Difference between revisions of "Radical Dreamers Love / Point System"

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==General Information==
 
==General Information==
  
[[Radical Dreamers]] uses two love and point systems. The former determines how much [[Kid]] appreciates [[Serge]], and the latter determines Serge's health. These affect the endings and whether Serge dies in combat. At the beginning of ''Le Trésor Interdit'', Serge starts with 120 health and 38 love points. Combat and in-game events can reduce Serge's health count, while Kid's love count is increased by these events:
+
[[Radical Dreamers]] uses two love and point systems. The former determines how much [[Kid]] appreciates [[Serge]], and the latter determines Serge's health. These affect the endings and whether Serge dies in combat. At the beginning of ''Le Trésor Interdit'', Serge starts with 120 health and 38 love points.
 +
 
 +
===Health Point System===
 +
 
 +
Combat and in-game events can reduce Serge's health count, and he reveals his condition after battle with different statements:
 +
 
 +
I really think I'm starting to get the hang of this whole fighting thing. I'm barely hurt at all!
 +
 
 +
===Love System===
 +
 
 +
Kid's love count is increased by these events:
  
 
*Attacking the Feral Cats immediately - 10
 
*Attacking the Feral Cats immediately - 10
Line 14: Line 24:
 
*Picking a wrong book to find the key - 10
 
*Picking a wrong book to find the key - 10
 
*Showing [[Esmeld]] the picture collection of Kid - 30
 
*Showing [[Esmeld]] the picture collection of Kid - 30
 +
 +
You can manipulate the love count by these two memory modifying codes:
 +
 +
*7E0902 XX
 +
*7E3002 XX
 +
 +
Where XX is the hexadecimal value of Kid's affection. Depending on the count, Kid will respond to Serge's performance in combat different ways:
 +
 +
0-56
 +
 +
:"Dammit, Serge! When are ya gonna bloody grow up and start fightin' like a man?"
 +
:Kid's glare shoots into me like an icy lance. I swallow a dry gulp, and continue down the corridor behind her.
 +
 +
57-100
 +
 +
:"You got a thing or two to learn, but yer gettin' there, mate."
 +
:Kid's mischievous eyes sparkle as I glance at her for a moment in the dim moonlight.
 +
:I set off down the corridor with her, ready for what's next.
 +
 +
101-255
 +
 +
:"Not bad, Serge... not bad at all," Kid says, catching my eye.
 +
:A few moments pass, and... she's still staring at me, smiling. Oh man, what do I do? Should I say something?
 +
:"...Uhh, heh..."
 +
:I look away after a nervous moment, but full of glee. I can never handle this kind of thing -- those baby blues of hers get me every time...
  
 
''From'': [[Games]]
 
''From'': [[Games]]

Revision as of 21:18, 26 January 2008

General Information

Radical Dreamers uses two love and point systems. The former determines how much Kid appreciates Serge, and the latter determines Serge's health. These affect the endings and whether Serge dies in combat. At the beginning of Le Trésor Interdit, Serge starts with 120 health and 38 love points.

Health Point System

Combat and in-game events can reduce Serge's health count, and he reveals his condition after battle with different statements:

I really think I'm starting to get the hang of this whole fighting thing. I'm barely hurt at all!

Love System

Kid's love count is increased by these events:

  • Attacking the Feral Cats immediately - 10
  • Attacking the Feral Cats again - 8
  • Answering "No way - let's go!" after Feral Cats battle - 18
  • Examining the dresser in Riddel's room - 20
  • Hiding under the desk in the study - 6
  • Finding the key to the vault - 8

The love count is decreased by these events:

  • Picking a wrong book to find the key - 10
  • Showing Esmeld the picture collection of Kid - 30

You can manipulate the love count by these two memory modifying codes:

  • 7E0902 XX
  • 7E3002 XX

Where XX is the hexadecimal value of Kid's affection. Depending on the count, Kid will respond to Serge's performance in combat different ways:

0-56

"Dammit, Serge! When are ya gonna bloody grow up and start fightin' like a man?"
Kid's glare shoots into me like an icy lance. I swallow a dry gulp, and continue down the corridor behind her.

57-100

"You got a thing or two to learn, but yer gettin' there, mate."
Kid's mischievous eyes sparkle as I glance at her for a moment in the dim moonlight.
I set off down the corridor with her, ready for what's next.

101-255

"Not bad, Serge... not bad at all," Kid says, catching my eye.
A few moments pass, and... she's still staring at me, smiling. Oh man, what do I do? Should I say something?
"...Uhh, heh..."
I look away after a nervous moment, but full of glee. I can never handle this kind of thing -- those baby blues of hers get me every time...

From: Games