Well about frickin' time~.
I switched over to the 'Final' patch and am going from chapter 16 onwards (via debug room) in a freshly-patched rom.

Frog's sword is completely black here.
"Kasmirs" should be "Kasmir's". JP NOTE: unless there's more than one kas...ah forget it.....

Not sure if this is at all a big deal. JP NOTE: Was this from chapter 16? In a normal game kasmirs for dissapears after bringing the masamune back.

Needs a period.

Uh
When you enter the Gato section of the fair after the Fall of Guardia, there's a Black Tyrano head that says "Temporarily disabled". Also, it plays the fair theme, despite the fair using the theme from 2300 AD. When you leave the Gato section, the happy fair music continues instead of the Ruined World theme. It's my test area i'll fix it before release

'Energy' shouldn't be capitalized. Also, there should be a space or line break separating the sentences.
Should be a comma between "worry" and "I'll", maybe.

(Porre Lab)
After defeating the two guards here, Robo ran off and repositioned himself at the top of the screen when I moved. JP NOTE: fix'd in private build

You're able to walk on the grandfather clock here.
Coyopa?'s colours became brighter as I attacked it. I think I started with a tech that caused a lighting effect (e.g. Luminaire), which may have caused it. Every subsequent attack causes it to grow slightly brighter. JP NOTE: yea, turns out that enemy and tileset don't go well together.....in fact that tile set and battles period don't go well together. Just pretend...it has something to do with chemicals in the lab..

Minor graphical nitpick.
If I remember correctly, I screened this because there was a part where the screen faded back in and Robo and Magus walked 'out of' Crono as normal during an event, but this was after Belthasar had finished talking about something (there was something he was showing/flashing back to and then it faded back to Chronopolis, where the walking thing then occured). So it looked odd in the middle of a conversation.

I noticed that after Ayla was made available, she wouldn't appear in Chronopolis, although I could still switch her in and out of the party using the menu. JP NOTE: that's kind of strange....um..did you actually get Ayla through the game, or did you get her through the debug room?

Magus managed to get stuck there after a battle. Moving down and to the right a little caused him to catch up. JP ONTE: Fix'd in private build

Closed bracket needed, although I'm guessing it's due to character limitation. JP NOTE: nah....just a JPs copy paste ability limitation