follows. Not a huge bug at all, but something to be polished up.

I don't know if this error was on purpose or not, but during the Black Jack game I didn't get to see the dealer's first card. I'm not sure if I'm right on this or not, but don't you get to see it in traditional Black Jack? 

Another little tiny bug, is when Lucca is explaining the time Paradox. At the end there is a another blank text box. Also, I know I'm not supposed to report typos, but this one is pretty big. It reads: Bur history has changed. Obviously it's supposed to be But history has changed.  (Bur it's cold in here.)

I think I may have also found a glitch during the dragon tank fight. Once the wheel was defeated little Z's, like when you are asleep, appeared where the wheel was. Also I don't know if this a glitch or not, but when I defeated the wheel I also defeated the body at the same time. Now I don't know if this is a glitch or not, because it may have just been a coincidence on hit points of both parts. I was using fire whirl so it could have been that.  Just something to consider.

That's all I have found so far. I am really enjoying the game up to this point.
The extra cut scenes and dialog make it much better than the original!
Great work you two! Wish I could have done more. Hopefully I'll get the chance to!
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: FalconHit on June 29, 2007, 04:50:25 pm
the Z's for the wheel could be because when lucca gets the "Zonker '38" it puts EVERYTHING to sleep, no matter what. It's a nice idea but it's a bit over powered. You can fly through with no difficulty if you just stick with it.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Glennleo on June 29, 2007, 06:41:59 pm
the Z's for the wheel could be because when lucca gets the "Zonker '38" it puts EVERYTHING to sleep, no matter what. It's a nice idea but it's a bit over powered. You can fly through with no difficulty if you just stick with it.

Yea, but the Z's were still where the wheel used to be. Once something dies, it can't be asleep can it?
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Teh Mick on June 30, 2007, 11:24:50 am
My big complain about Chrono Trigger + is the formatting of text. The indentation of text is not consistent and it's really hard to read.

Some dialog box looks like (using example text, not actual text from the demo)
Quote
NPC: I'm so happy I
could scream.

and others use the correct indentation
Quote
Gina: You were so excited about the
   Millennial Festival that you didn't sleep
   well, don't you?

The 3 space indentation only use one byte, so use it ;)
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: TheMage on June 30, 2007, 09:55:06 pm
Alright this isn't a bug so much as my own stupidity.  I got to 2,300 A.D. and after I fight the robot in Arris dome I have to put in the code L R than A. On my Rom thats like A Z and D but it doesn't work >.< my rom is Snes9x do I need a different one?

But yea,  I didn't post this only to waste your time! I did find a bug that I don't think anyones mentioned, at least I think it's a bug. After I came back from 600 A.D. and went to the fair the slot machine appeared (which is so cool by the way) I got something like 333 silver points, than I went to the tent of horrors. The lady outside said I had 333 silver points but when I went inside Norstein Bekkler said I didn't have enough silver points when I clicked 80 points.

Anyway, great work!
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Glennleo on July 01, 2007, 09:15:32 pm
After finishing the End of Time part, I found another error.

The Mirage enemies IMO are waaaay too tough. It took like about 10 or so Slashs just to kill one. I don;t know if this is true for all the Mirages in 2300 AF, but the ones after the Guardian Bit in that area were extremely strong. I avoided them after that first battle.

I also think the Zonker 38 should be removed or tweaked greatly. It is 100% Sleep, at least in this demo, and is overpowered. As long as I attacked last with Lucca it was ridiculously easy to win any battle. That's how I slaughtered the Guardian Bit. I replaced it with the Plasma Gun just to make the game more challenging.

Also the Acids and Alkalines were weird. I get the reds being immune tt fire and whatnot, but at that point in the game all you have is slash. No other moves hits above 3 or 4. Any chance you could make it so laser spin or something hurts them more?

That's it for now. Off to Heckran Caves.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Glennleo on July 03, 2007, 12:06:06 am
Got the 65000000 B.G. Only error I found was the White Monster Guy in Denardo Mountains, didn't talk to you like he should. He normally gives you a tab of some kind if you bug him enough.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: DancemasterGlenn on July 03, 2007, 01:20:24 am
Alright this isn't a bug so much as my own stupidity.  I got to 2,300 A.D. and after I fight the robot in Arris dome I have to put in the code L R than A. On my Rom thats like A Z and D but it doesn't work >.< my rom is Snes9x do I need a different one?

I think I recall Zakyrus saying in the other thread that the code was being changed in this version... I haven't been able to play in a while, so I'm not in the future yet and can't confirm this. You're sure that's the code you're supposed to put in this time?
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: TheMage on July 03, 2007, 11:54:52 am
Hmmm I'll check again. Thanks!
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Zakyrus on July 08, 2007, 07:01:45 pm
My big complain about Chrono Trigger + is the formatting of text. The indentation of text is not consistent and it's really hard to read.

Some dialog box looks like (using example text, not actual text from the demo)
Quote
NPC: I'm so happy I
could scream.

and others use the correct indentation
Quote
Gina: You were so excited about the
   Millennial Festival that you didn't sleep
   well, don't you?

The 3 space indentation only use one byte, so use it ;)

Yeah, that drives me nuts.

Alright this isn't a bug so much as my own stupidity.  I got to 2,300 A.D. and after I fight the robot in Arris dome I have to put in the code L R than A. On my Rom thats like A Z and D but it doesn't work >.< my rom is Snes9x do I need a different one?

I think I recall Zakyrus saying in the other thread that the code was being changed in this version... I haven't been able to play in a while, so I'm not in the future yet and can't confirm this. You're sure that's the code you're supposed to put in this time?

I haven't done the new password thing for Arris Dome just yet. Later on, I will have it simply be a 3 button code (the code will randomly change every NewGame/+ and you won't have to hold all three down, just press them in order - this removes the aggravation of those who don't/can't use controllers. Plus, it's a nice touch because it's different every time you'd play through the game)
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Glennleo on July 09, 2007, 11:58:15 pm
OK.

Finished the demo up to the point where I end up in Ayla's tent. I'm pretty sure this is where thee demo ends. Correct me if I'm wrong.

Only thing I found buggy, well not so much buggy, was that in the first Magus and Glenn Cut scene the broken MasaMune is on the Left. Then in the next cut scene at the magic cave entrance it is at the right. Just trying to make it more consistent.

Also when going through the Heckran caves the second time is there any way to make the save point save it during the Middle Ages instead of Millennium? Freaked me out at first thinking there was a bug, but it turned out fine.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: FalconHit on July 12, 2007, 05:53:56 pm
When you go through the Magic cave and wind up going through the Heckran cave again, if you re-enter the cave from the side on Magus' Island you start at the end of the original Magic Cave. BUT when you yun around to exit, rather than going back to Magus' Island you have to do the heckran Cave over again.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Radimus on July 16, 2007, 09:58:07 pm
This is what I see when I first enter Death Peak so I can revive Crono.

(http://i12.photobucket.com/albums/a234/anima589/omfg.jpg)

Most of the errors haven't been bad enough that I haven't been able to get past them, but I want Luminaire back :(

I think someone already pointed out this problem, but I think this problem deserves a screen shot.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Radimus on July 17, 2007, 04:52:08 am
I found another problem... after you beat the rusted tyrano and you get the rainbow shell you do the normal "ugh too heavy" to lift thing and then you instantly warp to guardia castle via a black faded out screen as normal and the king says he'll store it for you no problem. Happy with my work I leave the castle and outside I find that the epoch is missing...

I looked all around for it, and I looked in 1000 A.F. too, then I went back to a time gate and looked at the port of the End of Time too, and yet it's still missing. I'm guessing that the epoch is still parked out to the entrance of the ancient reptite lair, and since it's a little island by itself there's no way I know of on how to get it, let alone sitting there for 65,00,600 years.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Radimus on July 17, 2007, 06:18:40 pm
I found two more bugs. The first one is after you beat Ozzie's Fort and you get Magus's best equipment. When you go to 1000 A.F. to Medina Village to the shrine area the monsters are still worshiping Magus's statue, even though you've proven Magus is a traitor and you utterly destroyed Ozzie. When they figure out you're invading their shrine they tell you to get out. But my characters never moved. It was like the game froze, except I could still see some monsters dancing around the shine.

The second bug is at Geno Dome in 2300 A.F. I can't kill Mother Brain because when I enter Geno Dome this is what I see.

(http://i12.photobucket.com/albums/a234/anima589/gay.jpg)
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: FalconHit on July 18, 2007, 06:47:52 pm
There's a lot of bugs in this thing... more than expected.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Kyronea on July 18, 2007, 07:23:31 pm
Most of the really bad bugs are, however, confined to the areas where the demo is no longer in effect. Almost nothing was really edited for the sake of the demo beyond the scene in Ayla's tent after Magus' castle, and as such, since you're technically not supposed to advance, there are bound to be errors, especially mapping ones, which have been cropping up often in Zakyrus' editing.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Glennleo on July 18, 2007, 07:49:18 pm
Most of the really bad bugs are, however, confined to the areas where the demo is no longer in effect. Almost nothing was really edited for the sake of the demo beyond the scene in Ayla's tent after Magus' castle, and as such, since you're technically not supposed to advance, there are bound to be errors, especially mapping ones, which have been cropping up often in Zakyrus' editing.

That is why I stopped after that part. I knew nothing after would be polished up.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: ZeaLitY on July 18, 2007, 10:41:12 pm
Is that good old-fashioned corruption, then?
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Kyronea on July 18, 2007, 10:56:40 pm
Is that good old-fashioned corruption, then?
Indeed. Maps like to corrupt when Zakkie edits them.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Zakyrus on July 21, 2007, 12:09:35 pm
Is that good old-fashioned corruption, then?
Indeed. Maps like to corrupt when Zakkie edits them.

Yeah. It's a curse!  :x

I had to play through the demo 12 times just to make sure that start to Magus's Castle was even playable.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Chrono'99 on July 22, 2007, 02:46:14 pm
Do you cut and paste events? I think I used to have some corruptions because of that.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Zakyrus on July 22, 2007, 04:49:26 pm
Do you cut and paste events? I think I used to have some corruptions because of that.

Yes, when I worked on the events. But they were all exported to files, then reimported into a fresh ROM. So the import process could be a factor aswell.  :?
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: AkNerd on October 04, 2007, 09:34:34 pm
is this thing still going?
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Glennleo on October 04, 2007, 10:06:19 pm
Any feedback you are willing to give will be considered and used in the next demo or version.

Do you mean the game itself, or do you mean giving feedback for errors?
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: AkNerd on October 04, 2007, 10:43:49 pm
i mean the game.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Zakyrus on October 16, 2007, 07:57:44 pm
i mean the game.

'Tis. However, I have been busy (and away from internet as of late) thus explaining the lack of "visible progress".
I work on the CT+ hack whenever I get spare time (which isn't too often), though I do have about 70% of the entire game's cut-scenes redone (I am up to the "Sidequest" cut-scenes as of now).

When I complete all the game's cut-scenes and main ending (Moonlight Parade) I hope to have another release... However, due to the horrible amount of bugs and corruption the current demo has, I am taking much time in carefully making sure that everything goes smoothly. Before the next release, the CT+ team will do massive testing to ensure that as many bugs are removed as possible.

With that said, I hope to have a MAJOR update/release by the end of the year. (no promises, though I may actually be able to pull it off) Just realize that these things take time, and know that the wait WILL be worth it!

I estimate that the next public release version will have about 10 hours of content added to it.  :shock:
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: AkNerd on October 18, 2007, 01:58:39 am
sorry to sound like a whiny little fan boy, but i hadnt heard about this in a long time and was worried. take all the time you want in completing it cuz i know it will be worth the wait. just make sure to let us all know that the project is still alive once in a while plz.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: FalconHit on November 14, 2007, 02:23:41 pm
Seems dead.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: Glennleo on November 14, 2007, 10:41:54 pm
We aren't dead!!!

Well, Zakyrus doesn't have a stable internet connection. He can't get online to post things very often.
But rest assured he is working on things.
Title: Re: Chrono Trigger+ Bug Report Thread
Post by: FalconHit on November 15, 2007, 01:05:07 am
Huzzah!