Author Topic: Chrono Shift General Progress Thread  (Read 83488 times)

Boo the Gentleman Caller

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Re: Chrono Shift General Progress Thread
« Reply #105 on: June 12, 2011, 05:36:31 pm »
Looking forward to it... :)

Schala Zeal

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Re: Chrono Shift General Progress Thread
« Reply #106 on: June 12, 2011, 09:20:30 pm »
egh stupid casey anthony has to take away the good artists of the compendium cause she can't tell the truth........

Boo the Gentleman Caller

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Re: Chrono Shift General Progress Thread
« Reply #107 on: June 12, 2011, 10:26:31 pm »
Whaaaaaaaaat?!?!

Schala Zeal

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Re: Chrono Shift General Progress Thread
« Reply #108 on: June 13, 2011, 12:43:46 am »
eh it's one of the big trials in the news.... some pathetic bitch killed her kid and refuses to tell the truth..... she keeps telling bogus stories so I already know she's guilty... and she keeps dragging talented people into the courtroom instead of doing useful stuff like pursuing talents like Marle here..

she lied dozens of times, so I don't know why the jury isn't asleep... she lied, thus she'll be found guilty based on that impression alone... just hand in the verdict in and head home people... the world needs you!

Boo the Gentleman Caller

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Re: Chrono Shift General Progress Thread
« Reply #109 on: June 13, 2011, 01:08:45 am »
I know who Casey Anthony is, lol... I don't understand how she takes "away the good artists of the Compendium cause she can't tell the truth." Hahaha...

Edited for spelling.

Mr Bekkler

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Re: Chrono Shift General Progress Thread
« Reply #110 on: June 13, 2011, 07:15:26 am »
Yeah... that was a bit of a stretch.

Schala Zeal

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Re: Chrono Shift General Progress Thread
« Reply #111 on: June 13, 2011, 09:19:32 pm »
Well what I meant is she won't confess... so instead of working, the artists have to sit in the jury hearing her lawyer rant about her lies.

Boo the Gentleman Caller

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Re: Chrono Shift General Progress Thread
« Reply #112 on: June 13, 2011, 09:24:01 pm »
Is a Compendium artist on jury duty for the trial?

Schala Zeal

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Re: Chrono Shift General Progress Thread
« Reply #113 on: June 13, 2011, 09:27:27 pm »
eh... dunno... but one of them was on jury duty

Boo the Gentleman Caller

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Re: Chrono Shift General Progress Thread
« Reply #114 on: June 13, 2011, 10:26:58 pm »
Hahaha... Gotcha. Just trying to understand!

Back to your regularly scheduled programming of Chrono Shift General Progress. :)

Alonely

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Re: Chrono Shift General Progress Thread
« Reply #115 on: June 15, 2011, 08:12:50 pm »
Thanks, you mention SoM, and know I really wanna play Secret of Evermore. There was something about that game that I found far superior, for some reason. I can at least say that I loved the soundtrack.
Secret of Evermore was amazing. It gets such little credit considering it's a great game!

This looks great, you all! I love the screenshot thus far. :D

Boo the Gentleman Caller

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Re: Chrono Shift General Progress Thread
« Reply #116 on: June 17, 2011, 01:11:21 am »
No spoilers!

Schala Zeal

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Re: Chrono Shift General Progress Thread
« Reply #117 on: June 17, 2011, 06:21:10 am »
It's as much a spiler as if I were to drop Crono's house in it

chi_z

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Re: Chrono Shift General Progress Thread
« Reply #118 on: June 17, 2011, 03:59:27 pm »
as far as the battle system, I recall making a CT like system in an rm2k3 game of me own several years back. it was all in game, no loading times. I just had it pop up a custom made menu, I think I had 'attack'  'defend'  'tech' 'item' and 'escape' or 'run'.

basically it looked like you were scrolling through an in game menu like talking to an npc. I had to manually draw up animations for all the attacks and techs, there were so many fork variables involved in order to keep things nonturnbased. I didn't really bother with excruciating detail for normal battles, I just ran up a script for 'normal encounters' and had it run that whenever the player got into one.

but in boss battles I went all out, with customized scripts for each boss. If character A did action X, then enemy A would do action Y, unless condition A were unfulfilled (say action X did not manage to get the enemy's health below 50%). if condition A were fulfilled (enemy hp below 50%) then enemy A would instead take action Z.

literally every possible permutation/decision the player could make, though I generalized items and techs a bit (all healing items and techs lumped into a category, all offensive items and techs lumped into a category)...so whether you used a potion or a phoenix down or some sort of 'heal all' tech the boss would interpret that as action X and act accordingly, regardless of the specific item that was used.

so if you guys make another game on the rm2k3 engine that sort of thing might be a possibility. playing through the demo I was honestly fine with the system used, it certainly allows for some killer custom techs (I'm pretty sure I couldn't do any double or triple techs because when you used them, the command 'player moves toward enemy' or w/e didn't work quite in the manner I wanted, depending on how far away the person would be from the enemy and the other guy doing the tech at the moment, I just had everyone automatically randomly walk around with some invisible walls set up in a given radius).

Mr Bekkler

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Re: Chrono Shift General Progress Thread
« Reply #119 on: August 08, 2011, 02:33:00 am »
We have a few new locations mapped out I think people will really enjoy. The battle system will remain the same for now, unless something goes terribly wrong with it or someone makes a new battle system for us. We wouldn't argue if someone wanted to!