Poll

Should it be a Points Distribution (Gain lv > distribute 2 points for any stat)

Yes
5 (62.5%)
No
3 (37.5%)

Total Members Voted: 8

Author Topic: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)  (Read 11510 times)

TheMage

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #15 on: September 10, 2010, 09:05:30 pm »
How's it going?

Magusmage

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #16 on: September 22, 2010, 10:50:10 pm »
Well, I stopped it for a while, but, I'm starting to continue it again. New Screens coming next!

Lance VII

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #17 on: September 23, 2010, 09:13:04 am »
Hoozah! :D

I'm looking forward to it!

EgyLynx

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #18 on: September 23, 2010, 01:43:30 pm »
I try it, but it not work... (my stupid machine not giwen even changes me change at joystick option off!!  :cry: )

Magusmage

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #19 on: September 24, 2010, 07:05:41 pm »
1 new screen and 1 updated screen:



Schala Zeal

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #20 on: September 24, 2010, 08:22:18 pm »
Again, that's perfect. How large can RMXP tilesets be anyway?

TheMage

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #21 on: September 24, 2010, 09:21:52 pm »
Oh my those look perfect!

I dont know how large they can be, but I have a lot of chrono trigger tilsets for XP if anyone needs them.


Edit: i'm so silly I opened one up in paint,

Width: 256 Pixels

Height: 3000 Pixels
« Last Edit: September 24, 2010, 09:33:46 pm by TheMage »

Magusmage

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #22 on: September 27, 2010, 02:52:21 pm »
Well, RMXP's tilesets have no limit, the only limit is the width (256 pixels).
Thanks for the comments ;)

Schala Zeal

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #23 on: September 27, 2010, 10:38:39 pm »
I suppose that explains the lack of blocky landscapes. Nice

EgyLynx

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #24 on: September 29, 2010, 12:53:17 pm »
they rocks, if i can say...



Schala Zeal

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #25 on: September 29, 2010, 03:11:31 pm »
they stones! they.....uhm.....pebbles....................ok I'm bored

Magusmage

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #26 on: February 19, 2011, 11:23:18 pm »
Well, I updated some stuffs here and there, see the main post of the topic!

And...
IMPORTANT QUESTION!
What's better for the story:

A - "After the very hard battle against Dream Devourer, our heroes are teleported out from time's eclipse. They wake up, and start to search for Dalton and try to stop his madness of destroy Guardia Kingdom. But, something doesn't go as planned"

B - "After Crono's mom fell into the time gate, Crono, Marle and Lucca, with 600AD knight's help, try to find her, and then they start to discover some annoying stuffs..."

Magusmage

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #27 on: February 20, 2011, 07:27:07 pm »
Sorry by the Double-post.

News:

New Video! http://www.youtube.com/watch?v=w6KcJnQtYmM

TheMage

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #28 on: February 20, 2011, 08:54:37 pm »
ooo I like the video very much :D I vote B

Magusmage

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Re: Chrono Trigger - Nothing is over...yet (RPG Maker XP Project)
« Reply #29 on: February 20, 2011, 08:59:17 pm »
Ok, I asked it to my friend too, and now the results (for now):

A: 2
B: 2