Difference between revisions of "Games"

From Chrono Compendium
Jump to: navigation, search
Line 10: Line 10:
 
*[[Chrono Trigger Prerelease]]
 
*[[Chrono Trigger Prerelease]]
 
**[[Alpha Version Screenshot|Alpha Version and Videos]]
 
**[[Alpha Version Screenshot|Alpha Version and Videos]]
 +
*[[Chrono Trigger Translations|Supporting Document Translation]]
 
*[[Chrono Trigger - Character Library]]
 
*[[Chrono Trigger - Character Library]]
 
*[[Chrono Trigger - Jet Bike Special]]
 
*[[Chrono Trigger - Jet Bike Special]]

Revision as of 04:31, 1 October 2008

Check out Interviews. The scripts of all games are available at Scripts. Note Cutscene List and Savepoint List. Videos (like commercials and trailers) can be found at Videos. Want a new Chrono game? Read Chrono Break. The Chrono font is ITC Serif Gothic Heavy (thanks cald).

Chrono Trigger

Chrono Cross

Radical Dreamers


Altogether, these people were with Chrono series development throughout all three games:

  • Masato Kato (Scenario Writer, Director)
  • Yasunori Mitsuda (Music Composition & Arrangement)
  • Yasuyuki Honne (Art Direction)
  • Minoru Akao (Sound Programming)
  • Hiroki Chiba (Event Planning)
  • Kyoko Yamashita (Public Relations, Localization)

These people worked on Chrono Trigger and Chrono Cross, but not Radical Dreamers:

  • Katsuhisa Higuchi (Programming)
  • Kiyoshi Yoshii (Battle Programming)
  • Chiharu Minekawa (Sound Effects)

These people worked on Chrono Trigger and Radical Dreamers, but not Chrono Cross:

  • Eiji Nakamura (Sound Engineer)
  • Haruyuki Nishida (Battle Planning)
  • Makoto Shimamoto (Battle Planning)
  • Keitarou Adachi (Programming)

This person worked on Chrono Cross and Radical Dreamers, but not Chrono Trigger:

  • Masaki Kobayashi (Programming)

From: Main Page