Why do Square Enix choose to inflict such misery on harmless well-intentioned fans? Is it greed, sadism or ideology?
The former. We have had a lot of discussions about this, but good question nevertheless.
I'm sure the other Compendiumites could explain this better than me, so I'll be brief. See, when I last applied to a company for employment they wanted to test put my artistic skills to test, and asked me to decipher the meaning behind their previous logo (of course, I passed the test). One question they asked me was what did
green symbolize in their logo, and I explained what the color in general could symbolize in general (ranging from nature, to ecosystem, to human emotions) and in what the company stands for. But they told me this:
"But you forget one most important factor that the color Green stands for: it is money. Economy. No matter what your belief is about the world's industries, every corporation's first and foremost intention is to become successful standing pillar of economy. Without money, a corporation fails to function."
...Or something along those lines. I do remember that they called me
A Man Of Vivid Dreams, but they refused to employ me only because my ideals might disrupt their newly standing company.
To a really large corporate usually public relations don't matter, but their statistics do. Hype creates demand, which causes supply, and the Media industry is pretty good at pulling things out. They play a wretched "Stick and Bone" game, eliminating any possible hindrances to their sales without a second thought, then releasing (or in this case,
milking) editions and franchises to boost their sales. Because obviously, if a game is good, even the company-haters buy it.
Oh, and if you're talking about boycotting at this day and age, trust me, it won't work. Chances are, people would call the boycotters crazy for taking games seriously.
...Even if games are art-forms (well, some of them).