Difference between revisions of "Provoke"

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***06-Stealing
 
***06-Stealing
 
**Second Byte, Determins what third byte does
 
**Second Byte, Determins what third byte does
***02 - good Status affects
+
***04 - good Status affects
***04 - Can Cast Haste...Time status affects?
+
***03 - Can Cast Haste...Time status affects?
 
***01 - Bad status affects
 
***01 - Bad status affects
 
**Third Byte is the status Bytes
 
**Third Byte is the status Bytes

Revision as of 16:44, 3 February 2008

This page will be a summary of the data known about Provoke.

Tech Number

0A - Provoke


Animations and Sounds

In an unheadered ROM this is located at 0E106F, it is believed to extend to address E10AA

Here is it's HEX:

90 80 80 00 7B 10 B3 2A 8F 10 85 09 02 1A 20 14 02 24 20 0A 36 20 0A 03 13 03 03 24 02 2E 01 00 07 02 00 60 00 1B 00 24 01 20 19 7A 8B 00 20 0F 7A 8B 00 20 0F 7A 8B 00 20 14 36 00

MP Cost

  • Located at byte 0x0C2545 one byte
  • Original is 1

Who it Affects

  • Located at byte 0x0C1ADF it is 2 bytes
  • Originally affect one enemy

Provoke Stats (Confuse Bit in here)

  • Starts at 0xC21B7, it's 12 bytes long
    • First Byte = Type of attack
      • 00-Heal
      • 01-Status recovery
      • 02-Status impact
      • 03-Damage
      • 06-Stealing
    • Second Byte, Determins what third byte does
      • 04 - good Status affects
      • 03 - Can Cast Haste...Time status affects?
      • 01 - Bad status affects
    • Third Byte is the status Bytes
      • Provoke Status Bit is bit is at C21B9 it is 4
      • Based off the bits of the byte (Good/Bad)
        • C21B9 & 1 = blind/Nothing
        • C21B9 & 2 = sleep
        • C21B9 & 4 = confuse/Shield
        • C21B9 & 8 = silence
        • C21B9 & 16/10 = doom
        • C21B9 & 32/20 = I can't see it....
    • C21B9 & 64/40 = poison/Shell
        • C21B9 & 128/80 = stop/Beserk
    • Fourth and Fifth Byte are always 00/0A
    • 10th Byte is power