Difference between revisions of "Modification"

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(Terminus Translation Tools)
(Completed Modifications)
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===Utilities and Tools===
 
===Utilities and Tools===
 
*[[Utilities (PSX)|Utilities (Chrono Cross)]]
 
*[[Utilities (PSX)|Utilities (Chrono Cross)]]
 
===Completed Modifications===
 
 
*[http://www.epsxe.com/ Playstation Emulator]
 
*[http://www.emucheater.com/ Playstation Emulation Cheater]
 
*[http://terminus.romhack.net/index.php?page=jv&projet=cross Chrono Cross French Translation]
 
**[http://chronofan.com/Black/Translations/CC%20French%20Translation.rar Compendium Backup]
 
*[http://www.sadnescity.it/traduzioni/cc/cc.php Chrono Cross Italian Translation]
 
**[http://chronofan.com/Black/Translations/itpch_chronocross_v10_complete_cd1_cd2_by_sadnescity.rar Compendium Backup]
 
 
====Chrono Cross: Magus Unmasked====
 
 
The ''Magus Unmasked'' patch modifies Guile's model, weaponry, tech descriptions, and portraits so that he more closely resembles Magus from Chrono Trigger.
 
 
[[Image:MagusUnmasked.png]]
 
 
Stats, tech & attack animations, and dialogue are not yet modified. Once the Kajar Labs team behind this patch discovers how to edit stats and animations, these aspects will be incorporated into a new release of this patch.
 
 
As for dialogue and storyline changes, we defer to Masato Kato's judgment that it is "...impossible to portray the relationship between Magus and Schala adequately in this game [given] ...such a huge number of playable characters." This by no means suggests that a complete Guile-to-Magus storyline conversion will never come to fruition; it merely means that a hacking project of far greater scope than this patch will be required to do justice to a Chrono Cross involving Magus. The solution to Kato's dilemma may lie in the Darkness Beyond
 
Time...
 
 
Download ''Magus Unmasked'' [http://chronofan.com/Black/Other/MagusUnmaskedBIN.zip here]. Be sure to follow the readme step-by-step, because patching Playstation games is extremely tricky.
 
 
[http://www.youtube.com/watch?v=9TG0r25AhkU Here's a preview] so that you know what to expect from ''Magus Unmasked''.
 
 
The Kajar Labs team responsible for '''Magus Unmasked'' previously completed a "Magil Edition" patch that edited Guile so that he resembled Magil from ''Radical Dreamers''. Inspired by the Springtime of Youth, FaustWolf experimented with dialogue editing and produced a short film to show off what is currently possible in regards to Chrono Cross editing. See its segments at the following Youtube links:
 
 
*[http://www.youtube.com/watch?v=JB4JGr353wU One]
 
*[http://www.youtube.com/watch?v=NezPDndMyHA Two]
 
*[http://www.youtube.com/watch?v=C0Js-n2VomM Three]
 
 
*[http://chronofan.com/Black/Other/MagilEditionPatch.zip Download the Patch]
 
 
They also completed a "Janus Edition" patch that differs from the Magil Edition only in eye color. If green eyes are your preference, download that version [http://chronofan.com/Black/Other/JanusEdition_BIN.zip here].
 
  
 
===Translations===
 
===Translations===

Revision as of 04:32, 21 March 2016

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The Modification wiki depends on volunteer contributors to add new information or tutorials. If you're interested in the Chrono series and have done some research, post on the forums or e-mail chronocompendium@gmail.com for access to edit the modification section, and we'll make sure that you can add your findings here.

Chrono Trigger

Temporal Flux

Temporal Flux is a spectacular editor that can work with dialogue, locations, and overworlds, and in the future will be the vehicle for editing everything in the game. A plugin architecture lets editors add their own functionality to the program. Get the latest version and plugin architecture here. A backup for 3.01 is available here with a plugin architecture 1.00 backup here.

Before consulting Kajar Laboratories or tutorials, check out Chickenlump's Temporal Flux guide. Updated in 2007, it can get you on your feet in no time. Download it here.

Microsoft .NET Framework 3.0 is required for Temporal Flux to run. The .NET Framework can be obtained through Windows Update. After installation, return to Windows Update to download any available .NET patches. A downloadable version, Microsoft .NET Framework Version 3.0 Redistributable, is available on Microsoft's .NET download page. If possible, use Windows Update instead as it will take into account your Windows version and language.

Also of interest are the CT Sound Effect Pack and Instrument Bank. The first contains all sound effects in the game; the instrument bank contains 'Morning Sunlight' with each instrument as the lead. These packs allow you to test out sounds and instruments before adding them in or changing music with Temporal Flux.

Chrono Trigger - Music Library

The library has been translated into English and French by Terminus Traduction (who also translated Chrono Cross and Radical Dreamers into French).

Chrono Cross

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Chrono Cross (Japanese: クロノ・クロス) is the 2000 sequel to Chrono Trigger. Released for the original PlayStation, it has been extensively hacked, mainly since the late 00s. Event coding, model changing, and field map editing are among the frontiers of Chrono Cross modification.

Numerical File List and Offsets

Chrono Cross, released late in the PlayStation's life, was subject to clever data obfuscation by Square. Obfuscation in this sense—the art of hiding data—means at the simplest level that, if you put Chrono Cross in your hard drive, you can't browse directories and view individual assets, like character models and textures. Instead, the game disc is compiled as a unified whole with an index file at the beginning which the PlayStation / Chrono Cross read to find files and operate. In 2002, Terminus Traduction (specifically, Yazoo, Nemesis, and Manz) successfully audited Chrono Cross and wrote a set of utilities for extracting its data. The first tools (Chrono Cross Hacking Tools) were authored by Yazoo and dump the entire game's assets. The second set of tools (Chrono Cross Translation Tools) are heavily-modified versions of Yazoo's tools primarily coded by Nemesis and his team. They are specifically geared to dump assets (such as text, scripts, images with text, and video captions) needed for translation.

All Chrono Cross file dumpers to date assign each file a four-digit number according to its position in the toc (see boot.dat)—0000 is the first file listed in the toc, and so on. There is no single accepted convention for numbering the subfiles of compound filetypes, so I've used the briefest one, which I invented for Purple Cat Tools, where 0009.000 is the first subfile of file 0009, 3760.003.005 is the sixth subfile of the fourth subfile of file 3760, and so on.

File Number Name/Content Filetype
N/A boot.dat N/A
0000-0007 executables exe, text
0008-0016 Misc. cpt, drp, atim, unknown
0017-0024 Main menu stuff drp, tbt, unknown
0025-0074 PC menu strip portraits tim
0075-0125 PC menu info packs cpt
0126-0189 Key item menu images tim
0190 Key item descriptions tbt
0191-0202 Shop and misc menu stuff tim, drp, unknown
0203 (partial duplicate of 0017) drp
0204-0307 PC overworld models and textures mdl, tim
0308-0331 PC disguise and boat overworld models mdl, tim
0332-1966 Room data script.cpt, drp, rgfx
1967-1977 Misc. drp, cpt, tim, exe, unknown
1978-1992 Dialogue frames tim
1993-2084 Dialogue portraits tim
2085-2272 PC overworld animations anim
2273-2408 Music minst, mseq
2409-2413 unknown
2414-2415 (duplicates of 2313, 2314) minst, mseq
2416 Combat menu drp
2417-2517 Battlefields drp
2518-2542 Misc. stat and battle data cpt, lzss, unknown
2543-3054 Battle scripts bscr
3055-3210 PC battle models and weapons cpt, mdl, weap
3211-3690 Enemy battle models and weapons cpt, mdl, weap
3691-3707 Enemy weapon models mesh
3708-3759 PC small strip portraits tim
3760-3811 PC battle animations drp
3812-3971 Enemy battle animations drp
3972-5597 Elements eins, drp, egfx
5598- Videos video
  • Special Note: The information in this wiki was compiled by the coolest purple cat this side of the timestream. Technical discoveries brought to you by the Chrono modding community.

File Types

anim Model animations.
atim The ~TIM-like texture used for battle models.
bscr Battlefield script
cpt A file consisting of several other files mashed together
drp A file consisting of several other files mashed together
egfx Element graphics(?) pack.
eins Element instructions(?) pack.
exe PSX executable code.
Fieldscript File Fieldscript
lzss Compressed file.
mdl A 3D model.
mesh Generic mesh
minst Music instrument sample.
mseq Music sequence.
rgfx A room graphics pack (.cpt). Contains background images and NPC model textures.
script.cpt Room dialogue script and misc. resources
tbt Text file with leading pointer table
tim Classic TIM texture.
timinfo Information on slicing, mirroring, etc. a texture.
video A movie file.
weap A weapons model/texture pack (cpt format).

Files with unique content formats or files whose content is not understood are usually given the .out extension (some subfiles from drps have been assigned .tHH, where HH is a hex representation of a drp type byte, instead.)

For the old, deprecated file structure page, see Chrono Cross File Structure.

Alphabetized Topic List

Tutorials and Guides

Miscellaneous Resources

Utilities and Tools

Translations

Radical Dreamers

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Radical Dreamers (Japanese: Radical Dreamers –盗めない宝石–, "The Unstolen Jewel") is a 1996 side story or gaiden to Chrono Trigger. A text adventure, it has not received the same amount of attention as the other games in the series for obvious reasons. The main focus of ROM hackers has been to enable translation of this work, which was never made available outside Japan.

Numerical File List and Offsets

Does not exist at this time.

Alphabetical Topic List

Miscellaneous Resources

Utilities and Tools


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