Author Topic: Chrono Shift General Progress Thread  (Read 21185 times)

chrono.source

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Re: Chrono Shift General Progress Thread
« Reply #180 on: January 21, 2019, 09:38:40 am »
TheMage, I might have one that will need a few sprites in the future. I'll let you know if and when things progress.

I can help with some map sketches if you tell me what is needed. I can also help with possible ASM hacks and utility creation.

I might be able to help with spriting, depending on what they need.

EgyLynx

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Re: Chrono Shift General Progress Thread
« Reply #181 on: May 12, 2019, 01:23:45 pm »
Hmm...

Good lucks anyone...

Mr Bekkler

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Re: Chrono Shift General Progress Thread
« Reply #182 on: August 30, 2019, 03:18:04 pm »
Hey everybody. Sorry I've been away and out of touch for so long. I feel like I owe some explanation. Basically life happened, but specifically, I graduated college, moved to a new town with my girlfriend, stayed for three years, got married, got laid off, was unemployed for almost a year and moved back to my original hometown, where I got a new job, and then my wife and I had a baby almost two years ago. Free time is a precious resource that I don't have much of, but I never stopped thinking about Chrono Shift.

From my perspective, a few things caused the project to stall for years, including my own lack of time. The two big things were plot filler and feature creep. Essentially I felt like the core of the story I wanted to tell had "shifted" too far, and the whole project seemed to become too big. Another issue was of course the change in engines. RPG Maker XP seemed to be a good choice at the time, but we did effectively have to throw away a lot of work to make that choice.

The last work I completed was a scaled back and revised version of the story and quite a lot of the dialogue for the first half of the game. I haven't shared the shorter game plot mostly because the team had somewhat fallen out of communication but I will do so and will see what else I can do to help keep the project alive and hopefully get it completed.

I don't want it to be dead, but we'll have to see what happens.