Author Topic: Chrono Crystallis (RPGMaker 2003 Game) Official Thread  (Read 12538 times)

neo-fusion

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #105 on: March 27, 2010, 02:08:56 pm »
Well I now have 609 AD done, Leene Square done, and several others.

Currently working on my first new area. It's much more fun than remaking maps. I can be creative with it.

Anyway, I am experiencing a problem. I can walk all over the map in leene square... I can walk on trees arches fences... wtf.

Lance VII

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #106 on: March 27, 2010, 02:41:51 pm »
Well I now have 609 AD done, Leene Square done, and several others.

Currently working on my first new area. It's much more fun than remaking maps. I can be creative with it.

Anyway, I am experiencing a problem. I can walk all over the map in leene square... I can walk on trees arches fences... wtf.
You didn't format the tileset.

neo-fusion

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #107 on: March 27, 2010, 02:43:53 pm »
Oh, problem solved.

I just imported it real quick and slapped her on.

TheMage

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #108 on: March 27, 2010, 06:49:25 pm »
Woot like what ya did with the map, :D

I didn't make the tileset, I found it and added some adjustments.

 I'm good at re-making maps they just take me some time  -_- lol ^_^

I haaaate it when I forget to reformat the tilesets because I think of doing that lasssst.
« Last Edit: March 27, 2010, 06:52:04 pm by TheMage »

Lance VII

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #109 on: March 27, 2010, 07:01:30 pm »
Woot like what ya did with the map, :D

I didn't make the tileset, I found it and added some adjustments.

 I'm good at re-making maps they just take me some time  -_- lol ^_^

I haaaate it when I forget to reformat the tilesets because I think of doing that lasssst.
Typically, that hasn't been a problem with Echoes. I can copy/paste the formats so long as I import the tileset.

GenesisOne

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #110 on: March 27, 2010, 08:12:52 pm »

Wow, neo.  Nice tileset.

Porre must have a pretty effective army, seeing how Guardia Castle and Truce village have been wiped off the face of the planet...

or is that for future editing purposes?

neo-fusion

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #111 on: March 28, 2010, 06:33:09 pm »
Well if you couldn't see (The grid makes it hard), is all that remains of any of Guardia/Truce is the cave where guardia castle should be.

TheMage

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #112 on: April 06, 2010, 05:10:07 pm »
How's it coming? :D

neo-fusion

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #113 on: April 07, 2010, 12:18:34 am »
Well as of the recent bit of nice weather I have been spending my time outside.

So... not to much progress as of late, I am ready to make my "introductory" scene though.

Lance VII

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #114 on: May 11, 2010, 09:43:19 pm »
Update, Neo?

Magusmage

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #115 on: June 02, 2010, 05:53:50 pm »
Hey, why don't you send some screenshots in the Main Post? It's better because I like to see the Main Post first^^
And yes, I saw the Overworld Screenshot, It's Really nice, man! It's a little hard to work with CT Tilesets in RM2003, because it just have 2 layers, so, you can't correct some tile-placing errors that I saw in original CT, so, Very very nice work^^

chi_z

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Re: Chrono Crystallis (RPGMaker 2003 Game) Official Thread
« Reply #116 on: June 13, 2010, 02:27:55 am »
care to do an update if progress has been made neo?