Author Topic: Chrono Trigger: Crimson Echoes Enters Beta Testing  (Read 11548 times)

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #15 on: February 15, 2009, 08:47:20 am »
We had beta testers scoped out for a long time, now. They're either proficient ROM hackers, people whose opinions we value on the dialogue, story, flow of the game, etc. or both.

Jutty

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #16 on: February 15, 2009, 11:37:21 am »
We had beta testers scoped out for a long time, now. They're either proficient ROM hackers, people whose opinions we value on the dialogue, story, flow of the game, etc. or both.

So I'll be checking my PM box often xD.

teaflower

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #17 on: February 15, 2009, 11:47:00 am »
Ohh... I wanted to test it. I could say stuff about the story and dialogue and make sure there's, like, no grammatical errors... but... oh, well.

I'd love to see more pictures.

Yourgingerestfan

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #18 on: February 15, 2009, 12:35:33 pm »
Congratulations to the Beta testers and the Crimson Echoes Team :)

Your dream is nearly complete and i think i speak for everyone when i say "we cant wait to play"


Boo the Gentleman Caller

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #19 on: February 15, 2009, 04:10:52 pm »
Hahaha... you guys realize that Beta Testing isn't that much fun, right?  You have to do all kinds of exploration and keep a really detailed log.  It takes the fun out of the game, in my opinion.  That's why I opted out of testing out Chrono Trigger+...  It's just a lot of work - a lot of necessary work, no doubt - that I personally don't want to do.  In the case of video games... I'd just rather enjoy the bug/glitch free final version.

Good luck to you guys!  I can't wait to play this game!  The screenies look awesome (especially the Ice-Age overworld map - which sports a new bridge sprite, I see).

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #20 on: February 15, 2009, 04:24:19 pm »
Boo's right. To beta test, you need to talk to every NPC, try to do things you aren't supposed to, and note absolutely everything you find wrong while also making suggestions for improvements. It's bad just to fast-forward in ZSNES or blow through the game without speaking to NPCs.

KebreI

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #21 on: February 15, 2009, 04:30:50 pm »
Are you guys testing both ZSNES and snes9x, or just one?

Ramsus

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #22 on: February 15, 2009, 04:38:04 pm »
I'm definitely testing Snes9x if I have time to actually beta test, but only to see if there are any problems. If some show-stopping bug does come up in Snes9x, it's not getting fixed.

teaflower

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #23 on: February 15, 2009, 04:52:37 pm »
Looking at that description of beta testing, it sounds less fun than rereading something you threw together in November when school just didn't matter. Sounds time consuming and not for those weak of heart, mind, eyes, or computer. Considering my brain hurts and I have been known to obsess over all these little things, my ROM computer is slow as all hell, and I have the attention span of a gnat, I don't think I can do this.

Oh, well. Still can't wait for the real thing!

idioticidioms

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #24 on: February 15, 2009, 05:15:56 pm »
I guess I'll just sign up to beta test the next thing that needs testing, then. Too bad I missed out on this one. I know you weren't speaking to just me, but I, for one, DO know what beta testing portends for it's testers and enjoy the work even though it is monotonous, because I would rather have a game without mistakes as an end result than to have something like the retranslation or the actual releases of Chrono Trigger and Final Fantasy VI into America with mistakes in them. both of them are well-loved by me and both of them have mistakes that weren't caught before being released, and they were done by professionals. Though, they had less mistakes left in than the retranslation which you also had beta tested by people who 'you value the opinion of.'

I look forward to being of assistance as a beta tester in any future projects you might have, if you'll have me. if you won't I'll probably bitch to myself about it for a couple hours and then get over it, lol. I just want to help out with stuff that I CAN do, because I can't do any of the programming stuff you guys can. I'll still play this in open beta and compile a list of things I find, if you have an open beta before releasing it completely, but I understand if it's too late to get in on it at this point.

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #25 on: February 15, 2009, 05:46:16 pm »
There will be a time before release when the ROM is basically done and a few people will need to play through exhaustively to make sure none of the rooms randomly corrupted.

If, during that period (which is probably going to be April) you have the ability to play the entire game through in several hours over maximum 2-3 days, then maybe it's possible.

chuman

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #26 on: February 15, 2009, 06:12:02 pm »
I just registered to wish my congratulations for the team.  I've been following the progress of your work for quite sometime on here and in the Romhacking.net community.  Just a quick question; do you plan on making this playable on a real SNES?  I've been itching to run through Crimson Echoes on my Game Doctor

ZeaLitY

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #27 on: February 15, 2009, 06:15:39 pm »
We're going to have some custom music inserted (like stuff from Radical Dreamers and Front Mission), and if Prophet's Guile is any indication, the real SNES absolutely hates it. Someone who tried it out found that all the inserted songs sounded glitched and horrible. The SNES is also prone, I think, to the same issues that older emulators and SNES9x run into with expanded CT ROMs; they all inevitably lead to a black screen at some point. The CT Retranslation hits this at the Blackbird; Prophet's Guile hits it on your way to the Ocean Palace.

Vehek

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #28 on: February 15, 2009, 07:58:12 pm »
Well, almost all the inserted songs. The three I did still sounded fine. JCE3000GT's Epitaph import and Kajar music were also fine.
« Last Edit: February 15, 2009, 08:03:54 pm by Vehek »

V_Translanka

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Re: Chrono Trigger: Crimson Echoes Enters Beta Testing
« Reply #29 on: February 15, 2009, 11:39:25 pm »
Ah, I'll be missing out on new music...that kind of sucks...V_V