Author Topic: Chrono Trigger Changelog  (Read 807 times)

ZeaLitY

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Chrono Trigger Changelog
« on: July 14, 2005, 03:50:57 pm »
Sprites

NPC E8 is now an orange soldier from Choras.
NPC E9 is now the Vanguard soldier.

Note that these are placeholders for when GFX editing becomes feasible.

Locations

{1D} is now the Porre Square.
{152} is now the Medina Station.
{176} is now the Conference Room.
{177} is now the Arboretum.
{1BA} is now the Chapel.
{1BB} is now the Cathedral Foyer.
{1BC} is now the Vanguard Post Patio and Pond.
{1C1} is now the Medina Auxiliary.
{1C2} is now the Vanguard Post lobby.
{1C3} is now the Vanguard Study.
{1BD} is now Sargon's house

Beast Forest
{195}
{196}
{197}

Dalton's Zeal Dungeon
{143}
{144}
{145}
Also uses Schala's room {148} and {0b5} for flash backs


Maps

17 is now the Medina Auxiliary and Medina Station Station.
3B contains the new Cathedral.
48 is now the Porre Square.
82 contains conference room for the new Cathedral.
AD is the Beast Forest
9 is Zeal/Dalton Dungeon
A8 is Sargon's House/Schala's new room

Mem Addresses - Save Changes

7F0070 is used for key item delivery in Storyline 1.
7F00F2 is used for the Medina Elder's House in Storyline 1.
7F00F5 is used for the Medina Auxiliary in Storyline 1.
7F0050 is the Storyline memory

Mem Addresses - Don't save changes

7F03FE is used for soldiers training in the Vanguard.

Agent 12

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Chrono Trigger Changelog
« Reply #1 on: September 03, 2005, 01:28:51 pm »
I decided I better add here too.  If you are trying to keep this as one post then you can just take my info, put it on the top post and delete this.

Location
I'm using the scary {1cd}, but I am yet to have problems with it

Map....long story but were going to have to decide on this once 2.0 comes out

Perm. Memory
7F0052-Mem.silverpoints (BP)
7F0050-What screen player is on and Difficulty trigger

Temp. Memory:
There is no reason to keep a record of this if you are careful with your coding because you can just set it to what you want when you enter the new location
If we ARE keeping a record of it then we should make a bigger list for changes and go Location by location, so for the record the Colliseum location will use these temp. memory spots

7F0230-Difficulty Trigger
7F0238-Bike Key Number

Items

This isn't a deal because we can add items now, the reason I'm adding this is because I'm not sure how the linking from item to description works but as of now the Colliseum will probably be yanking the

Race Log description

--jp

teh Schala

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Chrono Trigger Changelog
« Reply #2 on: September 03, 2005, 03:01:16 pm »
Since this is more on the technical side, I'll let Exodus manage these :)

Exodus

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Chrono Trigger Changelog
« Reply #3 on: September 06, 2005, 06:12:19 pm »
{197} is now the Fiona's Forest mini-dungeon.

{03A} Now houses the Flood Guardpost.

teh Schala

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Chrono Trigger Changelog
« Reply #4 on: September 07, 2005, 01:37:28 am »
Wait...  What?  I'm not sure I've heard of the Flood Guardpost, but I DEFINITELY haven't heard of the Fiona's Forest mini-dungeon.  Was this in the plot somewhere?

Exodus

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Chrono Trigger Changelog
« Reply #5 on: September 07, 2005, 11:09:47 am »
It has no plot relevance, no.

But we discussed awhile ago that a mini-dungeon needed to be added somewhere to the beginning. We've got that dungeon now.

The Flood Guardpost is what LEADS the player to the Fiona's Forest path (Ironically enough, the Flood Guardpost itself is difficult to locate- but that's only because of tile issues with exits. =p)

I'm in school right now, so I'll post a link to the ROM in a bit.

Agent 12

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Chrono Trigger Changelog
« Reply #6 on: November 15, 2005, 05:52:31 pm »
{0F4} where magus is walking during the ending of the demo

7F0050-I am making this our new "storyline" memory spot.  I'm looking at the code and were going to have to put all the "ending sequences in a storyline.

I'm going to work on the "magus story" from what I've heard it's him on at the last village looking for schala, and the water is receding.

I'm gunna call Magus's story 7F0050=1....everything up to now will be 7F0050=0

If you guys find the old rom it shouldn't be to hard to copy what I do into it.  If anyone wants to help me with the plot for magus's story please do....for now I'm having him get picked up by an old mand after he passes out and get taken to the last village

--jp