Okay, fully rested & ready to go...!
Legacy of ZealIn the Beast Forest, the 2nd battle (2 Beasts), the battle menu starts out on the bottom, which covers up some of the action. If it started out on the top, it wouldn't. JP NOTE: I can't repro this...
In the left area of the Beast Forest 1) there's some transparency issues with the ledge where the tree is...oh, and the fish is swimming sideways...>_> Also, the lower ledge itself looks messed up (a lot of box edges)...And since there's really nothing else there (right?) besides the Magic Tab, it seems a little obvious that it's there...usually when there's a Tab, there's something else on-screen to distract you (I suppose one could count the fish, but I mean more something else to do, I guess)... JP NOTE: it was kind of a freebie?
So far with the difficulty levels that I've noticed, I think an easy solution would just be to start out at a
slightly higher level. I personally don't mind a little level grind early on (it's fairly standard in most RPGs to need to get to at least level 5 for most early battles, which seems to be more or less the case here), but it seems a little out of place in Chrono Trigger...maybe level 3...? Note though: I don't think it needs to be changed at all...maybe an Easy Mode where you just start out with a higher level...? Would that be simple?
In the second area of the Beast Forest there's a ton of messed up looking stuff...A few segments of tree in the water (I count 6)... JP NOTE: I kind of like those, i thought it was a unique way to use the tiles (i think 99 or zeality did this) I removed some of them.
another segment on the ground near the first Beast...what looks like half a tree you can walk through right at the entrance...to the left and a little bit up of that you can walk a little on the water's edge...and the little island to the left looks messed up too and so does the similar protruding land mass next to the save point... It's atleast better now
The back part of the Beast that's distracted by the fish seems to have some transparency issues... JP NOTE: Not really sure how this can be fixed but i see what you mean
After the battle with the Beasts the fish (which disappears for the battle) swims away, but seems to go through the foliage area on its way out...A lot of the ground where you find Dalton looks kind of sloppy (like you can tell where everything was copy & paste patched together)... JP NOTE: I tried to clean it up a little but maybe someone else can take a look at this
I stole from the Golem Boss (whoopty doo, a Mid Ether) and it treats it like a Water skill...? JP NOTE: yea it replaced ice 2.....we don't know where elemental stuff is stored...um....he...uses his frozen heart to do it?
Its Bluuuuuuurp animation seems slower than I remember it being...Or is that just me & I just haven't seen the originals in a while...?? I'm 99% sure it's the same can't really speed it up that i know of
I think auto-exit after the battle when you walk down wasn't necessary (& wasn't something that I recall happening much, if at all, in CT). Make 'em have to trudge back through it. JP NOTE: I actually added this cause of a nother beta tester...some people are having alot more difficulty with this chapter than others and going back can be a pain in the ass....if another people don't like it I can remove it.
The final "n" in Dalton's Dungeon is clipped. JP NOTE: That's weird...medina auxillary shows up? Ugh...anyone got a new name or against me removing the space?
In Dalton's Dungeon, right at the entrance, there's an upper area you can see, but if you walk down behind the top of the ledge, there's some transparency issues with the rail (same with the rail near the stairs). I think i fixed it....a picture might have helped a little.
There's some transparency issues with the whole edge of this place (you'll notice it if you run with Magus because of his cape). If i could tell you the number of hours fixing maguses damn cape and frogs F-n shadow
After the battle with the Jinn Bottle & the two Lashers Gil "says" an exclamation mark, but there's no colon after his name. The Zealian man NPC who enters has some boarder issues. JP NOTE: added ????:
What he tells you seems like an overly convenient but unnecessary non-clue btw. JP NOTE: many people don't check the gravestones and have no idea what to do
In the bottom (drop-down basement) area with the savepoint there's some transparency issues with the bottom & right walls (again, noticeable when you run). In the Golem's little area (when you take a wrong turn down in the first two areas...or
up in the 3rd and
left or
right in the area after the invisible wall...which is kind of weird...would it be possible to recreate the Golem room only with a different entry point depending on which area you're entering from?) JP NOTE: You didn't like the invisible wall? Are you talking about the wall you walk through? I thought that was the most clever little riddle we had. Are you asking for the golem to have seperate entrances and you enter form the door that corresponds to where you came from?
the Golem itself has some transparency issues & it's kind of odd that the Golem just disappears when you lose & the ground opens up..maybe it should still be there floating? In the maze area, during any fight the tombstone disappears (reappears after the battle though). Yea you can't have NPC's on the screen during battle

You'll see other corny hacks to get around this later in the game
In the 3rd area, with the two Lashers guarding the top doorway, there's some transparency issues with the walls (including the bottom & again more noticable while running)...
it also seems to be the case with the bases of the statues...JP NOTE: ???couldn't see anything maybe i fixed it in an above bug
Magus talking to himself seems like a necessary evil since he's alone & there's no one to tell him what the area is (maybe instead of having the Zealian NPC enter at the start, he could be in that little basement area...since that's when you're going to be lost anyways...and that's also where we could learn that it's actually the Zeal catacombs) but still is going to remind me of bad Saturday morning cartoons like the Super Friends.JP NOTE: It's hard to put NPC's down there with for same reasons as gravestones,
There's some transparency issues (this is going to sound weird) with the invisible wall if you go up or down when you walk past it when you're on either the leftmost or rightmost wall...and also, the little trinkets in front of the wall make it seem a little too obvious (seeing how you can walk through them...). JP NOTE: We made this more obvious cause of the demo feedback...
There seems like there's some transparency issues in the room past the invisible wall in regards to the statue thing in the top left corner (it's a different sort of statue that itself seems like it's jammed halfway into the wall). JP NOTE: I dont see anything wrong with this
There's transparency issues similar to the one with the invisible wall with the next doorway. In that next area when the battle starts with the two Lashers & the Jinn Bottle, the topmost Lasher's knife is obscured by the statue when it shouldn't be...
Also in that area there's some transparency issues with the top left wall. In the next area past the statue right at the entrance, you can walk through part of the bottom middle statue. Dalton only has a Mid Ether on him too!? He was always good for a Power Meal in CT! V_V
Hmmm...Dalton's Buuuurp seems as slow as the Golem Boss's Bluuurp (I assume they use the same animation)... JP NOTE: I think it's just that slow
What the eff...I beat Dalton & he's still standing while Magus slumps over onto the floor!? I feel cheated...V_V JP NOTE: You beat dalton???!! was it really hard? I feel like it should be?
In the flashback with Ozzie, Flea & Slash, Ozzie calls Magus by w/e you rename him when he should be calling him...whatever he should be calling him...>_> JPNOTE: I agree
It also seems a bit strange that his dialog boxes as the Prophet are w/e you renamed him... JP NOTE: I think it'd be weirder if we called him Prophet here....
Double TroubleIn Chronopolis, Lucca's the auto-lead and you can't rearrange the party? It would be more helpful with all this testing if I could since Lucca has the smallest sprite area...>_>
In the "Catcher" room there seems to be some transparency issues with the...it looks like it's using the ladder placement sprites...it's to the left and right of the glowy yellow stump things on the ground...or on the side of the square-like protrusions, I guess...Speaking of those wall protrusions, the topmost part of where they come out of the wall seems messed up... JP NOTE: Hmmm at first i agreed with you but then when i started to fix it it looked bad...i think cause the one on the left side looks nice? The pipes are sort of going under the wall. It's weird if it's not symmetrical.
Under Chronopolis, there's a weird boundary issue with the bottom left corner of the first room (not counting the elevator)...The guard NPC there seems to have some boundary issues...You can access the Chronopolis News Uplink directly right of the console.
Melchior doesn't have weapons!? But he has items, hooray! Wait, they're the exact same items as every other merchant has had, BOO!! What kind of lame-ass Guru is that? V_V JP NOTE: Wait till later
On the map screen (when you hit start), the number for the year seems oddly placed (way too close to the left), though I don't recall exactly how it's placed normally... JP NOTE Hm...that must be normal i agree it looks weird
Oh yeah, and the time stamp on the world map says that it's 1999AD...O_oOn the map near Choras Dome, there's some transparency issues with the top of the the little forest on the bottom left...and also the top left of the tiny forest immediately to the right of Choras Dome...Similar issues with the top of the forest immediately above the entrance to Chronopolis...No entry to the Choras Ruins Dome (no name at the entrance either, I just figured that's what it's called...though I guess it's not ruins...what was it called in the present? Museum? I forget...)?

JP NOTE: In future
In the Mall, right when you enter, you can go through the wall to the left a little bit at the bottom. In this future they still use GP in the future...? I guess they didn't mention it in EVERY timeline in CT and the future in CT was also quite a bit different, but w/e...
Wanted: Somebody to go back in time
with me. This is not a joke. P.O. Box 322
Oakview, CA 93022. You'll get paid after
we get back. Must bring your own
weapons. Safety not guaranteed. I have
only done this once before.
1) Is there a Oakview, California in Chrono World, now?

2) Who's PO Box is that really? 3) If it's made up, are we sure it's not possible that it could be someone's? We wouldn't want to upset someone by putting their addy in this and have them get random weird mail from crazies who pick up the CE patch, yeah?
Hey, it's me JP! This is one of the
many places I created. I'm relaxing! It
took so long make the game I thought
I'd come in here and enjoy it with
you! Take your time talk to
everyone, have fun! I'm not the only
one, all of us are here try to find us
all!
There should be a comma after "me"...there should be a "to" after "long"...there should be a comma after "time"...there should probably be an "and" after "everyone," (it can also replace that comma)...and there should either be a sentence break (sounds best to me) or a comma after "here". Hey there! You've come to none
other than THE MAN Johnny's
automotive store!
There should probably be a comma after "THE MAN".
Seems like there's some transparency issues with Johnny's counter when he moves to the left when you first talk to him (just barely noticeable on the bottom of his tires)...
There's some transparency issues with the top right corner of the wall directly to the left of JP. Directly right of JP it seems like you can go into the wall a little bit.In the room of the Mall, there's some transparency issues with the heap of junk on the right and also the leftmost part of the middle table. Also, touching the guard to get him to talk is kind of annoying (I just ran into him once and it triggered his dialog box to repeat itself a couple times one right after another), but I guess there's really no other reason to go in that room so I won't have to bother with him much in the future...?
Also, I only just sort of noticed, but does none of the new items have descriptions? I know a lot of weapons & stuff don't normally (outside of CTDS), but I figured the MoldyBread & special items would...unless I just didn't check the other stuff (of which I can only recall the junk Crono's mom gives him to deliver)...
When you enter Choras Dome, if you go directly left or right, there's some transparency issues with the slanted part of the wall. I assume I just can't access the rest of the Dome and it's not completely populated by one old man in one small room, right (is that a door behind him? I can't tell what it is, really)? >_>
In the underground area of Choras' Station There's some transparency issues with one part of the bottom wall that's diagonally down-left of the rope ladder. Speaking of which, it seems like they could have perfected some GD teleportation technology by now what with Belthasar's knowledge of Zealian technology & Lucca's Telepod technology...>_>
Geeze, there's a lot of stuff about the map of the island with the Central Regime (uh, I guess that's Comet Island?), idk where to start...
Directly to the right of the Station, there's an oddly cut bit of beach...There's one stray tree above the Station that looks like it's on top of a square of mountain or something...the top of the forest to the right of the Station you can walk through...There's a bit of messed up weirdness with the cave entrance...You can walk through the top part of the forest to the right of the Coliseum and the top of the forest to the left of the Residence next to the Coliseum...There's some boundary issues with the top parts of those little structures near Central Regime as well as transparency issues with their inner sides...
The tippy tops of Central Regime looks cut off...Is my head supposed to disappear into the entrance of Central Regime? JP NOTE: It feels more natural than the alternatives
The right half of Central Regime seems a bit off as well (most noticeable when you're on ZSNES's menu screen). JP NOTE: what's wrong with it
In the Residence next to the Coliseum there's some transparency issues with the two piles of junk (it's the same sprites used in the Mall, so it might be a problem with that, I guess?)...
Also, the robot in there wants help scraping grease from an oven...THAT DOESN'T EXIST!! O_o
What's with the odd coloration of the stairs in Central Regime? It should probably be one or the other...or at least some kind of repeating pattern...There's some boundary issues with the two guy NPCs talking to one another on the first upper area (or, wait, it's the same distance from every NPC in there, even the girl when she stops moving, so is that just the regular spacing and I'm just forgetting or are they all messed up?)... JP NOTE: I hope so....hahah I've been wondering what all these bugs you've been reporting are
The light cast by the fire/torch things near the entrance guard NPCs is stretches further on the inner sides than either other. There's some transparency issues with the bottom of the second railings (it was sort of difficult to find and I think only with the inner two, but I even managed to make the girl NPC to run into it by standing in her path, which made it more obvious...and, yeah, you can make her get pretty damn retarded by standing in front of her path (try it where she stops in the bottom right...I got her running into the stair's railing for a good 5 minutes...which I of course had to speed up with fast forward)...Ah, good times messing with the minds of NPCs...>_> I Think i fixed what your talking about?
In the left door of Central Regime there's transparency issues with both wall torches' shadows as well as the right slanted part of the bottom wall. Once you keep going & enter the area with the axes up top (which seem to be standing on end with no help at all) & the old man NPC,
it seems like you appear inside the room a little more than you should and the entrance itself seems oddly placed compared to the prior room.
There's some transparency issues with the right shield (of the four) that you can barely notice with Lucca's head. The girl/maid NPC seems to be able to go further behind the boxes than you can (this is when you stand in her path)...In fact, when she did, I could see some transparency issues with the right bunch of boxes around the middle-left...
Many ceremonial items from history are
in this building. Old shields, swords, and trinkets...reminders of a brutal time
we've left behind.
Eh, how cliche
I think "reminders" should be capitolized...
and there needs to be some form of punctuation (either a period or an ellipsis I would imagine) after cliche (and also a é on cliché as well if that can even be done)...Ooooooh, NPC triplets in the Coliseum!

It's more of a classic RPG tradition for multiple guards to say the exact same thing though.
In the right part of the Coliseum near the maid NPC who tells you your BP amount, the slanted part of the wall seems like you can walk into more than you should (compare to the same on the left). Transparency issues with Toma LII's head.
Some transparency issues with the doorway into the fighting area of the Coliseum. Weird boarder issues with the stairs once you do actually enter the fighting area. No way to change my leading party member so I can only fight singly with Lucca!
I fought a Juggler in the Coliseum and the menu was covering it so much I couldn't see the damage I did w/o moving it to the bottom...Wow, I totally was able to afford more to buy at the Coliseum thanks to those helmets from Speekio...!

Don't Play Text
Guess when that comes up.
Okay, guess I'll stop there for now...
EDIT: As a reminder to myself for when I pick this up next, I think I forgot to go into the other doors in Central Regime.