Difference between revisions of "Mystics"

From Chrono Compendium
Jump to: navigation, search
Line 3: Line 3:
 
''Home'': [[Medina]]<br>
 
''Home'': [[Medina]]<br>
 
''Era'': [[12000 B.C.]], [[600 A.D.]], [[1000 A.D.]], [[2300 A.D.]]<Br>
 
''Era'': [[12000 B.C.]], [[600 A.D.]], [[1000 A.D.]], [[2300 A.D.]]<Br>
''Leaders'': [[Laruba Chief]]
+
''Leaders'': [[Magus]], [[Ozzie]], [[Ozzie VII]]
  
 
====Chrono Trigger====
 
====Chrono Trigger====
  
The Mystics are a diverse race of several intelligent, magic-using species who merged into one group opposite the [[Human|humans]]. While the details of their origin are obscured,
+
The Mystics are a diverse race of several intelligent, magic-using species who merged into one group opposite the [[Human|humans]]. The details of their origin are obscured; three possibilities exist: firstly, that the Mystics independently involved in the wilderness and gained intelligence and magic on their own; secondly, that the Mystics underwent rapid evolution similar to that of the humans (see the Chrono Cross section below); thirdly, that the Mystics were an engineered race created by the people of [[Zeal]] to guard [[Mt. Woe]] and perform other security duties around the kingdom. Indeed, Mt. Woe is where the first Mystics were spotted by [[Crono]]; they served as guards of that prison. After the [[Fall of Zeal]], the Mystics banded together and established their own settlement on the continent of [[Medina]]. While no history for the group exists between 12000 B.C. and 600 A.D., it is probable that the Mystics occasionally feuded with humans and sought to establish their own society apart from humanity. This led to a long military tradition that resulted in many Mystics serving as warriors in their own right; in the years leading up to 600 A.D., they created a mighty [[Magus's Lair|lair]] and maintained combative magic skills. They were led by a certain species of which [[Ozzie]] was a member; Ozzie himself was known for wild tirades and savagery, and a growing attitude of resent for humans came to exist.
 +
 
 +
These ill feelings eventually exploded into full-fledged [[Mystic War|war]] after Ozzie raised [[Magus]] and began formulating plans for a campaign on [[Zenan]]. The Mystics came to accept a doctrine of extreme hatred against humans; this even extended to cannibalism, as practiced by [[Yakra]] and his infiltration squad at the [[Cathedral]]. Other aspects of Mystic life and magic delved into the dark and occult at this time as well, as forms of necromancy were practiced and the Mystics expressed a general disdain for sunlight and brightness. Magus served as a spiritual leader at this time, and the Mystics composed hymns in his name and erected statues in his honor. They acted upon their passion by undertaking a series of raids against Zenan via the [[Magic Cave]]; since no human could open the caverns before 600 A.D., the Mystics could easily attack and retreat. A few bids for the permanent conquer of the [[Kingdom of Guardia]] were made, but each time the [[Mystic Army]] was stopped cold at [[Zenan Bridge]]. After losing the warrior [[Zombor]], the Mystics would not set foot on Zenan again, as Magus disappeared in his attempt to summon [[Lavos]] to exact revenge on the creature for killing [[Schala]]. Stunned by this blow to their morale, the Mystics would lay down their arms and found a civilian establishment, though a dislike of humans continued to pervade Mystic thought. In the new city of Medina, the Mystics mimicked human architecture and daily life, while some radicals withdrew to [[Heckran Cave]] in rejection of civility. By 1000 A.D., no public transportation systems existed between the human world and Medina, and loyal followers continued to worship Magus in the town square. While the Mystics were somewhat tolerant of humans in their city, the slightest provocation would result in a fight. There were some forward-thinking Mystics without a grudge in the town; however, they were small in number.

Revision as of 18:36, 20 December 2005

General Information

Home: Medina
Era: 12000 B.C., 600 A.D., 1000 A.D., 2300 A.D.
Leaders: Magus, Ozzie, Ozzie VII

Chrono Trigger

The Mystics are a diverse race of several intelligent, magic-using species who merged into one group opposite the humans. The details of their origin are obscured; three possibilities exist: firstly, that the Mystics independently involved in the wilderness and gained intelligence and magic on their own; secondly, that the Mystics underwent rapid evolution similar to that of the humans (see the Chrono Cross section below); thirdly, that the Mystics were an engineered race created by the people of Zeal to guard Mt. Woe and perform other security duties around the kingdom. Indeed, Mt. Woe is where the first Mystics were spotted by Crono; they served as guards of that prison. After the Fall of Zeal, the Mystics banded together and established their own settlement on the continent of Medina. While no history for the group exists between 12000 B.C. and 600 A.D., it is probable that the Mystics occasionally feuded with humans and sought to establish their own society apart from humanity. This led to a long military tradition that resulted in many Mystics serving as warriors in their own right; in the years leading up to 600 A.D., they created a mighty lair and maintained combative magic skills. They were led by a certain species of which Ozzie was a member; Ozzie himself was known for wild tirades and savagery, and a growing attitude of resent for humans came to exist.

These ill feelings eventually exploded into full-fledged war after Ozzie raised Magus and began formulating plans for a campaign on Zenan. The Mystics came to accept a doctrine of extreme hatred against humans; this even extended to cannibalism, as practiced by Yakra and his infiltration squad at the Cathedral. Other aspects of Mystic life and magic delved into the dark and occult at this time as well, as forms of necromancy were practiced and the Mystics expressed a general disdain for sunlight and brightness. Magus served as a spiritual leader at this time, and the Mystics composed hymns in his name and erected statues in his honor. They acted upon their passion by undertaking a series of raids against Zenan via the Magic Cave; since no human could open the caverns before 600 A.D., the Mystics could easily attack and retreat. A few bids for the permanent conquer of the Kingdom of Guardia were made, but each time the Mystic Army was stopped cold at Zenan Bridge. After losing the warrior Zombor, the Mystics would not set foot on Zenan again, as Magus disappeared in his attempt to summon Lavos to exact revenge on the creature for killing Schala. Stunned by this blow to their morale, the Mystics would lay down their arms and found a civilian establishment, though a dislike of humans continued to pervade Mystic thought. In the new city of Medina, the Mystics mimicked human architecture and daily life, while some radicals withdrew to Heckran Cave in rejection of civility. By 1000 A.D., no public transportation systems existed between the human world and Medina, and loyal followers continued to worship Magus in the town square. While the Mystics were somewhat tolerant of humans in their city, the slightest provocation would result in a fight. There were some forward-thinking Mystics without a grudge in the town; however, they were small in number.