Chrono Cross Prerelease Coverage

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General Information

Chrono Cross

Chrono Cross was given presentations at several trade shows and in several magazines. This page will also archive print coverage of Chrono Cross in particular.

Magazine needed list:

  • M, Vol. 6, April 14, 2000

March 19, 1999, Tokyo Game Show

May 13, 1999, E3

September 17, 1999, Tokyo Game Show Autumn

Gs99squa.1.jpg Gs99squa.9.jpg Gs99squa.8.jpg Gs99squa.5.jpg Gs99squa.4.jpg Gs99squa.3.jpg Gs99squa.6.jpg

January 18, 2000 ejump

2000年1月18日火曜日
eジャンプ
付録ディスク1
・Web体験
・原画ギャラリー
・先生からのメッセージ
・特選アニメムービー
・プレゼントクイズ

付録ディスク2
・体験版!! ラブ&デストロイ
・レアカードライブラリー 遊☆戯☆王 真デュエルモンスターズ
・スペシャルCF&プロローグ クロノ・クロス
・迫力のムービー デジモンワールドデジタルカードバトル
・ゲームデザイナー堀井雄二氏からのメッセージ ドラゴンクエストⅦ
・CFコレクション ファイナルファンタジー

DeepL Translation

Tuesday, January 18, 2000
e-jump
Appendix Disk 1
Web Experience
Original Picture Gallery
Message from the artist
Specially selected animation movies
Present Quiz

Appendix Disk 2
Trial version! Love & Destroy
Rare Card Library Yu-Gi-Oh! True Duel Monsters
Special CF & Prologue Chrono Cross
Powerful Movie Digimon World Digital Card Battle
Message from Game Designer Yuji Horii Dragon Quest VII
CF Collection Final Fantasy

====gM, Vol. 6, April 14, 2000====

*https://squareference.blogspot.com/2000/04/gm-6_14.html Squareference Page]

p92-93

Hand-drawn illustration "Chrono Cross" drawn on a three-dimensional object

* Ryosuke Market

Responsible for polygon characters in battle scenes centered on monsters. His technique is easy to understand for bosses. In particular, fights and the like were (at that time) so confident that they were "the workmanship of the industry."

* Mikiharu Oiwa

Responsible for the overall background of the battle scene. He handles about 60% of the entire background, including modeling and exercises related to the background. He also worked on the title-back undersea scene above.

* The technology itself is a matter of course, the world of craftsmanship where fine adjustments are made to the desired picture.
* In the scene of Las Boss, it is not the light source processing that seems to be shining from below, but the hand-painted texture art.
* Vertex color art that uses more colors than PS performance

''From'': [[Games]]