Chronopolis

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General Information

Chrono Cross

Era: 1020 A.D.
Music: Chronopolis
Items: Card Key, Forget-Me-Not Pot, Rainbow Shell, White Brooch, Yellow Brooch
Elements: CureAll, Hellbound, Magnify, Nostrum, Recharge, StrongArm (Grobyc)
Enemies: Aero-Guard, Combot, Gizmotoid, Gyroblade, PolisPolice
Bosses: FATE

Chronopolis is the time research installation created by Belthasar in 2300 A.D. and responsible for the execution of Project Kid. It was founded after the Guru of Time came in to the future from the Ocean Palace Incident with the Time Research Lab. His motives unknown, Belthasar sought to create a new temporal institute, and sought funding from the Central Regime; he managed to convince them to establish the project under the guise of a military research facility. He then located the area in El Nido due to the strange gravitational field there (probably caused by the Frozen Flame). The Flame itself powered the new building, and was stationed in the basement where a huge, power-extracting and analyzing engine made several connections with it. To officiate and regulate the facility, a somewhat sentient supercomputer known as FATE was constructed out of existing Mother Brain circuitry; like the other systems, it drew power directly from the Frozen Flame. FATE was equipped with a huge repository of historical knowledge dating back to prehistory, allowing it unparalleled computing power. Above the ground level, which included a lobby, janitorial system, and admissions desk, four floors were constructed to house various experiments on physics and other fields of science, such as biology. To conduct these ventures, the scientists were given state of the art imaging tools and other apparatuses. For defense, automated robots were set to patrol the corridors, and a crew of fighter jets stood ready for air superiority. Lastly, the facility's location allowed it to be hidden from public view; this required due to the secrecy and importance of Chronopolis's work.

Once the systems were up and running, Belthasar assessed his bearings in time, and learned that Schala had been bound to Lavos, forming the Time Devourer, and that the resulting being, once matured, would consume all space-time. Probably with the help of FATE, Belthasar drew up an elaborate plan to create a device known as the Chrono Cross that could free Schala from the parasitic creature. He decided to use Chronopolis as a magnificent instrument to this end; the institution would travel back through time, create and populate islands, and indirectly allocate the necessary factors needed to create the Chrono Cross. While pinning down the specifics of Project Kid (possibly with help from correspondence with Lucca), he installed Robo as the Prometheus Circuit, a device intended to lock access to the Flame out if anyone were to touch it and become its Arbiter. He also constructed the Neo Epoch, a time traveling machine he would use to watch his plan unfold. FATE was not privy to Project Kid's full scope. Once ready, Belthasar announced the Counter-Time Experiment, an effort to use the power of the Frozen Flame to master control of time. He made preliminary preparations, and ensured that the organization would continue the experiment in his absence. He then departed for the modern era, leaving the Chronopolis Chief behind as curator of the facility.

The Chief continued to prepare for the Counter-Time Experiment; though he feared both the repercussions of the project failing and succeeding, he nonetheless felt it was imperative to push on. In 2400 A.D., the experiment took place; specifically, research group 3B released the Flame's lock-level to D in order to trace the counter-time effect. As planned by Belthasar, the resulting catastrophe phased Chronopolis ten thousand years into the past, probably around 7600 B.C. Dinopolis was shifted in to the Keystone Dimension by the planet to counter Chronopolis's introduction into the past; once the staff of the time fortress became aware of their surroundings, they dispatched a force to deal with the Dragonians. The battle was soon won; FATE divided the Dragon God into six components and engineered Elements, derivate relics that could produce a natural effect when activated. FATE also aspired to construct its own paradise; though its primary objective was to not disturb history until the future came by not making contact with the Zenan mainland, FATE drew up a plan that would allow it to create its own civilization and preclude any outside contact. It terraformed the archipelago of El Nido and selected several staff members to populate the islands. FATE also devised a system of manipulation over the island's future inhabitants; called the Records of FATE, these machines could rewrite personality and memory when accessed, ensuring that FATE would dominate the lives of its people. The population it had selected was then wiped clean of its memory and dispersed throughout the islands; the Dragons too were stationed in six areas around El Nido. Content, FATE allowed the new culture to grow for the next few thousand years.