Author Topic: Chrono Cross Backgrounds  (Read 29221 times)

Yourgingerestfan

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Re: Chrono Cross Backgrounds
« Reply #60 on: February 05, 2009, 08:52:37 am »
Perhaps Harle was not created until after the orphanage scene ?

utunnels

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Re: Chrono Cross Backgrounds
« Reply #61 on: February 05, 2009, 09:02:05 am »
No, Harle was with Lynx you know...

satchel_dawg

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Re: Chrono Cross Backgrounds
« Reply #62 on: February 05, 2009, 11:00:18 am »
wow that's impressive. those would be great for a high quality sprite based game.

Yourgingerestfan

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Re: Chrono Cross Backgrounds
« Reply #63 on: February 05, 2009, 11:27:20 am »
wow that's impressive. those would be great for a high quality sprite based game.

*giggles* I totally forgot xD

Magus22

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Re: Chrono Cross Backgrounds
« Reply #64 on: February 05, 2009, 01:19:41 pm »
utunnels, simply amazing work and thank you for sharing these!

The backgrounds are greater than some of the earliest PS2 games IMO, regardless as to the method Square created them. Even if a remake to CC was ever released, it would be breathtaking. Just think of an official remake in HD - and at the same time keeping gameplay, mechanics, and such the exact same.

FouCapitan

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Re: Chrono Cross Backgrounds
« Reply #65 on: February 05, 2009, 02:40:38 pm »
utunnels, simply amazing work and thank you for sharing these!

The backgrounds are greater than some of the earliest PS2 games IMO, regardless as to the method Square created them. Even if a remake to CC was ever released, it would be breathtaking. Just think of an official remake in HD - and at the same time keeping gameplay, mechanics, and such the exact same.
On that subject, was there ever an HD rom created?  I remember seeing some screenshots where the character resolution was tons higher than the PS1.

BROJ

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Re: Chrono Cross Backgrounds
« Reply #66 on: February 05, 2009, 05:39:30 pm »
utunnels, simply amazing work and thank you for sharing these!

The backgrounds are greater than some of the earliest PS2 games IMO, regardless as to the method Square created them. Even if a remake to CC was ever released, it would be breathtaking. Just think of an official remake in HD - and at the same time keeping gameplay, mechanics, and such the exact same.
On that subject, was there ever an HD rom created?  I remember seeing some screenshots where the character resolution was tons higher than the PS1.
Those are likely screens of an emulator using a OpenGL(or similar library) plugin to boost the game's native resolution.

utunnels

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Re: Chrono Cross Backgrounds
« Reply #67 on: February 09, 2009, 01:18:59 am »
Just to keep a reminder here.

S.S. Invincible Special Deck SCENE - Fargo reminisces
S.S. Invincible Deck (With Ghost Ship)
S.S. Zelbess Special Deck (SCENE - Nikki tells Kid about the Magical Dreamers)
Fort Dragonia Dragon Tear Chamber with Broken Statues (SCENE - Karsh, ZOAH, and Marcy find General Viper)
Viper Manor - Fargo's Cell
Ending - The planet's background
Chronopolis Frozen Flame chamber from another viewport
Terra Tower final form
« Last Edit: February 09, 2009, 04:43:55 am by utunnels »

utunnels

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Re: Chrono Cross Backgrounds
« Reply #68 on: February 09, 2009, 02:19:59 am »
Hmm, the ghost ship looks exactly like the theater ship.


[attachment deleted by admin]

FaustWolf

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Re: Chrono Cross Backgrounds
« Reply #69 on: February 09, 2009, 02:39:55 am »
That's extremely interesting. So there's some connection between the "Magical Dreamers" ship and the ghost ship in terms of origin.

utunnels

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Re: Chrono Cross Backgrounds
« Reply #70 on: February 09, 2009, 02:44:13 am »
I think another world's theater ship is at Termina dock, right?
Maybe the modeler was lazy, so he used  the theater ship's model.

ZeaLitY

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Re: Chrono Cross Backgrounds
« Reply #71 on: February 09, 2009, 04:33:34 am »
In case you haven't marked it already, in Chronopolis, there is a different perspective sometimes of the Frozen Flame room. Its' in the bad ending, I think, or seen when Harle rises to join the Dragon God.

utunnels

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Re: Chrono Cross Backgrounds
« Reply #72 on: February 09, 2009, 04:48:17 am »
Yeah, I noticed that.
The room jump cheat really helped a lot.

http://boxstr.com/files/4804904_hbpia/ccbg_supplement090209.zip

utunnels

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Re: Chrono Cross Backgrounds
« Reply #73 on: February 16, 2009, 03:21:05 am »
It seems the NA release removed the "Slash" logo on S.S. Zelbess, since Nikki is not named as "Slash" in NA release.
Or it can only be seen in certain situation?

Dark Serge

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Re: Chrono Cross Backgrounds
« Reply #74 on: February 18, 2009, 09:10:44 pm »
First off, thanks for all your hard work. I've been wanting these forever. Even with low quality sprites, a Chrono Cross remake has now become possible.

Anyway, if you're looking to do some more:

- Chronopolis rooms
- Terra Tower Rooms
- Home World Map
- Dead Sea Rooms

Also, I can't download any of your files. It says 00 MB and some weird data. And when I try to click Download Now it takes me to some registration field.

But good job, this is a dream come true for me.