Difference between revisions of "Modification"

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==Chrono Trigger==
 
==Chrono Trigger==
 +
[[Image:Ctpagelogo.png|right]]
  
*[[An Introduction to Emulation]]
+
Chrono Trigger (Japanese: クロノ・トリガー) is a 1995 SNES game and is considered to be one of the greatest games ever made, as well as one of the finest role-playing games of the 16-bit era. Owing to its success, Chrono Trigger has been investigated and hacked extensively. Temporal Flux enables whole-scale editing of scenarios, field maps, the script, and many other areas of the game, while many other utilities and translations round out the community's offerings. A leaked beta version, the Chrono Trigger Prerelease, has also garnered the attention of ROM hackers.
*[[Modifications (Chrono Trigger)|Completed Modifications]]
+
*[[Emulators (Chrono Trigger)|Emulators]]
+
*[[Offsets (Chrono Trigger)|Offsets and Other Information]]
+
*[[Chrono Trigger Translations|Translation Patches]]
+
*[[Tutorials (Chrono Trigger)|Tutorials]]
+
*[[Utilities (Chrono Trigger)|Utilities]]
+
*[[Utilities (PSX)|Utilities (Playstation Version)]]
+
*[[PSX ROM Notes]]
+
  
===Temporal Flux===
+
===Numerical File List and Offsets===
  
Temporal Flux is a spectacular editor that can work with dialogue, locations, and overworlds, and in the future will be the vehicle for editing everything in the game. A plugin architecture lets editors add their own functionality to the program. Get the latest version and plugin architecture [http://geigercount.net/crypt here]. A backup for 3.01 is available [http://chronofan.com/Black/Other/tf301.7z here] with a plugin architecture 1.00 backup [http://chronofan.com/Black/Other/tfpa100.7z here].
+
* Does not exist at this time on the encyclopedia. There are other attempts to organize the ROM (such as Geiger's CT offsets).
 +
* 114B00-114BBF. Weapon palettes. 6 bytes each, 32 total. That should mean a limit of 3 colors per palette. And $00-1F is the valid range for the $0D6CEC,x index values.
 +
* [[Datacrystal RAM Map]]
  
Before consulting Kajar Laboratories or tutorials, check out Chickenlump's Temporal Flux guide. Updated in 2007, it can get you on your feet in no time. Download it [http://chronofan.com/Black/Publications/Manual.chm here].
+
====Geiger's Offsets====
  
Microsoft .NET Framework 3.0 is required for Temporal Flux to run. The .NET Framework can be obtained through Windows Update.  After installation, return to Windows Update to download any available .NET patches. A downloadable version, Microsoft .NET Framework Version 3.0 Redistributable, is available on Microsoft's .NET download page. If possible, use Windows Update instead as it will take into account your Windows version and language.
+
Geiger was the first to audit the ROM of Chrono Trigger, creating a huge offsets text file that mapped the ROM. The guide is formally hosted as at [http://geigercount.net/crypt his homepage]. A direct link exists below:
  
 +
*[http://chronofan.com/Black/Other/Chrono%20Trigger%20Database.7z Chrono Trigger Database] (external link)
 +
*[http://chronofan.com/Black/Modification/Chrono_Trigger_Data_Offsets_Spreadsheets.zip Chrono Trigger Data Offsets Spreadsheet] (external link, intended as a companion piece)
 +
 +
=====Old Version=====
 +
 +
'''Direct File Access'''
 +
 +
*[http://chronofan.com/Black/Other/Offsets/info.txt Info (Read this first)]
 +
*[http://chronofan.com/Black/Other/Offsets/Data%20Format.txt Data Format]
 +
*[http://chronofan.com/Black/Other/Offsets/Event%20Commands.txt Event Commands]
 +
*[http://chronofan.com/Black/Other/Offsets/Event%20Command%20Long%20Notes.txt Event Command Long Notes]
 +
*[http://chronofan.com/Black/Other/Offsets/Game%20Notes.txt Game Notes]
 +
*[http://chronofan.com/Black/Other/Offsets/Memory%20Locations.txt Memory Locations]
 +
*[http://chronofan.com/Black/Other/Offsets/NA%20Offsets.txt NA Offsets]
 +
*[http://chronofan.com/Black/Other/Offsets/Offset%20Long%20Notes.txt Offset Long Notes]
 +
*[http://chronofan.com/Black/Other/Offsets/Overworld%20Commands.txt Overworld Commands]
 +
*[http://chronofan.com/Black/Other/Offsets/Overworld%20Command%20Long%20Notes.txt Overworld Command Locations]
 +
 +
'''Even Older Versions'''
 +
 +
*[http://chronofan.com/Black/Other/Chrono%20Trigger%20Offsets%20Guide.7z One version old]
 +
*[http://chronofan.com/Black/Other/Offsets/Chrono%20Trigger%20Offsets%20Guide.zip Two versions old]
 +
 +
===Alphabetical Topic List===
 +
 +
*[[Attack Types|Attack Types (Long or Close Range)]]
 +
*[[Attacks / Tech Scripts]]
 +
*[[Breakpoint Addresses]]
 +
*[[Character Animations|Character Animations Index List]]
 +
*[[Enemy AI]] ("Old Document")
 +
*[[Enemy AI Listings]]
 +
*[[Attacks|Enemy Attack Bytes]]
 +
*[[Memory Locations]]
 +
*[[Music Notes]]
 +
*[[PSX ROM Notes]]
 +
*[[SPC Commands]]
 +
*[http://chronofan.com/Black/Other/Offsets/ChronoTriggerUnheaderedSpriteInfo.xls Sprite Graphics Offsets] (external link)
 +
*[[Storyline Points]]
 +
*[[Tech Data Notes]] (old)
 
*[[Temporal Flux Event Encyclopedia]]
 
*[[Temporal Flux Event Encyclopedia]]
 
*[[Temporal Flux Event Tricks]]
 
*[[Temporal Flux Event Tricks]]
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*[[Text List of Mode 7 Scenes]] Version 1.0
 
*[[Text List of Mode 7 Scenes]] Version 1.0
  
Also of interest are the CT Sound Effect Pack and Instrument Bank. The first contains all sound effects in the game; the instrument bank contains 'Morning Sunlight' with each instrument as the lead. These packs allow you to test out sounds and instruments before adding them in or changing music with Temporal Flux.
+
===Miscellaneous Resources===
  
*[http://chronofan.com/Black/Other/CTInstrumentBank.rar CT Instrument Bank]
+
Event sound effects - bundled as .spcs or .wavs (no looped effects). Instructions for conversion included in the readme.
*[http://chronofan.com/Black/Other/CTSoundFX.rar CT Sound Effect Pack]
+
 
*[http://chronofan.com/Black/Other/ctbattlefx.rar CT Battle Sound Effect Pack]
+
*[http://chronofan.com/Black/Other/CTSoundFX.rar CT Sound Effect Pack (spc, 123 kb)]
*[http://chronofan.com/Black/Other/Chrono%20Trigger%20%5BSFC%5D.rar Chrono Trigger sample pack] thanks to JCE3000GT
+
*[http://chronofan.com/Black/Other/CTSoundFX_wav.rar CT Sound Effect Pack (wav, 12.1 mb)]
*[http://chronofan.com/Black/Other/Chrono%20Trigger%20%5BSFC%5D.rar Chrono Trigger Sample Pack]
+
 
 +
Battle sound effects - this archive includes all the battle sound effect, such as Luminaire exploding or Lightning 2 firing off. The naming process is currently incomplete.
 +
 
 +
*[http://chronofan.com/Black/Other/ctbattlefx.rar CT Battle Sound Effect Pack (spc, 91kb)]
 +
 
 +
Instrument Sample Pack and SPC bank:
 +
 
 +
*[http://chronofan.com/Black/Other/Chrono%20Trigger%20%5BSFC%5D.rar Instrument Sample Pack]
 +
*[http://chronofan.com/Black/Other/CTInstrumentBank.rar SPC Instrument Bank]
 +
 
 +
===Utilities and Tools===
 +
 
 +
*[[Emulators (Chrono Trigger)|Emulators]]
 +
*[[Utilities (Chrono Trigger)|Utilities (SFC and SNES)]]
 +
*[[Utilities (PSX)|Utilities (PSX)]]
 +
 
 +
====Temporal Flux====
 +
 
 +
Temporal Flux is a spectacular editor that can work with dialogue, locations, and overworlds, and in the future will be the vehicle for editing everything in the game. A plugin architecture lets editors add their own functionality to the program. Get the latest version and plugin architecture [http://geigercount.net/crypt here]. A backup for 3.01 is available [http://chronofan.com/Black/Other/tf301.7z here] with a plugin architecture 1.00 backup [http://chronofan.com/Black/Other/tfpa100.7z here].
 +
 
 +
Before consulting Kajar Laboratories or tutorials, check out Chickenlump's Temporal Flux guide. Updated in 2007, it can get you on your feet in no time. Download it [http://chronofan.com/Black/Publications/Manual.chm here].
 +
 
 +
Microsoft .NET Framework 3.0 is required for Temporal Flux to run.  The .NET Framework can be obtained through Windows Update.  After installation, return to Windows Update to download any available .NET patches. A downloadable version, Microsoft .NET Framework Version 3.0 Redistributable, is available on Microsoft's .NET download page. If possible, use Windows Update instead as it will take into account your Windows version and language.
 +
 
 +
===Tutorials and Guides===
 +
 
 +
*[[Tutorials (Chrono Trigger)|Tutorials and Guides (including Temporal Flux)]]
 +
 
 +
===Translations and Hacks===
 +
 
 +
*[[Modifications (Chrono Trigger)|Completed Modifications and ROM Hacks]]
 +
*[[Chrono Trigger Translations|Translation Patches]]
  
 
===Chrono Trigger - Music Library===
 
===Chrono Trigger - Music Library===
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*[http://terminus.romhack.net/index.php?page=jv&projet=bsctml Terminus Traduction]
 
*[http://terminus.romhack.net/index.php?page=jv&projet=bsctml Terminus Traduction]
 
**[http://chronofan.com/Black/Translations/CT%20Music%20Library%20English%20and%20French%20Translation.rar Compendium Backup]
 
**[http://chronofan.com/Black/Translations/CT%20Music%20Library%20English%20and%20French%20Translation.rar Compendium Backup]
 +
 +
yawnmoth has written a document on hacking the music library:
 +
 +
*[http://chronofan.com/Black/Other/ctml.txt Download]
 +
 +
===Chrono Trigger DS===
 +
 +
There are a couple translations available:
 +
 +
'''Spanish Translation'''
 +
 +
By the [http://chronospteam.tk ChronoSP] team.
 +
 +
*[http://chronofan.com/Black/Translations/CTDSes.zip Compendium Backup]
 +
 +
'''Simplified Chinese Translation'''
 +
 +
By BCD.
 +
 +
*[http://chronofan.com/Black/Translations/ChronoTriggerChinese.zip Compendium Backup]
  
 
==Chrono Cross==
 
==Chrono Cross==
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===Numerical File List and Offsets===
 
===Numerical File List and Offsets===
*[[Chrono Cross File Structure]]
+
 
 +
Chrono Cross, released late in the PlayStation's life, was subject to clever data obfuscation by Square. Obfuscation in this sense—the art of hiding data—means at the simplest level that, if you put Chrono Cross in your hard drive, you can't browse directories and view individual assets, like character models and textures. Instead, the game disc is compiled as a unified whole with an index file at the beginning which the PlayStation / Chrono Cross read to find files and operate. In 2002, [http://terminus.romhack.net/index.php?page=jv&projet=cross Terminus Traduction] (specifically, Yazoo, Nemesis, and Manz) successfully audited Chrono Cross and wrote a set of utilities for extracting its data. The first tools (Chrono Cross Hacking Tools) were authored by Yazoo and dump the entire game's assets. The second set of tools (Chrono Cross Translation Tools) are heavily-modified versions of Yazoo's tools primarily coded by Nemesis and his team. They are specifically geared to dump assets (such as text, scripts, images with text, and video captions) needed for translation.
 +
 
 +
All Chrono Cross file dumpers to date assign each file a four-digit number according to its position in the toc (see [[boot.dat]])—0000 is the first file listed in the toc, and so on. There is no single accepted convention for numbering the subfiles of compound filetypes, so I've used the briefest one, which I invented for Purple Cat Tools, where 0009.000 is the first subfile of file 0009, 3760.003.005 is the sixth subfile of the fourth subfile of file 3760, and so on.
 +
 
 +
{|class="wikitable"
 +
| '''File Number'''
 +
| '''Name/Content'''
 +
| '''Filetype'''
 +
|-
 +
|N/A
 +
|[[boot.dat]]
 +
|N/A
 +
|-
 +
|[[Chrono Cross Program Files|0000-0007]]
 +
|executables
 +
|[[Chrono Cross Program Format Notes|exe]], text
 +
|-
 +
|[[0008-0016]]
 +
|Misc.
 +
|[[cpt]], [[drp]], [[atim]], unknown
 +
|-
 +
|[[Chrono Cross Main Menu Notes|0017-0024]]
 +
|Main menu stuff
 +
|[[drp]], [[tbt]], unknown
 +
|-
 +
|[[Chrono Cross Player Character Menu Portraits Notes|0025-0074]]
 +
|PC menu strip portraits
 +
|[[tim]]
 +
|-
 +
|[[Chrono Cross Status Menu Notes|0075-0125]]
 +
|PC menu info packs
 +
|[[cpt]]
 +
|-
 +
|[[Chrono Cross Key Items Image List|0126-0189]]
 +
|Key item menu images
 +
|[[tim]]
 +
|-
 +
|[[Chrono Cross Key Item Image Descriptions|0190]]
 +
|Key item descriptions
 +
|[[tbt]]
 +
|-
 +
|[[Chrono Cross Shop Notes|0191-0202]]
 +
|Shop and misc menu stuff
 +
|[[tim]], [[drp]], unknown
 +
|-
 +
|[[0203]]
 +
|(partial duplicate of 0017)
 +
|[[drp]]
 +
|-
 +
|[[Chrono Cross Player Character Field Files List|0204-0307]]
 +
|PC overworld models and textures
 +
|[[mdl]], [[tim]]
 +
|-
 +
|[[Chrono Cross Player Characters Field Disguise Files List|0308-0331]]
 +
|PC disguise and boat overworld models
 +
|[[mdl]], [[tim]]
 +
|-
 +
|[[Chrono Cross Location Files and General Notes|0332-1966]]
 +
|Room data
 +
|[[script.cpt]], [[drp]], [[rgfx]]
 +
|-
 +
|[[1967-1977]]
 +
|Misc.
 +
|[[drp]], [[cpt]], [[tim]], [[Chrono Cross Program Format Notes|exe]], unknown
 +
|-
 +
|[[Chrono Cross Dialogue Frames|1978-1992]]
 +
|Dialogue frames
 +
|[[tim]]
 +
|-
 +
|[[Chrono Cross Dialogue Portraits|1993-2084]]
 +
|Dialogue portraits
 +
|[[tim]]
 +
|-
 +
|[[Chrono Cross Player Character Overworld Animation Files|2085-2272]]
 +
|PC overworld animations
 +
|[[anim]]
 +
|-
 +
|[[Chrono Cross Music Files List|2273-2408]]
 +
|Music
 +
|[[minst]], [[mseq]]
 +
|-
 +
|[[2409-2413]]
 +
|unknown
 +
|
 +
|-
 +
|[[2414-2415]]
 +
|(duplicates of 2313, 2314)
 +
|[[minst]], [[mseq]]
 +
|-
 +
|[[2416]]
 +
|Combat menu
 +
|[[drp]]
 +
|-
 +
|[[Chrono Cross Combat Backdrops|2417-2517]]
 +
|Battlefields
 +
|[[drp]]
 +
|-
 +
|[[2518-2542]]
 +
|Misc. stat and battle data
 +
|[[cpt]], [[lzss]], unknown
 +
|-
 +
|[[Chrono Cross Enemy AI Notes|2543-3054]]
 +
|Battle scripts
 +
|[[Battlescript|bscr]]
 +
|-
 +
|[[Chrono Cross Player Characters Combat Files List|3055-3210]]
 +
|PC battle models and weapons
 +
|[[cpt]], [[mdl]], [[weap]]
 +
|-
 +
|[[Chrono Cross Enemy Model File List|3211-3690]]
 +
|Enemy battle models and weapons
 +
|[[cpt]], [[mdl]], [[weap]]
 +
|-
 +
|[[Chrono Cross Enemy Weapon Models|3691-3707]]
 +
|Enemy weapon models
 +
|[[mesh]]
 +
|-
 +
|[[Chrono Cross Player Character Small Menu Portrait Notes|3708-3759]]
 +
|PC small strip portraits
 +
|[[tim]]
 +
|-
 +
|[[Chrono Cross Player Character Battle Animation Files List|3760-3811]]
 +
|PC battle animations
 +
|[[drp]]
 +
|-
 +
|[[Chrono Cross Enemy Battle Animation Files|3812-3971]]
 +
|Enemy battle animations
 +
|[[drp]]
 +
|-
 +
|[[3972-5597]]
 +
|Elements
 +
|[[eins]], [[drp]], [[egfx]]
 +
|-
 +
|[[Chrono Cross Video File List|5598-]]
 +
|Videos
 +
|[[Chrono Cross Video Format Notes|video]]
 +
|}
 +
 
 +
*Special Note: The information in this wiki was compiled by the coolest purple cat this side of the timestream. Technical discoveries brought to you by the Chrono modding community.
 +
 
 +
===File Types===
 +
 
 +
{|class="wikitable"
 +
|[[anim]]
 +
|Model animations.
 +
|-
 +
|[[atim]]
 +
|The ~TIM-like texture used for battle models.
 +
|-
 +
|[[Battlescript|bscr]]
 +
|Battlefield script
 +
|-
 +
|[[cpt]]
 +
|A file consisting of several other files mashed together
 +
|-
 +
|[[drp]]
 +
|A file consisting of several other files mashed together
 +
|-
 +
|[[egfx]]
 +
|Element graphics(?) pack.
 +
|-
 +
|[[eins]]
 +
|Element instructions(?) pack.
 +
|-
 +
|[[Chrono Cross Program Format Notes|exe]]
 +
|PSX executable code.
 +
|-
 +
|[[Chrono Cross Fieldscript|Fieldscript File]]
 +
|Fieldscript
 +
|-
 +
|[[lzss]]
 +
|Compressed file.
 +
|-
 +
|[[mdl]]
 +
|A 3D model.
 +
|-
 +
|[[mesh]]
 +
|Generic mesh
 +
|-
 +
|[[minst]]
 +
|Music instrument sample.
 +
|-
 +
|[[mseq]]
 +
|Music sequence.
 +
|-
 +
|[[rgfx]]
 +
|A room graphics pack (.cpt). Contains background images and NPC model textures.
 +
|-
 +
|[[script.cpt]]
 +
|Room dialogue script and misc. resources
 +
|-
 +
|[[tbt]]
 +
|Text file with leading pointer table
 +
|-
 +
|[[tim]]
 +
|Classic TIM texture.
 +
|-
 +
|[[timinfo]]
 +
|Information on slicing, mirroring, etc. a texture.
 +
|-
 +
|[[Chrono Cross Video Format Notes|video]]
 +
|A movie file.
 +
|-
 +
|[[weap]]
 +
|A weapons model/texture pack ([[cpt]] format).
 +
|}
 +
 
 +
Files with unique content formats or files whose content is not understood are usually given the .out extension (some subfiles from drps have been assigned .tHH, where HH is a hex representation of a drp type byte, instead.)
 +
 
 +
'''For the old, deprecated file structure page, see [[Chrono Cross File Structure]].'''
 +
 
 
===Alphabetized Topic List===
 
===Alphabetized Topic List===
  
*Animations: [[Chrono Cross Animations Format|format]]; [[Chrono Cross Player Character Overworld Animation Files|PC overworld files]]; [[Chrono Cross Player Character Battle Animation Files List|PC battle files]]; [[Chrono Cross Enemy Battle Animation Files|enemy battle files]]; see also Models
+
*Animations: [[anim|format]]; [[Chrono Cross Player Character Overworld Animation Files|PC overworld files]]; [[Chrono Cross Player Character Battle Animation Files List|PC battle files]]; [[Chrono Cross Enemy Battle Animation Files|enemy battle files]]; see also Models
 
*[[Battlescript]]
 
*[[Battlescript]]
*CDs: [[About Cross CDs]], [[Chrono Cross CD Sectors|CD Sectors]]
+
*CDs: [[About Cross CDs]], [[Sector|CD Sectors]]
 
*Combat: [[Chrono Cross Combat Backdrops|Backdrops]]; Menu; see also Battlescript, Elements and Techs, Enemies, Weapons
 
*Combat: [[Chrono Cross Combat Backdrops|Backdrops]]; Menu; see also Battlescript, Elements and Techs, Enemies, Weapons
 
*[[Chrono Cross Demo Notes|Demo version]]
 
*[[Chrono Cross Demo Notes|Demo version]]
 
*[[Chrono Cross Debug Mode|Debug mode]]
 
*[[Chrono Cross Debug Mode|Debug mode]]
 
*Dialogue: [[Chrono Cross Dialogue Frames|Frames]]; [[Chrono Cross Dialogue Portraits|Portraits]]; see also Locations
 
*Dialogue: [[Chrono Cross Dialogue Frames|Frames]]; [[Chrono Cross Dialogue Portraits|Portraits]]; see also Locations
*Elements and Techs: [[Chrono Cross Shop Notes|Shops]]; files, formats ([[Chrono Cross .egfx Format|egfx]], [[Chrono Cross .eins Format|eins]])
+
*Elements and Techs: [[Chrono Cross Shop Notes|Shops]]; files, formats ([[egfx]], [[eins]])
*Enemies: Enemy Models ([[Chrono Cross Enemy Model File List|files]], [[Chrono Cross Model Format Notes|format]]); [[Chrono Cross Enemy AI Notes|Enemy Actions]]; [[Chrono Cross Enemy Stats|Stats]] also see NPCs
+
*Enemies: Enemy Models ([[Chrono Cross Enemy Model File List|files]], [[mdl|format]]); [[Chrono Cross Enemy AI Notes|Enemy Actions]]; [[Chrono Cross Enemy Stats|Stats]] also see NPCs
 
*[[Chrono Cross Fieldscript Notes|Fieldscript]]
 
*[[Chrono Cross Fieldscript Notes|Fieldscript]]
*Forging: [[Chrono Cross Forging Materials Notes|Materials]]; [[Chrono Cross Smight's Shop Notes|Smith's Shop]]
+
*Forging: [[Chrono Cross Forging Materials Notes|Materials]]; [[Chrono Cross Smith's Shop Notes|Smith's Shop]]
 
*[[Chrono Cross Gameshark Codes|Gameshark codes]]
 
*[[Chrono Cross Gameshark Codes|Gameshark codes]]
*Items: Key Items ([[Chrono Cross Key Items Image List|images]], [[Chrono Cross Key Item Image Descriptions|descriptions]]); [[Chrono Cross Equipable Items|Equipable]]; see also Forging: Materials, Elements and Techs
+
*Items: Key Items ([[Chrono Cross Key Items Image List|images]], [[Chrono Cross Key Item Image Descriptions|descriptions]]); [[Chrono Cross Equippable Items|Equippable]]; see also Forging: Materials, Elements and Techs
*Locations: [[Chrono Cross Location Files and General Notes|files and general information]], formats ([[Chrono Cross Locations .rgfx format|rgfx]], [[Chrono Cross Locations Script Format|script.cpt]]); see also Walkmesh, Fieldscript
+
*Locations: [[Chrono Cross Location Files and General Notes|files and general information]], formats ([[rgfx]], [[script.cpt]]); see also Walkmesh, Fieldscript
 
*Menus: [[Chrono Cross Main Menu Notes|Main menu]]; [[Chrono Cross Status Menu Notes|PC Status]]; [[Chrono Cross Player Character Menu Portraits Notes|PC Portrait]]; [[Chrono Cross New Game Menu Notes|New Game]]; see also Items
 
*Menus: [[Chrono Cross Main Menu Notes|Main menu]]; [[Chrono Cross Status Menu Notes|PC Status]]; [[Chrono Cross Player Character Menu Portraits Notes|PC Portrait]]; [[Chrono Cross New Game Menu Notes|New Game]]; see also Items
*Models: [[Chrono Cross Model Format Notes|format]]; [[Chrono Cross Player Character Field Files List|PC Field Files]]; [[Chrono Cross Player Characters Field Disguise Files List|PC Field Disguise Files]]; [[Chrono Cross Player Characters Combat Files List|PC Combat Files]]; [[Chrono Cross Enemy Combat Files List|Enemy Combat Files]]
+
*Models: [[mdl|format]]; [[Chrono Cross Player Character Field Files List|PC Field Files]]; [[Chrono Cross Player Characters Field Disguise Files List|PC Field Disguise Files]]; [[Chrono Cross Player Characters Combat Files List|PC Combat Files]]; [[Chrono Cross Enemy Model File List|Enemy Combat Files]]
 
*Monsters: See Enemies
 
*Monsters: See Enemies
*Music: [[Chrono Cross Music Files List|files]], formats ([[Chrono Cross Music .minst Format Notes|minst]], [[Chrono Cross Music .mseq Format Notes|mseq]])
+
*Music: [[Chrono Cross Music Files List|files]], formats ([[minst]], [[mseq]])
 
*NPCs: see Locations, Models, Enemies
 
*NPCs: see Locations, Models, Enemies
*PCs: Portraits ([[Chrono Cross Player Character Menu Portraits Notes|menu]], [[Chrono Cross Dialogue Portraits|dialogue]], [[Chrono Cross Player Character Small Menu Portrait Notes|small menu]]); Stats, initial ([[Chrono Cross Stats Notes for Dream Prologue|dream]], [[Chrono Cross Stats Notes for Initial Non-Dream Stats|normal]]); [[Chrono Cross Player Character Menu Display|Menu info]]; see also Models.
+
*PCs: Portraits ([[Chrono Cross Player Character Menu Portraits Notes|menu]], [[Chrono Cross Dialogue Portraits|dialogue]], [[Chrono Cross Player Character Small Menu Portrait Notes|small menu]]); Stats, initial ([[2520|dream]], [[2524|normal]]); [[Chrono Cross Status Menu Notes|Menu info]]; see also Models.
 
*Program: [[Chrono Cross Program Files|files]], [[Chrono Cross Program Format Notes|format]]
 
*Program: [[Chrono Cross Program Files|files]], [[Chrono Cross Program Format Notes|format]]
 
*[[Chrono Cross Relative Alphabet|Relative Alphabet]]
 
*[[Chrono Cross Relative Alphabet|Relative Alphabet]]
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*Videos: [[Chrono Cross Video File List|files]], [[Chrono Cross Video Format Notes|format]]
 
*Videos: [[Chrono Cross Video File List|files]], [[Chrono Cross Video Format Notes|format]]
 
*[[Walkmesh]]
 
*[[Walkmesh]]
*Weapons: [[Chrono Cross Player Characters Combat Files List|PC weapon packs]]; Enemy Weapons ([[Chrono Cross Enemy Weapon Models|models]], [[Chrono Cross Enemy Combat Files List|packs]]); [[Chrono Cross mesh File Format Notes|model format]]; [[Chrono Cross Weapon Pack Format|pack format]]
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*Weapons: [[Chrono Cross Player Characters Combat Files List|PC weapon packs]]; Enemy Weapons ([[Chrono Cross Enemy Weapon Models|models]], [[Chrono Cross Enemy Model File List|packs]]); [[mdl|model format]]; [[weap|pack format]]
  
 
===Tutorials and Guides===
 
===Tutorials and Guides===
 +
 
*[[Extracting Cutscenes]]
 
*[[Extracting Cutscenes]]
 +
*[[Ripping the CDs]]
 +
*[[Using Purple Cat Tools]]
 +
*[[Using the Terminus Toolset]]
 +
 
===Miscellaneous Resources===
 
===Miscellaneous Resources===
*[http://chronofan.com/Black/Other/Chrono%20Cross%20%5BPSX%5D.rar Chrono Cross sample pack] thanks to JCE3000GT
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*[http://chronofan.com/Black/Other/Chrono%20Cross%20%5BPSX%5D.rar Chrono Cross Sample Pack] thanks to JCE3000GT
  
 
===Utilities and Tools===
 
===Utilities and Tools===
 
*[[Utilities (PSX)|Utilities (Chrono Cross)]]
 
*[[Utilities (PSX)|Utilities (Chrono Cross)]]
  
===Terminus Translation Tools===
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===Translations and Hacks===
 
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These tools were used by [http://terminus.romhack.net/ Terminus Traduction] to translate Chrono Cross into French. There are some English instructions included.
+
 
+
*[http://chronofan.com/Black/Other/Chrono_Cross_-_Translation_tools.zip Chrono Cross Translation Tools]
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===Completed Modifications===
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*[http://www.epsxe.com/ Playstation Emulator]
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*[http://www.emucheater.com/ Playstation Emulation Cheater]
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*[http://terminus.romhack.net/index.php?page=jv&projet=cross Chrono Cross French Translation]
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**[http://chronofan.com/Black/Translations/CC%20French%20Translation.rar Compendium Backup]
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*[http://www.sadnescity.it/traduzioni/cc/cc.php Chrono Cross Italian Translation]
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**[http://chronofan.com/Black/Translations/itpch_chronocross_v10_complete_cd1_cd2_by_sadnescity.rar Compendium Backup]
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+
====Chrono Cross: Magus Unmasked====
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+
The ''Magus Unmasked'' patch modifies Guile's model, weaponry, tech descriptions, and portraits so that he more closely resembles Magus from Chrono Trigger.
+
 
+
[[Image:MagusUnmasked.png]]
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+
Stats, tech & attack animations, and dialogue are not yet modified. Once the Kajar Labs team behind this patch discovers how to edit stats and animations, these aspects will be incorporated into a new release of this patch.
+
 
+
As for dialogue and storyline changes, we defer to Masato Kato's judgment that it is "...impossible to portray the relationship between Magus and Schala adequately in this game [given] ...such a huge number of playable characters." This by no means suggests that a complete Guile-to-Magus storyline conversion will never come to fruition; it merely means that a hacking project of far greater scope than this patch will be required to do justice to a Chrono Cross involving Magus. The solution to Kato's dilemma may lie in the Darkness Beyond
+
Time...
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Download ''Magus Unmasked'' [http://chronofan.com/Black/Other/MagusUnmaskedBIN.zip here]. Be sure to follow the readme step-by-step, because patching Playstation games is extremely tricky.
+
 
+
[http://www.youtube.com/watch?v=9TG0r25AhkU Here's a preview] so that you know what to expect from ''Magus Unmasked''.
+
 
+
The Kajar Labs team responsible for '''Magus Unmasked'' previously completed a "Magil Edition" patch that edited Guile so that he resembled Magil from ''Radical Dreamers''. Inspired by the Springtime of Youth, FaustWolf experimented with dialogue editing and produced a short film to show off what is currently possible in regards to Chrono Cross editing. See its segments at the following Youtube links:
+
 
+
*[http://www.youtube.com/watch?v=JB4JGr353wU One]
+
*[http://www.youtube.com/watch?v=NezPDndMyHA Two]
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*[http://www.youtube.com/watch?v=C0Js-n2VomM Three]
+
 
+
*[http://chronofan.com/Black/Other/MagilEditionPatch.zip Download the Patch]
+
 
+
They also completed a "Janus Edition" patch that differs from the Magil Edition only in eye color. If green eyes are your preference, download that version [http://chronofan.com/Black/Other/JanusEdition_BIN.zip here].
+
  
===Translations===
+
*[[Chrono Cross Modifications and Translations]]
  
 
==Radical Dreamers==
 
==Radical Dreamers==

Revision as of 03:08, 28 March 2016

KajarLogoBlack.jpg

The Modification wiki depends on volunteer contributors to add new information or tutorials. If you're interested in the Chrono series and have done some research, post on the forums or e-mail chronocompendium@gmail.com for access to edit the modification section, and we'll make sure that you can add your findings here.

Chrono Trigger

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Chrono Trigger (Japanese: クロノ・トリガー) is a 1995 SNES game and is considered to be one of the greatest games ever made, as well as one of the finest role-playing games of the 16-bit era. Owing to its success, Chrono Trigger has been investigated and hacked extensively. Temporal Flux enables whole-scale editing of scenarios, field maps, the script, and many other areas of the game, while many other utilities and translations round out the community's offerings. A leaked beta version, the Chrono Trigger Prerelease, has also garnered the attention of ROM hackers.

Numerical File List and Offsets

  • Does not exist at this time on the encyclopedia. There are other attempts to organize the ROM (such as Geiger's CT offsets).
  • 114B00-114BBF. Weapon palettes. 6 bytes each, 32 total. That should mean a limit of 3 colors per palette. And $00-1F is the valid range for the $0D6CEC,x index values.
  • Datacrystal RAM Map

Geiger's Offsets

Geiger was the first to audit the ROM of Chrono Trigger, creating a huge offsets text file that mapped the ROM. The guide is formally hosted as at his homepage. A direct link exists below:

Old Version

Direct File Access

Even Older Versions

Alphabetical Topic List

Miscellaneous Resources

Event sound effects - bundled as .spcs or .wavs (no looped effects). Instructions for conversion included in the readme.

Battle sound effects - this archive includes all the battle sound effect, such as Luminaire exploding or Lightning 2 firing off. The naming process is currently incomplete.

Instrument Sample Pack and SPC bank:

Utilities and Tools

Temporal Flux

Temporal Flux is a spectacular editor that can work with dialogue, locations, and overworlds, and in the future will be the vehicle for editing everything in the game. A plugin architecture lets editors add their own functionality to the program. Get the latest version and plugin architecture here. A backup for 3.01 is available here with a plugin architecture 1.00 backup here.

Before consulting Kajar Laboratories or tutorials, check out Chickenlump's Temporal Flux guide. Updated in 2007, it can get you on your feet in no time. Download it here.

Microsoft .NET Framework 3.0 is required for Temporal Flux to run. The .NET Framework can be obtained through Windows Update. After installation, return to Windows Update to download any available .NET patches. A downloadable version, Microsoft .NET Framework Version 3.0 Redistributable, is available on Microsoft's .NET download page. If possible, use Windows Update instead as it will take into account your Windows version and language.

Tutorials and Guides

Translations and Hacks

Chrono Trigger - Music Library

The library has been translated into English and French by Terminus Traduction (who also translated Chrono Cross and Radical Dreamers into French).

yawnmoth has written a document on hacking the music library:

Chrono Trigger DS

There are a couple translations available:

Spanish Translation

By the ChronoSP team.

Simplified Chinese Translation

By BCD.

Chrono Cross

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Chrono Cross (Japanese: クロノ・クロス) is the 2000 sequel to Chrono Trigger. Released for the original PlayStation, it has been extensively hacked, mainly since the late 00s. Event coding, model changing, and field map editing are among the frontiers of Chrono Cross modification.

Numerical File List and Offsets

Chrono Cross, released late in the PlayStation's life, was subject to clever data obfuscation by Square. Obfuscation in this sense—the art of hiding data—means at the simplest level that, if you put Chrono Cross in your hard drive, you can't browse directories and view individual assets, like character models and textures. Instead, the game disc is compiled as a unified whole with an index file at the beginning which the PlayStation / Chrono Cross read to find files and operate. In 2002, Terminus Traduction (specifically, Yazoo, Nemesis, and Manz) successfully audited Chrono Cross and wrote a set of utilities for extracting its data. The first tools (Chrono Cross Hacking Tools) were authored by Yazoo and dump the entire game's assets. The second set of tools (Chrono Cross Translation Tools) are heavily-modified versions of Yazoo's tools primarily coded by Nemesis and his team. They are specifically geared to dump assets (such as text, scripts, images with text, and video captions) needed for translation.

All Chrono Cross file dumpers to date assign each file a four-digit number according to its position in the toc (see boot.dat)—0000 is the first file listed in the toc, and so on. There is no single accepted convention for numbering the subfiles of compound filetypes, so I've used the briefest one, which I invented for Purple Cat Tools, where 0009.000 is the first subfile of file 0009, 3760.003.005 is the sixth subfile of the fourth subfile of file 3760, and so on.

File Number Name/Content Filetype
N/A boot.dat N/A
0000-0007 executables exe, text
0008-0016 Misc. cpt, drp, atim, unknown
0017-0024 Main menu stuff drp, tbt, unknown
0025-0074 PC menu strip portraits tim
0075-0125 PC menu info packs cpt
0126-0189 Key item menu images tim
0190 Key item descriptions tbt
0191-0202 Shop and misc menu stuff tim, drp, unknown
0203 (partial duplicate of 0017) drp
0204-0307 PC overworld models and textures mdl, tim
0308-0331 PC disguise and boat overworld models mdl, tim
0332-1966 Room data script.cpt, drp, rgfx
1967-1977 Misc. drp, cpt, tim, exe, unknown
1978-1992 Dialogue frames tim
1993-2084 Dialogue portraits tim
2085-2272 PC overworld animations anim
2273-2408 Music minst, mseq
2409-2413 unknown
2414-2415 (duplicates of 2313, 2314) minst, mseq
2416 Combat menu drp
2417-2517 Battlefields drp
2518-2542 Misc. stat and battle data cpt, lzss, unknown
2543-3054 Battle scripts bscr
3055-3210 PC battle models and weapons cpt, mdl, weap
3211-3690 Enemy battle models and weapons cpt, mdl, weap
3691-3707 Enemy weapon models mesh
3708-3759 PC small strip portraits tim
3760-3811 PC battle animations drp
3812-3971 Enemy battle animations drp
3972-5597 Elements eins, drp, egfx
5598- Videos video
  • Special Note: The information in this wiki was compiled by the coolest purple cat this side of the timestream. Technical discoveries brought to you by the Chrono modding community.

File Types

anim Model animations.
atim The ~TIM-like texture used for battle models.
bscr Battlefield script
cpt A file consisting of several other files mashed together
drp A file consisting of several other files mashed together
egfx Element graphics(?) pack.
eins Element instructions(?) pack.
exe PSX executable code.
Fieldscript File Fieldscript
lzss Compressed file.
mdl A 3D model.
mesh Generic mesh
minst Music instrument sample.
mseq Music sequence.
rgfx A room graphics pack (.cpt). Contains background images and NPC model textures.
script.cpt Room dialogue script and misc. resources
tbt Text file with leading pointer table
tim Classic TIM texture.
timinfo Information on slicing, mirroring, etc. a texture.
video A movie file.
weap A weapons model/texture pack (cpt format).

Files with unique content formats or files whose content is not understood are usually given the .out extension (some subfiles from drps have been assigned .tHH, where HH is a hex representation of a drp type byte, instead.)

For the old, deprecated file structure page, see Chrono Cross File Structure.

Alphabetized Topic List

Tutorials and Guides

Miscellaneous Resources

Utilities and Tools

Translations and Hacks

Radical Dreamers

Title2.gif

Radical Dreamers (Japanese: Radical Dreamers –盗めない宝石–, "The Unstolen Jewel") is a 1996 side story or gaiden to Chrono Trigger. A text adventure, it has not received the same amount of attention as the other games in the series for obvious reasons. The main focus of ROM hackers has been to enable translation of this work, which was never made available outside Japan.

Numerical File List and Offsets

Does not exist at this time.

Alphabetical Topic List

Miscellaneous Resources

Utilities and Tools


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