Chapter 16: Stop the Porre Lab!The NuMote may be the best thing
ever. I loved Marle's interaction with Belthasar given events in the previous chapter too.
1. I could swear that Melchior's inventory suddenly shrunk at the beginning of this chapter, but maybe it's on purpose?
2. A comma after "Marle" may be suitable.
3. Should be "the worst part" unless it's intended as a pun.
4. Tile priority issue. JP NOTE: That's on purpose

Guess it wasn't as clever as I thought....


5. IIRC, this is in Choras 605AD. JP NOTE: Bug'd for zeality

6. Final lines need to be given to the Mystic Knights in the Masamune-restored Middle Ages. JP NOTE: bug'd for zeality, though Vehek is probably right, i think they are supposed to have gone to the bend of time off screen

7. Might be difficult to see in this image, but the tree in foreground, which Lucca is standing under in the image, could use some touching up on the right-hand side (it looks kind of incomplete). This is the main Mystic Den in 605AD.
8. In this section of the Porre Lab there's a tile solidity issue with the wall it seems.
9. More fun with tile solidity.
10. This tile solidity issue can actually get the player stuck in the wall if he or she tries hard enough.
11. Ouch! Check the status screen while standing between the piano spikes and you've got a potential showstopper -- the spikes will reset when the field screen is restored. This is a serious risk because the player is bound to try and equip the brand new helmet lying in the chest next to the piano. JP NOTE: I bug'd this for a better solution later, but for now i disabled the menu

12. These lightning bolts tend to get discombobulated like so. I'm not sure whether it's a function of the length of time the animation plays or if it happens when the player tries to run against the barrier.
13. Discombobulated or not, the electric barrier seems to be in Luccia's room as well. This is not a safe place to raise kids. JP NOTE: .....hm...annoying I really can't seem to be able to fix this...

14. This mutant's palette maintains the effect of Magus' "Double Tap" tech after the tech is finished. The palette is restored once the creature is struck by another attack. I *think* this is the only mutant this happens to, but I could be wrong. JP NOTE: ....


15. The non-solid tiles for the horizontal doorways tend to be placed a bit higher than they need to be throughout the Porre Lab.
16. This happens when Layer 3 spell effects are applied to the stairway tiles. If you figure this one out I'm interested in a solution, because I've encountered it while pitching in with justin3009's Schala project. JP NOTE: Crono 99, fixed this once...but iit wasn't for such a popular pallette .....



17. Not too big a deal, but I noticed that access to the menu screen seems to be turned off in the smaller rooms after the countdown begins. It's not disabled in the main part? It should be, the way the timer thing works is I store the "second" counter when the countdown starts..if they were able to go to the menu they could just go to the menu and make sure they are in the menu when that second goes by.

18. WAT DID YOU SAY?
Oh, I just have to ask -- that guy who was "brought in to beta test" Leene Square, IT GOOD RITE? You know, the guy who looks like Taban?
Also, I may have just missed this, but does Cakulha have an appropriate reaction to the news that Coyopa was just turned into a giant mutant and slaughtered? I'm probably just unfamiliar with Cakulha's location in Chronopolis.