Author Topic: Chrono Echoes - Official Sequel to Chrono Alter!  (Read 13187 times)

GenesisOne

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #15 on: March 03, 2010, 02:01:15 pm »

Looking forward to development in the writing department.

And no, you're not going to get C&D'd on your project.  You're using a unique, third-party engine to render your project and therefore do not fall under their "rom-hacking is illegal" territory.

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #16 on: March 03, 2010, 03:51:56 pm »

Looking forward to development in the writing department.
I look forward to working with you on the script.

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #17 on: March 04, 2010, 10:31:11 am »
We SHOULD be working on the actual game later this month. That means Chapter 1 coding! :D

Schala Zeal

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Lance VII

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Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #20 on: March 06, 2010, 01:03:12 pm »
Currently, 150 custom items have been made, and I'm still working on many, many more.

Schala Zeal

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #21 on: March 06, 2010, 03:00:38 pm »
I remember a GoldenEye 64 glitch where you could fire tank missles as a pedestrian. The weapon in the inventory had the name "NULL" -- in C/C++, NULL represents "no value"

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #22 on: March 07, 2010, 09:59:56 pm »
Here's what the text box will be looking like.


chi_z

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #23 on: March 07, 2010, 10:20:00 pm »
That's the most straightforward/easy to read stats page I've ever seen in a game dude, good job. But is it only red for crono? that's like the perfect color.

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #24 on: March 07, 2010, 10:24:09 pm »
That's the most straightforward/easy to read stats page I've ever seen in a game dude, good job. But is it only red for crono? that's like the perfect color.
That's the RPG Maker default. lol

Anyway, that's the text box for the game. It doesn't change at any time besides the times there isn't a text box.

Kholdstare89

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #25 on: March 08, 2010, 03:30:59 am »
I'll be reporting for duty whenever you need my specific talents (whatever those are.)  The stuff you have planned should make for an awesome game. 

Lance VII

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #26 on: March 09, 2010, 12:32:31 am »
First draft of the plot is DONE, man. Twenty-One chapters, and I feel it's a lot different than Crimson Echoes. Lotsa neat stuff, there.

Kholdstare89

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #27 on: March 09, 2010, 01:09:36 am »
It looks awesome, man.  This should turn out to be far better than Alter, and that was a good game.

Schala Zeal

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #28 on: March 09, 2010, 02:59:44 am »
Well shoot, you didn't tell me? *cries*

chi_z

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Re: Chrono Echoes - Official Sequel to Chrono Alter!
« Reply #29 on: March 09, 2010, 10:04:53 pm »
Have you given any thought to the possible aspect of dimensional travel a la Cross?