Author Topic: Chrono Trigger Layer Issues  (Read 2109 times)

HydroChronic

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Chrono Trigger Layer Issues
« on: February 05, 2009, 12:29:47 pm »
Hey Guys,

I've started building an additional dungeon in Chrono Trigger as a stepping stone towards a Total Conversion.  I've created my couple of rooms in map C9, since it was unused and built my rooms.  Most of the tiles work perfectly, but some of the tiles end up going over the PC when they shouldn't.  I've tried playing with the Tile Properties, but they don't seem to have any effect.  Most of the offending tiles are "decorative sprites", like the suits of armor, the little jugs, and the Wine Kegs. I'll post my SMC rom if that would help.

Thanks

J

HydroChronic

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Re: Chrono Trigger Layer Issues
« Reply #1 on: February 05, 2009, 01:35:48 pm »
Figured it out guys.  I was assigning the Tile Properties to the wrong tiles.  The Tile Properties needed to be applied to the tiles that the PC is standing on, not the tiles that I actually want covered.