Difference between revisions of "Provoke"

From Chrono Compendium
Jump to: navigation, search
Line 12: Line 12:
  
 
90 80 80 00 7B 10 B3 2A 8F 10 85 09 02 1A 20 14 02 24 20 0A 36 20 0A 03 13 03 03 24 02 2E 01 00 07 02 00 60 00 1B 00 24 01 20 19 7A 8B 00 20 0F 7A 8B 00 20 0F 7A 8B 00 20 14 36 00
 
90 80 80 00 7B 10 B3 2A 8F 10 85 09 02 1A 20 14 02 24 20 0A 36 20 0A 03 13 03 03 24 02 2E 01 00 07 02 00 60 00 1B 00 24 01 20 19 7A 8B 00 20 0F 7A 8B 00 20 0F 7A 8B 00 20 14 36 00
 +
 +
==MP Cost==
 +
* Located at byte 0x02C545 one byte
 +
* Original is 1
 +
 +
==Who it Affects==
 +
* Located at byte 0x0C1ADF it is 2 bytes
 +
* Originally affect one enemy

Revision as of 00:07, 3 February 2008

This page will be a summary of the data known about Provoke.

Tech Number

0A - Provoke


Animations and Sounds

In an unheadered ROM this is located at 0E106F, it is believed to extend to address E10AA

Here is it's HEX:

90 80 80 00 7B 10 B3 2A 8F 10 85 09 02 1A 20 14 02 24 20 0A 36 20 0A 03 13 03 03 24 02 2E 01 00 07 02 00 60 00 1B 00 24 01 20 19 7A 8B 00 20 0F 7A 8B 00 20 0F 7A 8B 00 20 14 36 00

MP Cost

  • Located at byte 0x02C545 one byte
  • Original is 1

Who it Affects

  • Located at byte 0x0C1ADF it is 2 bytes
  • Originally affect one enemy