Command Sequence List *SPOILER WARNING!!!*
(Note: I have decided to do the dialogs in the main fic.)
Act 1:
Defense of Manoria - (Happens during the 'Strategy Session' story mission.) The Porreans have found the current location of the Radical Dreamers' hideout. Their numbers are few, but their skilled. Drive them back!
Victory Conditions: Defeat the Enemy General.
Commander: Lark
Allied Units: Glenn, Schala, Reika, Gilbert, Schwann, Laura, Rupert
Available Unit Types: Gunners, Medics, Soldiers, Dragoons, Elementeers, Cannons
Enemy Types: Gunners, Soldiers, Elementeers, Carrier
Enemy Units: 15
Enemy General: Hans
After taking down around 10 to 12 units, a Carrier unit appears to bombard allied units. Allied units specializing in medics and gunners (Reika and Glenn and/or Gilbert) can install Cannons at certain spots to deal decent damage to the Carrier. Elementeers can also damage it, but for less damage. Only when the Carrier goes down does Hans show up on the battlefield.
Reward: Dragoon's Gauntlet, 50 Tech Points, 1000 Gold, 1500 EXP.
[War Games Trophy Acquired]
___________________________
Act 2:
Struggle at Guardia Castle - (Occurs after the destruction of Manoria.) Lark may be lost, but you can't let that stop you. The surviving Dreamers are holed up in the ruins of Guardia Castle. Rescue them and make sure their dream of a free Guardia doesn't die!
(Part 1)
Victory Conditions 1: Defeat the Enemy General.
Commander: Glenn
Allied Units: Reika, Gilbert, Magil, Schala (NPC), 6 Ally NPCs
Available Unit Types: Gunners, Medics, Soldiers
Enemy Types: Soldiers, Gunners, Elementeers, Hans
Enemy Units: 6
Enemy General: Diana
Lark, under the influence of the Frozen Flame, will show up and wreak havoc, destroying all enemy units, the 6 NPC units, and all allied sub-units. Leading us to...
(Part 2)
Victory Conditions: Survive and reach the Escape Point.
Commander: Magil
Allied Units: Glenn, Gilbert, Reika, Schala (NPC)
Available Unit Types: None
Enemy Types: Lark, Diana, Knights, Priests
Enemy Units: 5
Enemy General: Laura
Avoid Lark at all cost, as he is invincible and you cannot escape a skirmish. Eventually, Glenn, Diana, and Lark will square off, which will allow your other characters to escape. Laura will show up as an enemy general along with some knights. After reaching the escape point, Laura will catch up, leading to a boss fight. Lark and Diana will flee the battlefield and Laura will get stabbed in the back by Sven, leading to...
(Part 3)
Victory Conditions: Reach the Escape Point.
Commander: Glenn
Allied Units: Magil, Reika, Gilbert, Schala (NPC), Laura (NPC)
Available Unit Types: None
Enemy Types: Squires, Knights, Priests, Cannoneers, Magi
Enemy Units: Infinite
Enemy General: Sven
Reward: 75 Tech Points, 2000 Gold, 2500 EXP
__________________________
Act 3:
Defense of Viper Manor - (Happens during the end of the first half of Act 3.) Somehow, the Porre army has discovered that the Viper Clan has been harboring Dalton's would-be assassin. They have sent one of their best to take care of this development. Do whatever it takes to stop them.
Victory Conditions: Defeat all Enemy Generals.
Commander: Schwann
Allied Units: Lark, Glenn, Reika, Gilbert, Laura, Magil, Garai, Marta, Hubert
Available Unit Types: Soldier, Dragoon, Dragonrider, Cannoneer, Elementeer, Healer, Cannon
Enemy Types: Soldier, Gunner, Black Wind Trooper, Medic, Elementeer, Cannon, Assassin
Enemy Units: 28
Enemy Generals: Diana, Porrean Shock Trooper, Porrean Sabateur
A mostly straightforward battle. The Porrean Sabateur, wether you defeat him before he reaches the outer walls or not, will destroy the outer walls. Diana will appear at this time flanked by Assassins and the Shock Trooper.
Reward: 100 Tech Points, 6000 Gold, 4000 EXP
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Defense of Medina - (Occurs after Lark regains the trust of the Mystics.) After Lark's stalwart defense of the city, the Porreans from the nearby base are bringing everything they have. What's more, Dalton himself is at the head of the army, along with the mighty Blackbird warship. Now is the time to show the Porrean Army that the Demon Race will never again submit!
(Part 1)
Victory Conditions: Defeat the Enemy General.
Commander: Lark
Allied Units: Glenn, Reika, Gilbert, Laura, Kaege, Slash, Flea, Dragoon x2 (NPC), Dragonrider x2 (NPC), Schwann (NPC)
Available Unit Types: Fighter, Hench, Juggler, Naga, Jinn, Naga-ette
Enemy Types: Soldier, Gunner, Trooper, Elementeer, Wind-Rider, Assassin, Medic, Black Wind Trooper
Enemy Units: 20
Enemy General: Black Wind Commander
Straightforward battle until Gilbert notices a signal from far-off, and suggests you pull back your troops. Do so. The enemy escape rout will then suddenly be cut off. Schwann and some Dragoon troops will appear and flank the enemy. You will also be able to perform Area Techs from here on out.
After the battle, there will be a brief intermission where you can save and buy supplies while you plan your next move, after which we go to...
(Part 2)
Victory Conditions: Defeat Enemy General/Survive.
Commander: Lark
Allied Units: Glenn, Reika, Gilbert, Laura, Schwann, Kaege, Slash, Flea, Garai
Available Unit Types: Fighter, Hench, Juggler, Naga, Jinn, Naga-ette, Dragoon, Dragonrider, Rifleman, Healer, Cannon
Enemy Types: Soldier, Gunner, Trooper, Elementeer, Wind-Rider, Assassin, Medic, Black Wind Trooper, Warmech, Cyborg, Blackbird
Enemy Units: 30
Enemy General: Dalton/Hans
The battle starts normally enough. Dalton will show up once 14 enemy units have been taken down. Once Dalton is defeated, he teleports away, and the Blackbird fires Trojan carrier missiles at the city.
The enemy general changes to Hans and the Blackbird. The Blackbird will continually fire an area effect attack at regular intervals, and 15 more units show up. The Blackbird cannot be attacked.
The victory conditions will change. From here on, you must survive for 5 minutes. After which, regardless of how many units you defeat, Lark will get shot, leading to the next 'dungeon' and the final stage of the battle back in the city.
Reward: 150 Tech Points, 5500 Gold, 5000 EXP
____________________
Act 4:
(From here on, you will be able to create an army of your own using troops from the various factions you have fought beside. Before each battle, you will also be able to choose out of a certain number of allied units, either party members or available allied NPCs.)
Defense of Choras - (Occurs after the events of the Galbanni Mansion.) With the head of the Galbanni fortune dead, Porre has taken it upon itself to take these assets, and the city of Choras, by force. However, you need the city's help and funding to keep your own war effort afloat. Kick these malcontents to the curb!
Victory Conditions: Defeat the Enemy General.
Commander: Glenn
Allied Units: Your choice of six.
Unit Types: Whatever you chose for your army.
Enemy Types: Black Wind Soldier, Black Wind Trooper, Porrean Shock Trooper, Black Wind Agent, Black Wind Medic, Black Wind Sabateur, Black Wind Innate
Enemy Units: 25
Enemy General: Black Wind Warmech
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Defense of Marbule - (Occurs after Mustardio and Releesh's double-cross.) Unwilling to help fight off an encroaching Porrean invasion, Bacchus' advisors have opened the gates from within in hopes of surrender, and were rewarded as cowards deserve. Though Reika may have been officially exiled due to their machinations, Marbule is still her home. Reunite the divided Demi-Humans and expel these invaders. Make the archipelago whole once more!
Victory Conditions: Do not allow a single Citizen to die.
Commander: Reika
Allied Units: Your choice of five, Citizen x6 (NPC)
Unit Types: Whatever you chose for your army.
Enemy Types: Black Wind Soldier, Black Wind Trooper, Black Wind Agent, Black Wind Innate, Black Wind Gunner, Black Wind Medic, Black Wind Sabateur
Enemy Units: 20
Enemy Generals: Porrean Shock Trooper, Porrean Pulse Sniper, Black Wind Commander
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Liberation of Guardia - (Occurs after completing the Heckran Cave.) Up until now, any attempt to invade Guardia was met with a massive navy. However, utilizing an old secret passage from within the Heckran cave, your army has made landfall a short distance away from Truce. It's time to remove the Porrean-born from power and return Guardia to its rightful owners. Settle matters with the Mad Governess once and for all!
(Part 1)
Victory Conditions: Defeat the Enemy General.
Commander: Laura
Allied Units: Your choice of seven.
Unit Types: Whatever you chose for your army.
Enemy Types: Knights, Heavy Knights, Canoneers, Magi, Grand Magi, Priests, Grand Clerics, Templars, Corrupted Knights, Corrupted Magi
Enemy Units: 30
Enemy General: Sven
(Part 2)
Victory Conditions: Defeat the Enemy General.
Commander: Laura
Allied Units: Your choice of seven.
Unit Types: Whatever you chose for your army.
Enemy Units: 1
Enemy General: Corrupted Sven
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Assault of Porre - (Final Command Sequence. Occurs after completing all available mandatory story events.) The time has come. Dalton and his twisted visions of power shall come to an end today. The army shall assault the city from land, sea, air, and from underground. Make the United World Liberation Front heard and achieve victory!
(Being the final Command Sequence, it is composed of eight parts. Two party members will lead an assault on each of three sections of the city, and join with the seventh in the last two battles. You will get a chance to save after every two battles.)
(Part 1)
Victory Conditions: Have all controllable allies reach the Front Gates.
Commander: Lark
Allied Units: Laura, Maria, Garai, Ozzie, Rupert (only if you completed the Sin and Punishment mission), Allied Troops x10 (NPCs)
Unit Types: Whatever you chose for your army.
Enemy Types: Soldier, Black Wind Soldier, Gunner, Black Wind Gunner, Elementeer, Black Wind Innate, Medic, Black Wind Medic, Cannons, Pulse Cannons
Enemy Units: 50
Enemy Generals: Black Wind Commander x5
(Part 2)
Victory Conditions: Wipe out all enemies at the rear flank.
Commander: Laura
Allied Units: Maria, Garai, Ozzie, Rupert (only if you completed the Sin and Punishment mission),
Allied Troops x5 (NPCs)
Unit Types: Whatever you chose for your army.
Enemy Types: Black Wind Soldier, Black Wind Trooper, Black Wind Gunner, Black Wind Innate, Black Wind Medic, Black Wind Agent, Black Wind Warmech, Black Wind-Rider, Black Wind Cyborg
Enemy Units: 30
Enemy General: Imperial Guard
(Part 3)
Victory Conditions: Lead the allied warships to the docks.
Commander: Reika
Allied Units: Schwann, Hubert, Flea, Allied Troops x5 (NPCs)
Unit Types: Whatever you chose for your army.
Enemy Types:
Enemy Units: 15
Enemy General: Black Wind Warmech
(Part 4)
Victory Conditions: Defeat the Enemy General.
Commander: Schwann
Allied Units: Reika, Hubert, Flea, Allied Troops x5 (NPCs)
Unit Types: Whatever you chose for your army.
Enemy Types:
Enemy Units: 25
Enemy General: Imperial Guard
(Part 5)
Victory Conditions: Destroy all Enemy Anti-Air Cannons.
Commander: Gilbert
Allied Units: Slash, Marta, Allied Sabateurs x5 (NPCs)
Unit Types: Whatever you chose for your army.
Enemy Types:
Enemy Units: 30
Enemy General: Black Wind Commander
(Part 6)
Victory Conditions: Defeat the Enemy General.
Commander: Glenn
Allied Units: Gilbert, Slash, Marta, Allied Snipers x5 (NPCs)
Unit Types: Whatever you chose for your army.
Enemy Types:
Enemy Units: 20
Enemy General: Imperial Guard
(Part 7)
Victory Conditions: Lead all Allied Forces to Home Base/Rescue Terrence Ishito.
Commander: Schala
Allied Units: Lark, Glenn, Reika, Gilbert, Laura, Schwann, ????, ??????, ?????, Techno, Ozzie, Slash, Flea, Maria, Garai, Marta, Hubert, Rupert (only if you completed the Sin and Punishment mission), Terrence (once Victory Conditions change)
Unit Types: Whatever you chose for your army, Porrean Soldier (assigned to Terrence)
Enemy Types: Imperial Guard, Porrean Shock Trooper, Porrean Pulse Sniper, Porrean Bionic Caster, Imperial Healer, Porrean Bioroid, Imperial Shadow, Imperial Rider, Imperial Carrier, Imperial Warmech, Pulse Cannon, Rune Cannon
Enemy Units: 80
Enemy Generals: Black Wind Commander x2, Imperial General x3
(Final)
Victory Conditions: Defeat all Enemy Generals and stop the Purge Protocol.
Commander: For this battle only, you will get to choose your commander out of the seven party members.
Allied Units: Schala, Lark, Glenn, Reika, Gilbert, Laura, Schwann, ????, ??????, ?????, Ozzie, Slash, Flea, Maria, Garai, Marta, Hubert, Rupert (only if you completed the Sin and Punishment mission)
Unit Types: Whatever you chose for your army.
Enemy Types: None
Enemy Units: 20
Enemy Generals: Black Wind Commander x10, Purge Generator x10
Reward: 500 Tech Points, 20,000 Gold, 20,000 EXP