Author Topic: Adding Cross models and images to encyclopedia  (Read 2446 times)

utunnels

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Re: Adding Cross models and images to encyclopedia
« Reply #45 on: September 10, 2009, 02:13:14 am »
Thanks again.
I thought  megaupload damaged the file at first. LOL

utunnels

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Re: Adding Cross models and images to encyclopedia
« Reply #46 on: September 10, 2009, 05:30:01 am »
I have my own concerns about just converting with TIMviewer.
For example, Gato has some black around his eyes which is not transparent. When I convert the TIM, the non-transparent black merges with the transparent black.
You can manually edit the color into a slight different one.
Always edit the image under 9bit mode, never try to convert it into a 24bit one.

FaustWolf

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Re: Adding Cross models and images to encyclopedia
« Reply #47 on: October 09, 2009, 01:53:37 am »
Something for folks to try out -- HyperGeek tried out an update of Luminaire's plugin that should read the first frame of model animation. This might give us correct stationary poses for pics, but I haven't the ability to take its capabilities for a test drive. It's attached.

EDIT: Vehek tested it out on the Beeba:


Looks kind of awesome to me. Anyone notice any problems with the model at all?

utunnels

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Re: Adding Cross models and images to encyclopedia
« Reply #48 on: October 09, 2009, 02:42:45 am »
Quote
HyperGeek tried out an update of Luminaire's plugin that should read the first frame of model animation.
Holy Cow, that is awesome.
Now we only lack of Weapon models, right?
For example, Acacia SGT, Solt, Peppor are all bare handed without their weapons.

FaustWolf

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Re: Adding Cross models and images to encyclopedia
« Reply #49 on: October 09, 2009, 02:58:41 am »
Ah, crap, we'll need weapon models for the player characters too. We know where they are, but I'm not sure the data conforms to what the plugin is expecting -- it'll have fewer sections for example. If ZeaLitY wants to get these done ASAP (I smell Bounty Points looming), we might have to forego the standard pose of the humanoid weaponless models and keep them in frozen "T" pose...

Although I could have sworn someone was able to load the weapon models, so hopefully I'm wrong.

utunnels

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Re: Adding Cross models and images to encyclopedia
« Reply #50 on: October 09, 2009, 04:45:18 am »
Hmm, it seems all models are flipped left-right.
Now Dario holds the Masamune with his left hand.
XD

utunnels

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Re: Adding Cross models and images to encyclopedia
« Reply #51 on: October 11, 2009, 10:54:34 am »
Tried that FamilyTree model. :lol:

MDenham

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Re: Adding Cross models and images to encyclopedia
« Reply #52 on: October 12, 2009, 03:29:14 am »
Hmm, it seems all models are flipped left-right.
Now Dario holds the Masamune with his left hand.
XD
That would be a case of Blender's coordinate system is opposite-handed to the PS1's.  Shouldn't be too hard to fix in the importer - it's just a simple sign-flip on any one coordinate (best option would probably be X) when loading the vertices.

ZeaLitY

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Re: Adding Cross models and images to encyclopedia
« Reply #53 on: October 12, 2009, 04:12:12 am »
Ah, don't worry about any pressure. At some point, the low-hanging fruit in the bounty forum will be taken up, and it will solely become the realm of absolute hackers (for example, the developer's ending room script) or translators. Hopefully, gravity will take over for those.

utunnels

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Re: Adding Cross models and images to encyclopedia
« Reply #54 on: October 21, 2009, 10:55:43 pm »
BTW, don't forget those ship models, like S.S. Invincible, the boats (the Wingapede on world map, maybe).

I'm always curious whether the S.S. Invincible has a higher resolution model.

utunnels

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Re: Adding Cross models and images to encyclopedia
« Reply #55 on: September 02, 2010, 11:16:31 am »
Can't believe it has been almost 1 year.
 :picardno

A small gif animation made by rendering 23 frames (supposed to be Garai's idle animation, but it looks a bit different, guess I made some mistakes).
----
Edit*
Garai's dodge animation.
----
Edit again*
Garai's defend(?) animation.
« Last Edit: September 03, 2010, 10:53:55 am by utunnels »

utunnels

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Re: Adding Cross models and images to encyclopedia
« Reply #56 on: September 23, 2010, 06:21:12 am »
I'm not sure whether it is OK to post in the model thread.

Recently I did some investigation to the weapon models. I edited Luminaire85's blender import script and converted those weapon models into .blend files. You can get the pack here:
http://cid-a5879bd130717196.office.live.com/self.aspx/.Public/Chrono/ccweaponmodel.zip
I kept them in .blend files for the reason that weapon models have vertex colors which I haven't figured out how to render properly. And it seems vertex colors get lost after saved to 3ds format. Anyway, those who know blender better may figure out a way to render with both textures and vertex colors, I just suppose.
Some models, for example, Viper's Venom, look broken without vertex colors (as the background I guess), the textures just can't cover the whole model.

----------------

http://cid-a5879bd130717196.office.live.com/self.aspx/.Public/Chrono/import%5E_ccmodel%5E_animation.py
This edit allows you to import a battle model with its weapon. You'll be asked for the weapon model and texture. There's a bug that it asks twice for the battle model's texture, just click the button once more to load the same file.

Currently it is designed for Serge. For the reason the weapon is attached to a certain joint which is different among models (and some of them don't have one at all), we need to edit the script to fit other characters.
Just watch for fun.


You can edit these lines to load another animation or frame instead.
curFrame = 0
curAnimation = 0


----------------------------
http://cid-a5879bd130717196.office.live.com/self.aspx/.Public/Chrono/import%5E_ccmodel%5E_animation.py

Edit*

Check the new import script.
Thank HyperGeek for his timely information, that saves a lot of guessing work.

----------------------------
http://cid-a5879bd130717196.office.live.com/self.aspx/.Public/Chrono/ccweaponmodel.zip

Edit*

A dummy weapon has been added into the weapon pack (Gloves and other shapeless weapons can use it).
Also fixed the scythe model.

TODO: Glenn with 2 Einlanzers
« Last Edit: September 27, 2010, 01:46:36 am by utunnels »

itoikenza

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Re: Adding Cross models and images to encyclopedia
« Reply #57 on: February 05, 2018, 06:42:44 pm »
Can't believe it has been almost 1 year.
 :picardno

A small gif animation made by rendering 23 frames (supposed to be Garai's idle animation, but it looks a bit different, guess I made some mistakes).
Garai's dodge animation.
----
Edit again*
Garai's defend(?) animation.

i don't care for Glenn when seeing that!... Serge turning into that is awesome enough. make a ccenemyedit with Garai! please!?
« Last Edit: February 05, 2018, 06:44:28 pm by itoikenza »

Zeebles

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Re: Adding Cross models and images to encyclopedia
« Reply #58 on: February 11, 2018, 01:50:41 am »
Does anyone have the 3D models of Crono, Marle, and Lucca from Crono Cross?  I'd love to see their faces.