Chrono Cross Bandai Card Game

General Information[edit]

Chrono Cross[edit]

Bandai marketed a Chrono Cross card game in tandem with the game's release. It features 6 prism cards, with 60 cards total (including the prisms). They were probably sold from Carddas vending machines run by Bandai. Carddas machines dispense trading cards based on various anime and video games. (More information at Wikipedia.) Each card is presented below. To download the entire set...

Thanks to SuperAlan

Instructions[edit]

Thanks to D.P.

01 Serge
Special Rule: Everyone’s favorite leader, Serge. Add 100 HP to your own #1 Card.

HP/300
01 Serge
X-Cut +50
Freeze +30
Laser   +20

02 Serge
Special Rule: Add 100 HP to your own #1 Card. 

HP/280
02 Serge
Dash Cut +40
Fireball    +20
Leaf        +10

03 Serge
Special Rule: A young man who adventures across time & space. Add 100 HP to your own #1 Card. 

HP/280
03 Serge
Shining  +40
Burning +30
Gravity  +20

04 Kid
Special Rule: Kid is a reliable partner. Add 100 HP to Serge’s card.

HP/280
04 Kid
Volcano      +50
Inferno        +30
Aqua Beam +20

05 Kid
Special Rule: Kid is Yamaneko’s sworn enemy. Subtract 50 HP from opponent’s Yamaneko. 

HP/270
05 Kid
Red Needle  +40
Feel Black    +20
Discharge     +10

06 Yamaneko (Lynx)
Special Rule: Take two cards from your opponent’s pile and discard them.

HP/280
06 Yamaneko
Zero Cat    +50
Melt Stone +30
Shooting     +20

07 Grenn (Glen)
Special Rule: A member of the Acacia Dragoons. Add 50 HP to your #1 card if it has a Green Attribute.

HP/250
Grenn
Sonic Sword  +50
Genius            +30
Fireball           +20

08 Rena (Lena)
Special Rule: Through the power of her love for Serge, add 20 HP to your Serge Card. 

HP/100
08 Rena
Maiden’s Heart +40
Clear                  +20
Uplift                +10

09 Poshul
Special Rule: Lena’s best friend will help her in a pinch. Add 100 HP to your Lena Card.

HP/180
09 Poshul
Push (?) +40
Shooting +20
Ice Lance +10









10 Lazzuly (Razzly)
Special Rule: Take a Green Attribute card from your discard pile and return it to the top of your pile.

HP/100
10 Razzly
Lapulin Star (?) +50
Photon               +30
Tablet                +20

11 Riddle (Riddel)
Special Rule: Always thinking of her fiancé. Subtract 100 HP from your opponent’s #1 card

HP/240
11 Riddle
M Eraser  +50
Tornado   +30
Discharge +20


12 Karsh
Special Rule: A glorious dragoon knight of Acacia. Add 50 HP to your Acacian. 

HP/280
12 Karsh
Aura Axe +40
Capsule    +20
Tear          +10


13 Zoah
Special Rule: Zoah, a member of the Acacian Dragoon Devas. Add 50 HP to your Acacian.

HP/270
13 Zoah
Spin Attack +40
Flood           +20
Air Saucer    +10






14 Marcella (Marcy)
Special Rule: She has an elegant and skillful fighting style.  Add 50 HP to your own Acacian.

HP/270
14 Marcella
Line Spark  +50
Oo-rah (?)   +30
Disperse      +20

15 Dario
Special Rule:  Take a discarded General Viper and put it on top of your own deck.

15 Dario
**This card’s special rule makes it a one-time-use card. You can only have one card in your deck at a time. After you use this card, you cannot return it to your deck. 

16 Jyakotu (Viper)
Special Rules: Select one card from your discard pile and return it to the top of your deck

HP/290
16 Viper
Vacuum Blade +40
Laser                 +20
Tear                  +10

17 Radius
Special Rules: Radius raised Glenn and will always think of himself as Glenn’s father. Add 100 HP to Glenn

HP/220
17 Radius
Heal Leaf  +40
Heat          +30
Capsule     +20

18 Lutianna (Lucia)
Special Rules: Lucia is a genius chemist who serves General Viper. Add 50 HP to your Fio, Gyadaran (Grobyc) card. 

HP/210
18 Lutianna
Chemical Haze  +30
Uplift                 +20
Clear                 +10


19 Tukuyomi (Harley)
Special Rules: Yamaneko (Lynx)’s right-hand. Add 100 HP to your Yamaneko (Lynx) card. 

HP/270
19 Tukuyomi
Lunar Defense +30
Fireball             +20
Aqua Beam       +10

20 Gyadrun (Grobyc)
Special Rules:  A robotic soldier obsessed with revenge. In a cold-blooded attack, subtract 100 HP from your opponent’s #1 card. 

HP/280
20 Gyadrun
Head Sabre  +30
Aqua Beam  +20 
Laser             +10

21 Tumalu (Pip) 
Special Rules: A Familiar created by the scientist Lucianna. Add 50 HP to Lucianna. 

HP/220
21 Tumalu
Holy Light +50
Burning      +30
Heavy Blow +20

22  Korcha
Special Rules: Korcha has a dirty mouth, but is a good person.  Add 50 HP to his mother Mamachya

HP/200
22 Korcha
Iceberg   +50
Heat        +30
Shooting +20







23 Slash (Nikki)
Special Rules: Marcella’s secret weapon, Add 50 HP to your Marcella Card

HP/190
23 Slash
Freeze Beat +40
Bomb          +20
Uplift           +10

24 Pierre
Special Rules: A handsome blonde man. Add 100 HP to your female #1 card.

HP/200
24 Pierre
Double Hit +30
Tablet         +20
Heal            +10

25 Miki
Special Rules: With her beautiful dance, Miki adds 50 HP to a Slash card.

HP/170
25 Miki
Secret       +50
Aqua Ball +40
Death Kiss (?)+20

26 Macha (Mamacha)
Special Rules: A kind woman who raised Korcha on her own, add 50 HP to your Korcha card. 

HP/230
26 Macha
Folding  +30
Get Soul +20
Care        +10

27 Turnip (kabu)
Special Rules: Turnip Knight! Add 50 HP to cards with White and/or Yellow Attributes. 
HP/230
27 Turnip
Turnip Shock +40
Comet            +30
Disperse         +20


28 Fargo (Farga)
Special Rules: Fargo despises General Viper. Subtract 50 HP from your opponent’s General Viper (jyakutou).

HP/260
28 Fargo
Distant Shot +40
Hell Plant      +20
Bomber         +10

29 Orlha
Special Rules: Orlha runs a bar in Guldove. Cards with a Blue Attribute get +50 HP.

HP/240
29 Orlha
Drunk Attack  +30
Revive             +20
Potion              +10

30 Steena
Special Rules: A Shrine Maiden in the service of the Dragon. Special rules for cards #50-55 are negated. 

HP/240
30 Steena
Hydra Form  +30
Needle          +20
Discharge      +10

31 Norris (Ishito)
Special rules: A young commander in the Porre army. Cards with a Yellow Attribute get +50 HP.

HP/250
31 Ishito
Aura Rain  +40
Burning     +30
Laser         +20








32 Van (Bancliff)
Special Rules: Bancliff is a lover of the arts. Add 50 HP to cards with a Yellow Attribute. 

HP/200
32 Van
Full Canvas  +40
Upheaval      +30
Ice Lance     +20

33 Leah (Leea)
Special Rules: Leah will eat anything! The effects from your opponent’s Turnip cards are negated. 

HP/240
33 Leah
Whirlwind Tail +40
Recover            +20
Get Soul           +10


34 Greco (Jilibert)
Special Rules: A former wrestler turned grave-keeper. Your own #1 card gets +100 HP. 

HP/260
34 Greco
Spin Kick +50
Flood        +30
Air Saucer +20

35 Janice (Jyaness)
Special Rules: Janice is a Rabbit-girl. Add 50 HP to your Fargo card.

HP/220
35 Janice
Carrot Arrow  +50
Inferno            +30
Aqua Beam     +20









36 Irenes
Special Rules: Irenes is a mermaid. Steal the song of your opponent’s Fargo card, and subtract 50 HP from it.

HP/220
26 Irenes
Iyashi’s Research  +30
Aura                    +20
Potion                 +10

37 Mojo (Luckydan)
Special Rules: Attacks with a nimble dance. Subtract 50 HP from your opponent.

HP/180
37 Luckydan
Fiery Cartwheel Dance   +40
Fireball  +30
Clear      +10

38 Skelly (Skarl)
Special Rules: A skeleton jester. Subtract 50 HP from your opponent’s #1 card. 

HP/210
28 Skarl
One-Man Balloon +50
Melt Stone             +30
Uplift                     +20


39 Guile (Alf)
Special Rules: A top-notch magician who shocks his audiences. Add 50 HP to your own #1 card

HP/190
39 Alf
Sword          +50
Red Earth     + 30
Death Kiss    +20








40 Mel (Mell)
Special Rules: Mel loves her friend Korcha. Add 50 HP to your Korcha card. 

HP/150
40 Mel
P-Laser      +50
Blue Earth +30
Bomber      +20

41 Sprigg (Sprigun)
Special Rules: Select a card from your discard pile and place it back on top of your deck. 

HP/220
41 Sprigun
Mimic      +30
Mana Call +20
Tear          +10

42 Sneff
Special Rules: A very strange, poor gambler. Subtract 50 HP from your opponent. 

HP/100
Sneff
HP Shuffle +50
Eagle Eye  +30
Ice Lance  +20

43 Orcha
Special Rules: A Famous chef for General Viper.  Add 50 HP to your General Viper and Riddel cards. 

HP/190
43 Orcha
Mystery Cook  +50
Earthquake      +30
Shooting          +20


44 Draggy (Dragon Child)
Special Rules: Draggy can breathe fire while he flies! Add 50 HP to your #1 card. 

HP/270
44 Dragon Child (ryu no ko)
Pressing    +30
Purify        +20
Care          +10

45 Starky (Star Child)
Special Rules: With his Light Ray, Starkey can manipulate gravity to attack his opponents. Add 50 HP to your #1 card

HP/270
45 hoshi no ko (star child)
Comet Beam  +40
Aura               +20
Air Saucer      +10

46 Doc
Special Rules: Take a card out of your discard pile and place it back on top of your deck. 

HP/180
46 Doc
Pawn Break  +40
Lightning      +30
Ice Lance      +20

47 Zappa
Special Rules: Telmina’s stubborn blacksmith. Subtract 50 HP from your opponent’s Pierre card gets.

HP/190
47 Zappa
Smith Spin  +40
??? (ke-a-ra)+30
Laser           +20

48 NeoFio (Fio)
Special Rules: Fio moves Ibara’s arms and legs to attack. Luciana gets +50 HP.

HP/260
48 Kai Shou Shu (Fio)
Chu-Chu   +30
Heavy Ball +20
Capsule      +10








49 FunGuy (Mash)
Special Rules: A mysterious gourmet mushroom man. Orcha receives +50 HP. 

HP/100
49 Mushroom
Billowing smoke +50
Needle                 +20
Clear                    +10

50 Frog Prince (Golden Frog)
Special Rules: If your card is a water-type, then you win the game unconditionally. 

50 G Frog
** This card’s special rule makes it a one-time-use card. You can only have one card in your deck at a time. After you use this card, you cannot return it to your deck.

51 Sonja
Special Rules: If your #1 card has a Green attribute, you win the game unconditionally. 

51 Sonja
** This card’s special rule makes it a one-time-use card. You can only have one card in your deck at a time. After you use this card, you cannot return it to your deck.

52 Golem
Special Rules: If your #1 card has a Yellow Attribute, you win the game unconditionally. 

52 Golem
** This card’s special rule makes it a one-time-use card. You can only have one card in your deck at a time. After you use this card, you cannot return it to your deck.

53 Unicorn
Special rules: If your #1 card has a White Attribute, you win the game unconditionally.

53 Unicorn
** This card’s special rule makes it a one-time-use card. You can only have one card in your deck at a time. After you use this card, you cannot return it to your deck.

54 Mothership (Visitors)
Special Rules: If your #1 card has a Black Attribute, you win the game unconditionally. 

54 Hou-Mon-shya (Visitors)
** This card’s special rule makes it a one-time-use card. You can only have one card of these cards in your deck at a time. After you use this card, you cannot return it to your deck.


55 Red Wolf (Marjido)
Special Rules: If your #1 card has a Red Attribute, you win the game unconditionally.

55 Marido
** This card’s special rule makes it a one-time-use card. You can only have one card in your deck at a time. After you use this card, you cannot return it to your deck.

56 Serge, Kid, & Yamaneko (lynx)
Special Rules: If any of the characters in this card’s title are your #1 card, they get +200 HP. 

56 Serge, Kid, & Yamaneko
Comet                  +30
Healing Wind      +20
Heavy Blow        +10

57 Kid & Yamaneko
Special Rules: If any of the characters in this card’s title are your #1 card, they get +200 HP. 

57 Kid & Yamaneko
Earthquake    +30
Heat              +20
Aqua Beam   +10

58 Serge
Special Rules: Refresh yourself in the sea! Your opponent’s special rules are negated. 

48 Serge
Photon     +50
Graviton  +30
Ice Lance +20


59 Leah, Serge, & Orcha
Special Rules: If any of the characters in this card’s title are your opponent’s #1 card, they get -150 HP.

59 Leea, Serge, & Orcha
Sand Ballet  +40
Genius          +30
Kea              +20




60 Kid & Serge
Special Rules: If any of the characters in this card’s title are your #1 card, they get +150 HP.

60 Kid & Serge
Yellow Earth   +50
Healing Wind  +20
Fireball            +10

Media[edit]

Images[edit]

Thanks to rin-uzuki of Ramsus-kun scanlations for the translations!

This is a very quick, rough translation. It’s likely error-ridden and inconsistent and needs to be tweaked by someone with an actual understanding of the card game. I’m available to answer translation questions to the best of my ability here or at RinUzuki@gmail.com

In conjunction with the previously translated card game rules, I translated [一番手] as “first card position”/“first-position card”/”card in first position”.

particularly dubious or questionable translations have been underlined

Japanese often doesn’t clearly distinguish between

a) singular vs plural nouns, or
b) the subject of the action

So while [自分のx] = “your x (deck, card, etc.)” and [相手のx] = “your opponent’s x (deck, card, etc)”, when these phrases are absent, it can be ambiguous just whose card is being affected.

This is assuming more than two people can play the game or that there could be multiples of certain cards in play. As above, when a card affects another - like Kid adding 100 to a Serge card - it’s not clear if Kid adds 100 to one Serge card or all Serge cards.

- for the summon cards, I’m drawing a blank on the definition of [みの切り札]. [切り札] = “trump card”, but what that [み] means is unclear to me. As of 06/06/2015, I’ve translated the rule as such below, but this should be revised:

★このカードは特殊ルールのみの切り札カードです。
山札に入れられるのは一枚だけ。使用後は山札に戻せません。
This card trumps other card’s special rules.

So, please keep in mind that the rules laid out here are a rough/possibly incorrect approximation of the original and would have to be combed through more finely to actually fully make sense in the context of the game. I would recommend reviewing these for errors at least a couple times before doing the work of putting them into the card templates.

From: Merchandise