Poll

What would you rather have implemented in the final game?

Limited to 4-directional movement (up, down, left, right) but with advanced caterpillar system (party follows you on-screen)
1 (50%)
8-directional movement (including diagonal while pressing two buttons at once) but only one character on-screen
1 (50%)
Neither, just give us a game already!
0 (0%)

Total Members Voted: 2

Voting closed: August 22, 2011, 02:12:04 am

Author Topic: Vote for gameplay features in Chrono Shift  (Read 5149 times)

Mr Bekkler

  • Bounty Hunter
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2736
  • So it goes.
    • View Profile
Vote for gameplay features in Chrono Shift
« on: August 08, 2011, 02:12:06 am »
I think we might end up doing polls for CS, this is a test run to see how many people are interested and want to give input. The poll will be open for two weeks, then the results will be shown. If it goes well you might see more.
 :wink:

Edit: I should also mention that 8-directional movement is significantly more difficult to implement and will take more time before we can release anything new.
And that both options will be complicated and are not compatible with each other, hence no "both" option. I think I'll add a "neither" though.
« Last Edit: August 08, 2011, 02:17:37 am by Mr Bekkler »

Mr Bekkler

  • Bounty Hunter
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2736
  • So it goes.
    • View Profile
Re: Vote for gameplay features in Chrono Shift
« Reply #1 on: September 11, 2011, 08:42:47 pm »
One to one. That didn't work well, did it?

Boo the Gentleman Caller

  • Guru of Life Emeritus
  • Hero of Time (+5000)
  • *
  • Posts: 5305
    • View Profile
Re: Vote for gameplay features in Chrono Shift
« Reply #2 on: September 11, 2011, 09:20:48 pm »
Lol... Not a very active Chrono fanbase, are we?

Mr Bekkler

  • Bounty Hunter
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2736
  • So it goes.
    • View Profile
Re: Vote for gameplay features in Chrono Shift
« Reply #3 on: September 11, 2011, 11:20:38 pm »
Oh well, it was an experiment anyway. Nobody can say I didn't ask for input if they don't like the final game!

tushantin

  • CC:DBT Dream Team
  • Hero of Time (+5000)
  • *
  • Posts: 5645
  • Under Your Moonlight, Stealing Your Stars
    • View Profile
    • My Website
Re: Vote for gameplay features in Chrono Shift
« Reply #4 on: September 15, 2011, 05:09:00 pm »
Yikes! How did I not notice this?

Bekkler, what RPGM engine you guys are using? And are you coding the scripts yourselves? I recall using both "stock" scripts from other resource forums and... they were quite compatible. @.@

I guess I'd vote for 8-directional movement combined with "pixel movement" rather than the standard Tile-base movement. More accurate to CT! :D

CelestialPhantasm

  • Guardian (+100)
  • *
  • Posts: 109
    • View Profile
Re: Vote for gameplay features in Chrono Shift
« Reply #5 on: November 20, 2011, 11:16:41 am »
Yikes! How did I not notice this?

Bekkler, what RPGM engine you guys are using? And are you coding the scripts yourselves? I recall using both "stock" scripts from other resource forums and... they were quite compatible. @.@

I guess I'd vote for 8-directional movement combined with "pixel movement" rather than the standard Tile-base movement. More accurate to CT! :D

I agree.  It is a chrono-tradition to have all party members visible, but I kind of hate not being able to walk diagonally.