Author Topic: Info  (Read 8784 times)

Hayden

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Re: Info
« Reply #15 on: December 15, 2010, 06:05:30 pm »
Patience, my boy ;)







My guess....Going ABSOLUTEY good.

Licawolf

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Re: Info
« Reply #16 on: March 11, 2011, 10:20:22 pm »
Oh gosh, just found out about this project, the screenshots look so great! I can't get over how good the sprites look  :shock:

Quote
F-546 (engine/graphics/spanish translation)
Lalo (graphics/spanish translation)
Musa (engine/graphics/french translation)
MisterDarius (music/spanish translation)
Sylvhem (french translation)

... wait, spanish translation? this game is going to be in spanish too? (*crosses fingers* I really hope so! spanish is my first language...)

EDIT: I just noticed Musa uses one of my fanarts as an avatar in La Fin des Temps  8) Thanks!




Iyellalot

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Re: Info
« Reply #17 on: May 08, 2011, 12:12:59 am »
Wow, this looks like it will be really awesome!

Just remember to keep this fairly low-key, alright?

Iyellalot

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Re: Info
« Reply #18 on: May 17, 2011, 11:17:36 pm »
Hey, do you guys know if it's possible to use different fonts in RPGMaker? If so, how about using the Chrono Trigger font available here?

F-546

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Re: Info
« Reply #19 on: May 19, 2011, 02:04:11 pm »
Hey, do you guys know if it's possible to use different fonts in RPGMaker? If so, how about using the Chrono Trigger font available here?
RPGmakerXp, open your game, press F11 search main
Code: [Select]
begin
$showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ''
# Font used in windows
$defaultfonttype = $fontface = $fontname = Font.default_name = "Arial" <<<<<<<Change this line here
# Font size used
$defaultfontsize = $fontsize = Font.default_size = 18
Graphics.freeze
$scene = Scene_Title.new
while $scene != nil
$scene.main
end
Graphics.transition(20)
rescue Errno::ENOENT
filename = $!.message.sub("No such file or directory - ", "")
print("File #{filename} was not found.")
end
RPGmaker2003, you have to used a hex editor on RPG_RT.exe ...

______________________________________

status of game: very slow progress

Iyellalot

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Re: Info
« Reply #20 on: May 20, 2011, 10:59:19 pm »
Actually, this font works better because it's a truetype font.

Alonely

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Re: Info
« Reply #21 on: June 15, 2011, 08:09:23 pm »
The project looks great! I love the sprites, and I'm glad it'll be available in several languages as well!

chrono.source

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Re: Info
« Reply #22 on: June 28, 2016, 02:22:27 pm »
Just wondering how far this project went. Did anything ever come to fruition?

DarioEMeloD

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Re: Info
« Reply #23 on: July 08, 2016, 06:50:43 pm »
Not much. I don't remember what happened exactly, but we lost contact with everyone, at least in my case.

Apparently Musa was still working on it on his own. I tried contacting him again, but I got no response so far.