Author Topic: Chrono Cross Backgrounds  (Read 21425 times)

utunnels

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Re: Chrono Cross Backgrounds
« Reply #75 on: February 19, 2009, 03:23:50 am »
Anyway, if you're looking to do some more:

- Chronopolis rooms
- Terra Tower Rooms
- Home World Map
- Dead Sea Rooms
Yeah, they are already in the package...

Also, I can't download any of your files. It says 00 MB and some weird data. And when I try to click Download Now it takes me to some registration field.

Can you suggest a better file host site?
« Last Edit: February 19, 2009, 03:25:54 am by utunnels »

Dark Serge

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Re: Chrono Cross Backgrounds
« Reply #76 on: February 19, 2009, 08:51:31 am »
Well I don't know how big the file is but maybe you can try those popular sites like Megaupload.com or Rapidshare.de.

utunnels

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Re: Chrono Cross Backgrounds
« Reply #77 on: February 19, 2009, 09:40:05 am »
The package is about 70mb.

It seems rapidshare has a download limit.
I'm trying megaupload, it seems much faster than other sites.



OK, you can try this link.
http://www.megaupload.com/?d=444V01MH
« Last Edit: February 19, 2009, 09:41:58 am by utunnels »

Dark Serge

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Re: Chrono Cross Backgrounds
« Reply #78 on: February 19, 2009, 10:10:45 am »
The package is about 70mb.

It seems rapidshare has a download limit.
I'm trying megaupload, it seems much faster than other sites.



OK, you can try this link.
http://www.megaupload.com/?d=444V01MH

Oh, man. That is amazing. I spent a while in awe looking at all the backgrounds. Almost every single one of them is a masterful piece of art. Especially looking at the Temporal Vortex backgrounds opened my mouth wide.

There is one I missed though, that I was hoping to see. The first time you go to Viper Manor in the game, to break in. At that time it's a night scene with Viper Manor. I think those weren't included. The balcony as well, where Kid falls off. It looked better at night. Maybe you can still rip the Viper Manor areas from the first night scene.

Apart from that, absolutely incredible. Is this all the backgrounds in the game? I couldn't think of a missing one.

utunnels

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Re: Chrono Cross Backgrounds
« Reply #79 on: February 19, 2009, 10:32:36 am »
No, not all of them. You are right, some scenes have their night version.
For example, this one. The 2 soldiers are 2D pictures, maybe there are already too many models in that room.


Chrono'99

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Re: Chrono Cross Backgrounds
« Reply #80 on: February 19, 2009, 10:39:23 am »
Wow, so they "cheated" and used 2D sprites instead of 3D models for these two soldiers? That's amusing :)

utunnels

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Re: Chrono Cross Backgrounds
« Reply #81 on: February 19, 2009, 10:43:56 am »
Yeah, if you check other pictures, you will notice same tricks.

ZeaLitY

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Re: Chrono Cross Backgrounds
« Reply #82 on: February 19, 2009, 10:48:38 am »
I think you're able to go up there before speaking to Viper, and the sprites aren't there in that case. Not sure if they're in the pack yet, but there's another view of that at night when Serge and Kid fall over the balcony, and then the cliffs area might also be different at night at the end of that scen.e

utunnels

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Re: Chrono Cross Backgrounds
« Reply #83 on: February 19, 2009, 11:03:55 am »
Yeah, you are right.
The 2 fake NPCs are stupid...

utunnels

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Re: Chrono Cross Backgrounds
« Reply #84 on: February 19, 2009, 11:08:50 am »
I think you're able to go up there before speaking to Viper, and the sprites aren't there in that case. Not sure if they're in the pack yet, but there's another view of that at night when Serge and Kid fall over the balcony, and then the cliffs area might also be different at night at the end of that scen.e

Ah, yes, I completely forgot that...

But the cliffs are the same, only with different ambiance.
« Last Edit: February 19, 2009, 11:11:15 am by utunnels »

Dark Serge

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Re: Chrono Cross Backgrounds
« Reply #85 on: February 19, 2009, 11:50:05 am »
That's awesome man. Can you do the night version of Viper Manor front yard too? You know, the map with the well in it.

utunnels

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Re: Chrono Cross Backgrounds
« Reply #86 on: February 20, 2009, 12:05:41 am »
I think it uses same background as the daylight version. The game only gives it a different light ambiance.

Dark Serge

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Re: Chrono Cross Backgrounds
« Reply #87 on: February 20, 2009, 06:30:27 am »
Oh, that's too bad :P

utunnels

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Re: Chrono Cross Backgrounds
« Reply #88 on: March 02, 2009, 08:32:17 am »
The world map looks different in the demo version.

ZeaLitY

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Re: Chrono Cross Backgrounds
« Reply #89 on: March 08, 2009, 05:06:23 am »
I'm slowly adding the background art to the encyclopedia. So far, I've noticed that there is no Home Arni - Leena's House, or Home Arni - Dock. Is this because the maps are the same in Another and Home world? (Just being thorough, hehe.)

Edit: I'll just keep a list. I know some of these may be duplicates; I'm just throwing them out in case they were missed. Here goes:

  • Home Arni - Leena's House
  • Home Arni - Dock
  • Another Cape Howl Background (Daytime)
  • Another Cape Howl Foreground (Daytime)
  • Another Cape Howl Cave (Sunset)
  • Home Cape Howl (also, Cave, Background, Foreground)
  • Another Divine Dragon Falls
« Last Edit: March 08, 2009, 05:24:54 am by ZeaLitY »