Author Topic: Magical and robotic enemies in CT?  (Read 719 times)

chapapote

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Magical and robotic enemies in CT?
« on: September 04, 2012, 10:52:48 am »
Which enemies count as magical and robotic enemies? I just know that the former are sensible to the Demon Hit and the latter to the Plasma Gun. The CT encyclopedia here doesn't tell the types, even though the CC one does.

chapapote

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Re: Magical and robotic enemies in CT?
« Reply #1 on: May 03, 2013, 07:15:32 pm »
OK, I've found somethink in this walkthrough: http://www.ign.com/faqs/2003/chrono-trigger-walkthrough-437178.

Here it says:

Quote
MECHANICAL ENEMIES:  Lucca's Plasma Gun (found in the Factory) might
    inflict Stop-status to the following enemies: Bug, Bugger, Byte,
    Cybot, Debugger, Debuggest, Martello, Proto 2, Proto 3, Proto 4,
    Synchrite.

    MAGICAL ENEMIES:  These enemies have magical properties: Barghest,
    Blue Scout, Egder, Jinn, Jinn Bottle, Juggler, Krakker, Mage, Nu,
    (Octobino,) Red Scout, Scouter, Sorcerer.  The following weapons are
    effective against them: Demon Edge (150%), Pearl Edge (150%),
    BraveSword (200%), Masamune (2) (200%), Demon Hit (200%).

It doesn't say anything about the DS enemies, although I suppose they can be deduced from this. I guess the complete list would be as follows:
Mechanical enemies: Bug, Byte, Cybot, Deverminator, Deverminator EX, Exterminator, Iron Maiden, Martello, Prototype, Synchrite, Version 2.0, Version 3.0, Version 4.0.
Magical enemies: Blue Scouter, Blood Yolk, Chaos Mage, Djinn, Djinn Bottle, Egg Ooze, Ghul, Jackpot, Juggler, Nu, Red Scouter, Scouter, Sorcerer, Zealot Mage.
« Last Edit: May 03, 2013, 07:34:22 pm by chapapote »