Aha, so I wasn't going crazy after all.
Chapter 4: Murmurs of RedStoryline-wise, this is my fave chapter yet. As I said in the "decisions, decisions" thread, we beta testers need to make sure each of the options here is covered. It's great how each option is morally ambiguous! I tried out all three, but I'm playing the game through after siding with the Mystics. I just couldn't stand beating up those poor, lovable, harmless, and misunderstood Blue Imps. However, Frog clearly felt pangs of guilt while looking upon the dead Porrean soldiers, and quite frankly, so did I. This is the epitome of player choice. I, FW, killed those Porreans, and no matter what I made Frog choose, someone was going to die. War is hell, damn it.
Oh! Before I forget, the unexpected hero of this chapter was definitely Samuel. What a great little touch in the Mystic cave!! We live in an era in which players are rewarded for running over civilians in PS2 games, and here, in CE, we have an example of the rewards of good samaritanship. Damn straight, that Rage Band Samuel knocked out of the Mystics saved my sorry ass during the Kasmir fight.
Bugtest wise, we've got some interesting ones here.
1. Didn't you? Didn't you! Which one should it be? Just a grammar check. Either one is acceptable IMO, merely changing the NPC's intonation in the reader's mind. I think ! works find Zeality can comment

2. Dorino Field intro fight still replays if you leave and then re-enter before finding Frog. Players will be strongly tempted to make use of a Shelter after fighting those devils, only to return and think, "Oh no, not again!"
3. Psst...you're talking about me! I'm not even sure how much control you have over this at this point, but it would have been a nice touch to have King and Queen Guardia react to Glenn specifically. Added place holders and bug for zeality. In our defense there are reactions for marle in thi chapter....and magus for future chapters but yea guardias line is pretty stupid.

4. Battle solidity issue in Dorino Field. Probably negligible, seeing as you have to let the devilmen wander around a bit. JP NOTE: These are a pain in the ass but sometimes fixable so please report

5.
Discombobulated Hench. This Hench managed to miss Frog during a tackle and go right off screen, at which point the Hench came back on screen from the opposite direction and graphically glitched. The glitch lasted as long as I was in the Mystic tunnel. JP NOTE: .......

6. Tile overlap issue in Kasmir's cave.
7.After the party defeats Kasmir in the Mystic tunnel, Lucca says: "Huh, What happened?" I think she said "What" with a capital "W" instead of the lower-case "w" the sentence would normally merit.8.Showstopper, boys! Mystic Den tile solidity kills the heroic frog. Truly the most effective snare Kasmir has ever invented.
9. Alfador is the power behind Porre! (Sound gets wonky while fighting the Porrean troops if you side with the Mystics). Also, you guys are really going to (insert text) eventually right? This is if the player sides with the Mystics. I think it might be Luther who has the (insert text) but I'm not sure -- it's a Knight sprite who's speaking in any case. JP NOTE: Bug for zeality with dialogue....apparantly if the "map music" is battle 1, you need to set "use map music" in the battle command
10. The battle between the Vanguard/Guardians and the Mystics has lots of graphical irregularities that could be ironed out if you want to polish it further. This is if you choose Porre's side. Ogres are running around in trees and stuff. JP NOTE: I think the stuff coming out of trees is on purpose? Screen shots?
11.The forest dies with Porre. I didn't notice this incomplete tileset issue during the actual battle in the
Mystic Den, but it's here now. I made the choice to help the Mystics. JP NOTE: I cleaned it up a little but damn i hate the forest tile set....and the cave one too
