Difference between revisions of "Provoke"

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Line 25: Line 25:
 
* Confuse bit is at C21B9
 
* Confuse bit is at C21B9
 
* originally 04
 
* originally 04
 +
* Based off the bits of the byte
 +
**C21B9 & 1 = blind
 +
**C21B9 & 2 = sleep
 +
**C21B9 & 4 = confuse
 +
**C21B9 & 8 = silence
 +
**C21B9 & 16/10 = doom
 +
**C21B9 & 32/20 = I can't see it....
 +
**C21B9 & 64/40 = poison
 +
**C21B9 & 128/80 = stop

Revision as of 02:18, 3 February 2008

This page will be a summary of the data known about Provoke.

Tech Number

0A - Provoke


Animations and Sounds

In an unheadered ROM this is located at 0E106F, it is believed to extend to address E10AA

Here is it's HEX:

90 80 80 00 7B 10 B3 2A 8F 10 85 09 02 1A 20 14 02 24 20 0A 36 20 0A 03 13 03 03 24 02 2E 01 00 07 02 00 60 00 1B 00 24 01 20 19 7A 8B 00 20 0F 7A 8B 00 20 0F 7A 8B 00 20 14 36 00

MP Cost

  • Located at byte 0x0C2545 one byte
  • Original is 1

Who it Affects

  • Located at byte 0x0C1ADF it is 2 bytes
  • Originally affect one enemy

Provoke Stats (Confuse Bit in here)

  • Starts at 0xC21B7, it's 12 bytes long
  • Confuse bit is at C21B9
  • originally 04
  • Based off the bits of the byte
    • C21B9 & 1 = blind
    • C21B9 & 2 = sleep
    • C21B9 & 4 = confuse
    • C21B9 & 8 = silence
    • C21B9 & 16/10 = doom
    • C21B9 & 32/20 = I can't see it....
    • C21B9 & 64/40 = poison
    • C21B9 & 128/80 = stop