Location Offsets (CTP)

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Method 1 -- Entering code 7E0100xx and loading ROM

Method 2 -- Loading ROM and entering code 7E0100xx

00: Geno Dome, by four switches 01: Geno Dome, treasure room 02: Geno Dome, treasure room with three robot niches 03: Factory, treasure room with Protos 04: Death Peak, second area E 05: Death Peak, strange area E 06: Death Peak, ice bridge 07: Death Peak, ice bridge 08: Death Peak, caves 09: Death Peak, peak 0A: Death Peak, Forest Maze ground template 0B: Death Peak, Geno Dome conveyor belt 0C: Geno Dome, Mother Brain room 0D: Geno Dome, human extermination room 0E: Giant's Claw treasure room 0F: Crono's House, opening scene (cannot go downstairs) 10: Mystic Mountain, peak 11: Mystic Mountain, foot 12: Mystic Mountain, path 13: Chief's Hut 14: Ioka Hut 15: Ioka Trader Hut 16: Ioka Hut 17: Ioka Commons 18: Ioka Commons, night 19: Forest Maze 1A: Forest Maze, with footprints 1B: Reptite Lair 1C: Reptite Lair 1D: Reptite Lair 1E: Reptite Lair, four treasure rooms 1F: Reptite Lair 20: Reptite Lair, long room 21: Reptite Lair, Nizbel room 22: Reptite Lair 23: Hunting Range 24: Laruba Ruins, night? 25: Dactyl Nest 26: Dactyl Nest 27: Dactyl Nest, peak (no red star) 28: Tyrano Lair 29: Tyrano Lair, throne room 2A: Tyrano Lair, outside 2B: Tyrano Lair, restarts 2C: Tyrano Lair, throne room 2D: Tyrano Lair, tower with headless Tyrano 2E: Tyrano Lair, restart 2F: Tyrano Lair 30: Tyrano Lair 31: Tyrano Lair, warp room 32: Forest Maze ground template 33: Cave? 34: Forest Maze ground template with Ioka villagers and Reptites 35: Ioka Hut 36: Ioka Trading Hut 37: Ioka Hut 38: Singing Mountain, caves 39: Singing Mountain, outside 3A: Singing Mountain, lavafalls 3B: Singing Mountain, caves 3C: Singing Mountain, caves 3D: Singing Mountain, caves 3E: Singing Mountain, caves 3F: Singing Mountain, outside 40: Singing Mountain, outside 41: Singing Mountain, caves 42: Singing Mountain, peak cave 43: Singing Mountain, Forest Maze ground template 44: Singing Mountain, Forest Maze ground template 45: Singing Mountain, Forest Maze ground template 46: Singing Mountain, Forest Maze ground template 47: Sun Keep, 65,000,000 B.C. 48: Zeal Palace 49: Zeal Palace, throne room antechamber with exits 4A: Zeal Palace, throne room antechamber without exits 4B: Zeal Palace, Mammon Machine 4C: Zeal Palace, Mammon Machine 4D: Zeal Palace, Mammon Machine & Throne Room 4E: Zeal Palace, Mammon Machine & Throne Room 4F: Forest Maze ground template 50: Land Bridge 51: Skyway 52: Forest Maze ground template 53: Forest Maze ground template 54: Forest Maze ground template 55: Forest Maze ground template 56: Forest Maze ground template 57: Forest Maze ground template 58: Arris Dome, food storage 59: Forest Maze ground template 5A: Forest Maze ground template 5B: Forest Maze ground template 5C: Forest Maze ground template 5D: Forest Maze ground template 5E: Forest Maze ground template 5F: 12,000 B.C. Gate cave 60: Land Bridge 61: Land Bridge 62: Skyway 63: Enhasa 64: Skyway 65: Kajar 66: Kajar, Forest Maze ground template 67: Kajar, Guru Room 68: Kajar, Magic Tab research room 69: Forest Maze ground template 6A: Forest Maze ground template 6B: Blackbird, wing 6C: Blackbird, wing 6D: Blackbird, wing 6E: Blackbird, overhead view 6F: Blackbird, Forest Maze ground template 70: Blackbird, corridors 71: Blackbird, corridors 72: Blackbird, room 73: Blackbird, room 74: Blackbird, room 75: Blackbird, room 76: Blackbird, room 77: Blackbird, room 78: Blackbird, black screen 79: Blackbird, Dalton scene (Forest Maze ground template) 7A: Forest Maze ground template 7B: Forest Maze ground template 7C: Algetty 7D: Algetty, Inn 7E: Algetty, room 7F: Algetty, room 80: Algetty, room 81: Algetty, room 82: Algetty, weird room with red boxes 83: Algetty, chain anteroom 84: Algetty, chain room 85: Zeal, mountain skyway cave 86: Forest Maze ground template 87: Forest Maze ground template 88: Mountain of Woe 89: Mountain of Woe 8A: Mountain of Woe 8B: Mountain of Woe 8C: Mountain of Woe 8D: Mountain of Woe, peak 8E: Zeal Palace, dungeon 8F: Zeal Palace, dungeon fragment 90: Zeal Palace, dungeon 91: Zeal Palace, with Masa & Mune and Zealian man 92: Zeal Palace 93: Zeal Palace 94: 95: 96: 97: 98: 99: 9A: 9B: 9C: 9D: 9E: 9F: AO: A1: A2: A3: A4: A5: A6: A7: A8: Last Village, commons A9: Last Village, hut AA: Last Village, hut AB: Last Village, hut AC: North Cape AD: Forest Maze ground template AE: Tyrano Lair AF: Tyrano Lair, Forest Maze ground template B0: Epoch, traveling through time with orange flame background B1: Reset B2: Tent of Horrors B3: Magic Cave, outside B4: Campfire scene B5: Factory, conveyor belt room B6: Guardia Court, king's trial B7: Millennial Fair, from Gato's area B8: Guardia Treasury B9: Guardia Castle, 1000 A.D. BA: Blackbird, room BB: Blackbird, room BC: Blackbird, room BD: Blackbird, room BE: Magus's Lair, tower (exits to Choras) BF: Magus's Lair, throne anteroom (staircase with bats) C0: C1: C2: C3: C4: C5: C6: C7: C8: C9: CA: CB: CC: CD: CE: Forest Maze ground template, with Omnicrones, Henches and Reptites CF: Forest Maze ground template, with Omnicrones, Henches and Reptites D0: End of Time D1: Spekkio's Room D2: Lavos, on 1999 A.D. ground (exiting causes eruption) D3: Forest Maze ground template D4: Guardia Castle, stairway room D5: Magus's Lair, children & maid D6: Magus's Lair, gryphon statues D7: Magus's Lair, basement D8: Forest Maze ground template D9: Forest Maze ground template DA: Forest Maze ground template DB: Forest Maze ground template DC: Forest Maze ground template DD: Forest Maze ground template DE: Forest Maze ground template DF: Forest Maze ground template E0: Guardia Castle, stairway room E1: Blackbird, overhead view (flying over ocean) E2: Blackbird, room E3: Blackbird, room E4: Blackbird, room E5: Blackbird, room E6: Guardia Castle, stairway room E7: Guardia Castle, stairway room E8: Guardia Castle, stairway room E9: Guardia Castle, stairway room EA: Tyrano Lair, warp room (Guardia Castle music) EB: Guardia Court, Forest Maze ground template EC: Forest Maze ground template ED: Forest Maze ground template, with Omnicrones, Henches and Reptites EE: Lavos Core EF: Forest Maze ground template, with Omnicrones, Henches and Reptites F0: 1000 A.D. World Map F1: 600 A.D. World Map F2: 2300 A.D. (?) World Map F3: 65,000,000 B.C. World Map F4: 12,000 B.C. World Map F5: Zeal World Map F6: 12,000 B.C. World Map F7: 1999 A.D. World Map F8: F9: FA: FB: FC: FD: FE: FF:

Credit to Sage of Time for code 7E0100xx.