Author Topic: CHRONO CROSS ELEMENTS INVESTIGATION THREAD  (Read 4309 times)

FaustWolf

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CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« on: January 14, 2009, 01:41:55 am »
In lieu of having just one "file exploration thread" for Chrono Cross, I think it's best to have separate threads for separate topics. This will be used for investigation into the Element format. The location of all graphical elements for the Elements (ha, punny) are as described here:
http://www.chronocompendium.com/Term/MISC_%3D_3979-5597_Misc_%28Elements_and_Techs%29.html

Vehek also made some findings for non-graphical aspects:
Quote
I've been looking at battlescript lately. During this, I may have found data related to Elements.
Using Cyberman's datalist, file_2669 (and maybe file_43; they're identical) contains this data. I think each Element is 0x2C bytes.

Information so far on this data:
0x04: Targeting
0x05: Element color?
0x10 of each Element's data: appears to be visual effect.

Vehek, let me know if I've left out any findings -- I'm just now going back through the CC File Exploration thread and reviewing everything.

Further Element investigation will be carried out in this thread.

Vehek

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #1 on: February 13, 2009, 11:09:35 pm »
I deleted my previous post.
Stuff on the data I found.

0x0: Element type? (4-bytes)
0x4: Targeting (1-byte)
0x5: Color (1-byte)
0x7: ????
0x8: Attack strength(?) (2-bytes)
0xC: (16-bit)
0xA: Healing strengh? (2-bytes)
0xE: Changed what total field effect (Color)field made (Works the same as element color?) (2-bytes)
0x13: Modifies a stat temporarily (as in Nimble/Numble, etc.) (1-byte)
0x14: ??? (1-byte)
0x17: Was used during TurnColor (1-byte)
0x18: (32-bit)
0x1C: Element Turn(Color) does? (Doesn't work same as element color?) (4-bytes)

The rest of this Element data isn't called all the time.

0xDDD0C in memory contains the pointer to the Element table when in battle.
« Last Edit: February 13, 2009, 11:46:28 pm by Vehek »

utunnels

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #2 on: July 29, 2016, 11:23:27 pm »
https://www.chronocompendium.com/wiki/index.php/Chrono_Cross_Misc._and_Nameless_Techs

It seems elements do not all follow the egfx-drp-eins order.

Code: [Select]
4014.egfx Y 158872 Y 158810
4015.elt.drp Y 158907 Y 158845
4016.eins Y 158934 Y 158872
4017.egfx Y 158938 Y 158876

For instance, 4014 is AKAO (minst), 4015-4017 are Salamander's animations (one animation per file, 4015 is used when the salamander digs its way out of the earth, 4016 is its idle pose, and 4017 is its attack animation)

I guess that is because salamander's animations are too big to be put into one drp file and there are already too many rock and magma effects.



Missing:

4026.black_tech_-_rocket_fist.egfx
4027.black_tech_-_rocket_fist.elt.drp
4028.black_tech_-_rocket_fist.eins


Edit*

https://www.chronocompendium.com/Term/Black_Techs_(CCFS).html
https://www.chronocompendium.com/Term/Black_Elements_(CCFS).html

These two pages are identical.
« Last Edit: July 30, 2016, 11:10:26 am by utunnels »

ZeaLitY

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #3 on: August 02, 2016, 08:25:14 pm »
Looks like they were that way on Triple Tech as well. I wonder if Faust maybe has a good list predating TT?

utunnels

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #4 on: August 22, 2016, 09:09:00 pm »
I deleted my previous post.
Stuff on the data I found.

0x0: Element type? (4-bytes)
0x4: Targeting (1-byte)
0x5: Color (1-byte)
0x7: ????
0x8: Attack strength(?) (2-bytes)
0xC: (16-bit)
0xA: Healing strengh? (2-bytes)
0xE: Changed what total field effect (Color)field made (Works the same as element color?) (2-bytes)
0x13: Modifies a stat temporarily (as in Nimble/Numble, etc.) (1-byte)
0x14: ??? (1-byte)
0x17: Was used during TurnColor (1-byte)
0x18: (32-bit)
0x1C: Element Turn(Color) does? (Doesn't work same as element color?) (4-bytes)

The rest of this Element data isn't called all the time.

0xDDD0C in memory contains the pointer to the Element table when in battle.


Does something still have the element data link?

Vehek

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #5 on: August 22, 2016, 10:57:07 pm »
Do you mean the wiki page, or do you need one of those spreadsheet data dumps?

utunnels

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #6 on: August 22, 2016, 11:08:53 pm »
Either could help.
I can't find the wiki page(if there's one).



Edit*

I added a file list at the end of this page to make it easier to find things. It is based on alfador's list but with my update to some of the nameless files and some corrections.

https://www.chronocompendium.com/wiki/index.php/3972-5597

Edit*2

Again, if the file is junk.txt on disc 1, check its disc 2 equivalent. All file names are using yazoor's numbering system.
« Last Edit: August 22, 2016, 11:37:21 pm by utunnels »

Vehek

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #7 on: August 23, 2016, 12:13:56 am »
https://www.chronocompendium.com/Term/2541.html
Not too long ago, I linked it in the Modification thread over in news, since you and alfador were talking about the file number systems and the bracketed text in the wiki page was an misunderstanding caused by alfador applying Terminus/yazoo numbering instead of absolute file numbers.

utunnels

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #8 on: August 23, 2016, 12:23:57 am »
Thank you.
Yeah, the file numbers are confusing.



Aha, something finally makes sense to me.

I found multiple element effect files contained hi-ho tank textures(probably they wanted to use the explosion effect). Two of them have a PolisPolice's death animation. But when I checked the element data, one was behind megaton fist, another was behind hi-ho tank's evacuate animation. So the later must be hi-ho tank's explode effect.



In one of the nameless cpt, there's a file looks like this:


(^^;


Edit*

The (^^; is bomber seeking its target.
« Last Edit: August 24, 2016, 04:04:17 am by utunnels »

utunnels

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #9 on: August 24, 2016, 06:22:52 am »
Updated


I eliminated all nameless elements, so at least we know their users, if not their functions.
https://www.chronocompendium.com/wiki/index.php/3972-5597


Small changes:
https://www.chronocompendium.com/wiki/index.php/2541


Element list with names for quick reference. Not sure which page they belong to.

Code: [Select]
index: effect file - name or function
000: ????- dummy
001: 4065 - AquaBeam
002: 4068 - AquaBall
003: 4071 - Deluge
004: 4074 - IceLance
005: 4077 - IceBlast
006: 4080 - Iceberg
007: 4083 - Fireball
008: 4095 - FirePillar
009: 4089 - Inferno
010: 4086 - MagmaBomb
011: 4098 - MagmaBurst
012: 4092 - Volcano
013: 4104 - Bushwhacker
014: 4254 - Bushbasher
015: 4188 - Carnivore
016: 4107 - AeroSaucer
017: 4299 - AeroBlaster
018: 4152 - Tornado
019: 4101 - Uplift
020: 4410 - Upheaval
021: 4038 - Earthquake
022: 4191 - ElectroJolt
023: 4194 - ElectroBolt
024: 4227 - ThundaStorm
025: 4110 - PhotonRay
026: 4113 - PhotonBeam
027: 4119 - HolyLight
028: 4116 - Meteorite
029: 4161 - MeteorShower
030: 4632 - UltraNova
031: 3987 - GravityBlow
032: 4128 - Gravitonne
033: 3984 - FreeFall
034: 3990 - HellSoul
035: 4047 - HellBound
036: 3996 - BlackHole
037: 4329 - [Summon] FrogPrince
038: 4185 - [Summon] BlueWhale
039: 4365 - [Summon] RedWolf
040: 4011 - [Summon] Salamander
041: 4698 - [Summon] Sonja
042: 4335 - [Summon] Genie
043: 4275 - [Summon] Golem
044: 4431 - [Summon] ThundaSnake
045: 4434 - [Summon] Unicorn
046: 4332 - [Summon] Saints
047: 4476 - [Summon] MotherShip
048: 4326 - [Summon] GrimReaper
049: 4134 - TurnBlue
050: 4509 - AntiRed
051: 4263 - Nimble
052: 4266 - Numble
053: 4308 - BlueField
054: 4284 - Vigora
055: 4137 - TurnRed
056: 4512 - AntiBlue
057: 4269 - Strengthen
058: 4272 - Weaken
059: 4311 - RedField
060: 4413 - Ninety-Nine
061: 4140 - TurnGreen
062: 4515 - AntiYellow
063: 4155 - EagleEye
064: 4416 - BatEye
065: 4314 - GreenField
066: 4281 - InfoScope
067: 4143 - TurnYellow
068: 4518 - AntiGreen
069: 4287 - HiRes
070: 4290 - LoRes
071: 4317 - YellowField
072: 4260 - PhysNegate
073: 4146 - TurnWhite
074: 4521 - AntiBlack
075: 4473 - StrongMinded
076: 4362 - WeakMinded
077: 4320 - Magnify
078: 4257 - MagNegate
079: 4149 - TurnBlack
080: 4524 - AntiWhite
081: 4293 - Genius
082: 4296 - Imbecile
083: 4344 - Diminish
084: 4347 - SealAll
085: 4122 - Cure
086: 4158 - CurePlus
087: 4350 - CureAll
088: 4215 - Heal
089: 4218 - HealAll
090: 4221 - HealPlus
091: 4236 - Purify
092: 4239 - RecoverAll
093: 4242 - HolyHealing
094: 4245 - Revive
095: 4248 - FullRevival
096: 4251 - Revenge
097: 4197 - [Object] Medicine
098: 4200 - [Object] Ointment
099: 4353 - [Object] Recharge
100: 4203 - [Object] Antidote
101: 4206 - [Object] Brace
102: 4209 - [Object] WhiteOut
103: 4356 - [Object] Panacea
104: 4212 - [Object] BlackOut
105: 4176 - [Object] Tablet
106: 4179 - [Object] Capsule
107: 4359 - [Object] Nostrum
108: 5157 - [Trap] Inferno
109: 5157 - [Trap] Volcano
110: 5154 - [Trap] RedWolf
111: 5157 - [Trap] Deluge
112: 5157 - [Trap] Iceberg
113: 5154 - [Trap] FrogPrince
114: 5157 - [Trap] Earthquake
115: 5157 - [Trap] ThundaStorm
116: 5154 - [Trap] Golem
117: 5157 - [Trap] Carnivore
118: 5157 - [Trap] Tornado
119: 5154 - [Trap] Sonja
120: 5157 - [Trap] FreeFall
121: 5157 - [Trap] BlackHole
122: 5154 - [Trap] MotherShip
123: 5157 - [Trap] HolyLight
124: 5157 - [Trap] UltraNova
125: 5154 - [Trap] Unicorn
126: 4323 - ChronoCross
127: 4065 - EL_127
128: 5361 - EL_128 (Pip transform: Devil)
129: 5364 - EL_129 (Pip transform: Angel)
130: 5367 - EL_130 (Pip transform: Archdevil)
131: 5370 - EL_131 (Pip transform: Holybeast from Devil)
132: 5373 - EL_132 (Pip transform: Holybeast from Angel)
133: 5376 - EL_133 (Pip transform: Archangel)
134: 4065 - EL_134
135: 4065 - EL_135
136: 5571 - [Tech] Z-Slash
137: 5490 - [Tech] DeltaForce
138: 4008 - [Tech] DraggyRider
139: 4506 - [Tech] VitalForce
140: 5442 - [Tech] TossedSalad
141: 5568 - [Tech] Flamenco
142: 3981 - [Tech] DoubleTake
143: 4635 - [Tech] PitchBlack
144: 5496 - [Tech] SwordStorm
145: 5493 - [Tech] DragonSpike
146: 5478 - [Tech] WindSlash
147: 5481 - [Tech] DashSlash
148: 5484 - [Tech] TheStare
149: 5547 - [Tech] MaxDefense
150: 5232 - [Tech] GlideHook (pc scythe Lynx)
151: 5211 - [Tech] FeralCats (pc scythe Lynx)
152: 5574 - [Tech] ForeverZero (pc scythe Lynx)
153: 5577 - [Tech] Dash&Slash (pc scythe Lynx)
154: 4059 - [Tech] SonicSword (dualsword)
155: 4062 - [Tech] Dive&Drive (dualsword)
156: 5232 - [Tech] GlideHook (swallow Lynx)
157: 5211 - [Tech] FeralCats (swallow Lynx)
158: 5208 - [Tech] ForeverZero (swallow Lynx)
159: 4125 - [Tech] X-Strike
160: 4167 - [Tech] Dash&Slash (Serge)
161: 4638 - [Tech] Luminaire
162: 5415 - [Tech] FlyingArrow
163: 4173 - [Tech] Pilfer
164: 4641 - [Tech] RedPin
165: 5313 - [Tech] HotShot
166: 4791 - [Tech] WandaIn
167: 4794 - [Tech] WandaSwords
168: 4797 - [Tech] LightninRod
169: 4722 - [Tech] SpiralRay
170: 4725 - [Tech] SunShower
171: 4719 - [Tech] TopShot
172: 4596 - [Tech] GrandFinale
173: 4029 - [Tech] ChillOut
174: 4599 - [Tech] LimeLight
175: 4230 - [Tech] G-Force
176: 4674 - [Tech] AirForce
177: 4035 - [Tech] FlagBearer
178: 4707 - [Tech] SnakeEyes
179: 4710 - [Tech] SnakeSkin
180: 4704 - [Tech] SnakeFangs
181: 5283 - [Tech] DragonRider
182: 5328 - [Tech] AxialAxe
183: 5322 - [Tech] Axiomatic
184: 5289 - [Tech] DragonRider
185: 5295 - [Tech] Gyronimo
186: 4650 - [Tech] Toss&Spike
187: 3999 - [Tech] Cat'sCradle
188: 4044 - [Tech] StringPhone
189: 4041 - [Tech] WebSurfer
190: 4233 - [Tech] HeadButt
191: 4644 - [Tech] Hook&Sinker
192: 5205 - [Tech] BigCatch
193: 4689 - [Tech] Pin-UpGirl
194: 4647 - [Tech] Mix&Match
195: 4749 - [Tech] TestAmeba
196: 4602 - [Tech] K9-Ball
197: 4605 - [Tech] DoggyDunnit
198: 4611 - [Tech] Unleashed
199: 4437 - Raz-Star
200: 4527 - Raz-Heart
201: 4530 - Raz-Flower
202: 4671 - [Tech] HammerBlow
203: 4653 - [Tech] HammerThrow
204: 4872 - [Tech] BallsOfIron
205: 4752 - [Tech] SpiceOfLife
206: 4764 - [Tech] MysteryMenu
207: 4767 - [Tech] DinnerGuest
208: 4680 - [Tech] LongShot
209: 4683 - [Tech] QuickDraw
210: 4686 - [Tech] VitalEnergy
211: 4446 - [Tech] Pillage
212: 4443 - [Tech] CannonBalls
213: 4005 - [Tech] Invincible
214: 4713 - [Tech] BottomsUp
215: 4023 - [Tech] Folding
216: 4716 - [Tech] DirtyDishes
217: 4170 - [Tech] Dash&Gash
218: 4665 - [Tech] SonicSword
219: 4668 - [Tech] Dive&Drive
220: 4623 - [Tech] MaidenHand
221: 4626 - [Tech] MaidenHeart
222: 4629 - [Tech] MaidenFaith
223: 4869 - [Tech] HeadBopper
224: 4020 - [Tech] SexyWink
225: 4800 - [Tech] DanceOnAir
226: 4731 - [Tech] MoonBeams
227: 4734 - [Tech] MoonShine
228: 4737 - [Tech] Lunairetic
229: 4947 - [Tech] BeatIt
230: 4950 - [Tech] 24Carrots
231: 4953 - [Tech] What'sUpDoc
232: 4425 - [Tech] CoughDrop
233: 4803 - [Tech] CoughMix
234: 4806 - [Tech] BigBreath
235: 5379 - [Tech] StarLight
236: 5382 - [Tech] StarBurst
237: 5385 - [Tech] StarStruck
238: 4002 - [Tech] Doppelgang
239: 4608 - [Tech] VoodooDance
240: 4617 - [Tech] CartWheel
241: 4620 - [Tech] HoodooGuroo
242: 4809 - [Tech] VegeChopper
243: 4812 - [Tech] VegeMight
244: 4815 - [Tech] VegOut
245: 4740 - [Tech] PopPopPop
246: 4743 - [Tech] SlurpSlurp
247: 4746 - [Tech] BamBamBam
248: 4701 - [Tech] Clothesline
249: 4695 - [Tech] Flip-flop
250: 4428 - [Tech] GraveDigger
251: 4536 - [Tech] JugglerVein
252: 4539 - [Tech] BalloonLoan
253: 4533 - [Tech] OnARoll
254: 4659 - [Tech] LumberJack
255: 4656 - [Tech] SporeCloud
256: 4662 - [Tech] Myconoids
257: 4785 - [Tech] WaterBreath
258: 4773 - [Tech] MerMelody
259: 4770 - [Tech] SirenSong
260: 4398 - [Tech] Snatch
261: 4032 - [Tech] Doodle
262: 4392 - [Tech] Tantrum
263: 4851 - [Tech] RockThrow
264: 4854 - [Tech] TailSpin
265: 5121 - [Tech] TripleKick
266: 4860 - [Tech] JumpThrow
267: 4866 - [Tech] WetPaint
268: 4863 - [Tech] PiggyBoink
269: 5307 - [Tech] BigDeal
270: 5499 - [Tech] HPShuffle
271: 5304 - [Tech] SwordTrick
272: 4875 - [Tech] DireaShadow
273: 4896 - [Tech] HydraShadow
274: 4887 - [Tech] GaraiShadow
275: 4776 - [Tech] HighFive
276: 4779 - [Tech] Gnarly
277: 4782 - [Tech] HangTen
278: 4677 - [Tech] RocketFist
279: 4440 - [Tech] HairCutter
280: 4026 - [Tech] StrongArm
281: 4758 - [Tech] Medalsome
282: 4761 - [Tech] FoiledAgain
283: 4755 - [Tech] SlapOfCyrus
284: 4956 - [Tech] Multipunch
285: 4959 - [Tech] PunchDrunk
286: 4962 - [Tech] SisterHoods
287: 4845 - [Tech] Pounce
288: 4827 - [Tech] Soothe
289: 4905 - [Tech] Pounce
290: 4830 - [Tech] Soothe
291: 4908 - [Tech] Pounce
292: 4833 - [Tech] Soothe
293: 4911 - [Tech] Pounce
294: 4836 - [Tech] Soothe
295: 4788 - [Tech] Hell'sFury
296: 4914 - [Tech] Pounce
297: 4839 - [Tech] Soothe
298: 5355 - [Tech] CanonCannon
299: 4917 - [Tech] Pounce
300: 4842 - [Tech] Soothe
301: 5004 - [Tech] HeavenCalls
302: 5502 - (Death animation: large FireDragon)
303: 5106 - (Death animation: BlackDragon)
304: 5454 - (Death animation: Sky Dragon)
305: 5427 - (Death animation: GreenDragon)
306: 5142 - (Death animation: Roachester)
307: 5541 - (Death animation: Highwayman)
308: 5091 - (Death animation: Garai)
309: 5133 - (Death animation: FamilyTree)
310: 5181 - (Death animation: Taurusoid)
311: 5130 - (Death animation: GiantGloop)
312: 5418 - (Death animation: SunOfAGun)
313: 5127 - (Death animation: Dead Head)
314: 5088 - (Death animation: Pentapus)
315: 5085 - (Death animation: Wingapede)
316: 5082 - (Death animation: Ketchop)
317: 5097 - (Death animation: KingMoaman)
318: 5148 - (Used by the 3 dummy pc characters vs Serge-Lynx)
319: 5277 - (Hi-ho Tank Something #3)
320: 4368 - (Mama Komodo rise)
321: 4341 - (Death animation: Mama Komodo)
322: 4404 - (Death animation: Sidesteppa)
323: 4407 - (Death animation: Hydra)
324: 4728 - (Death animation: Bunyip)
325: 5409 - (Death animation: EarthDragon)
326: 5103 - (Death animation: WaterDragon)
327: 5079 - [Tech] Lunge
328: 5508 - (Death animation: TimeDevourer Dragon God)
329: 5472 - (Death animation: Hi-ho Tank Evacuate)
330: 5511 - (Death animation: Hi-ho Tank Explode)
331: 5253 - [Tech] PutridOdor
332: 5256 - [Tech] NeedleWork
333: 5268 - (Hi-ho Tank Something #1)
334: 5271 - (Hi-ho Tank Something #2)
335: 5325 - (Cut scene: Kid defeating Serge transformed Lynx)
336: 5586 - [Tech] VaryInnate
337: 5136 - (^^; Bomber seeking target!)
338: 5118 - (TotalChaos Something #2)
339: 5397 - [Tech] OwlEyes
340: 4965 - (TotalChaos transform)
341: 5583 - (Death animation: TimeDevourer Lavos before effect)
342: 5460 - [Tech] GunnerGetya
343: 5223 - (Death animation: PolisPlice)
344: 5463 - [Tech] GoBallistic
345: 4986 - [Tech] Dash&Slash (enemy Lynx, glitchy)
346: 5349 - [Tech] Plasmabeam
347: 5352 - [Tech] Plasmabeam
348: 5388 - [Tech] SuicideBomb
349: 4890 - (FlameKnock after effect)
350: 4164 - [Tech] Deluge
351: 4182 - [Tech] DarkBeam
352: 4224 - [Tech] SquirtGun
353: 4302 - [Tech] Brimstone
354: 4305 - [Tech] SuckBlood
355: 4338 - [Tech] Hypnosis
356: 4278 - [Tech] StepDown
357: 4452 - [Tech] PaperMoon
358: 4419 - [Tech] Slots
359: 4692 - (Portalgeist spawn)
360: 4614 - [Summon] Golem
361: 4821 - [Tech] BeatenEarth
362: 4422 - [Tech] Surf'sUp
363: 4824 - [Tech] MakeWaves
364: 4131 - [Tech] Breath
365: 4968 - [Tech] Summersolt
366: 4383 - [Tech] Pepporbox
367: 4818 - [Tech] CrossCut
368: 4380 - [Tech] Bite
369: 4377 - [Tech] Sic'em
370: 4857 - [Tech] Peck
371: 4971 - [Tech] TheOld1-2-3
372: 4848 - [Tech] Devour
373: 4974 - [Tech] TwinTurbo
374: 5151 - [Tech] IceSword
375: 4977 - [Tech] FlameSword
376: 4386 - [Tech] StormBlow
377: 4389 - [Tech] AcaciaBlade
378: 4878 - [Tech] FlameKnock
379: 4881 - (L'il Boxer open)
380: 4884 - (Big Boxer open)
381: 4899 - (Potty Djinn)
382: 5550 - [Tech] Shadow
383: 5250 - [Tech] Hi-HoWarCry
384: 5226 - [Tech] HighBeam
385: 5220 - [Tech] MegatonFist
386: 5109 - [Tech] Hi-HoChorus
387: 4893 - [Tech] ToxicBurst
388: 5124 - [Tech] Wallop
389: 5229 - (Death animation: Gyroblade)
390: 5013 - [Tech] Hexahitter
391: 5052 - [Tech] Whop
392: 4902 - [Tech] SwordDance
393: 5064 - (Dead Head Something)
394: 5061 - [Tech] Death'sOdor
395: 5310 - [Tech] Repair
396: 5094 - [Tech] GnawBones
397: 4980 - [Tech] TripleFist
398: 4920 - [Tech] LavaBreath
399: 4941 - [Tech] LavaRush
400: 5391 - [Tech] FieryBreath
401: 5073 - [Tech] BatBeam
402: 4944 - [Tech] Gnash
403: 5001 - [Tech] Kissy-Wissy
404: 5112 - [Tech] ModeChange
405: 5100 - [Tech] TakeIn
406: 5172 - [Tech] ChokeSlam
407: 5175 - [Tech] BackDrop
408: 5178 - [Tech] BodyPress
409: 5058 - [Tech] Acac.Breath
410: 5079 - [Tech] Lunge
411: 4050 - (Bunyip transform)
412: 4449 - [Tech] DevilThunda
413: 4983 - [Tech] GlideHook (enemy Lynx)
414: 5115 - (TotalChaos Something #1)
415: 4374 - [Tech] BayonetGun
416: 4371 - [Tech] BayonetPlus
417: 5319 - [Tech] DarkBreath
418: 5544 - [Tech] Downpour
419: 5010 - (Wichetty Something #2)
420: 5007 - (Wichetty Something #1)
421: 5067 - [Tech] TripleCut
422: 4989 - [Tech] WillBreaker
423: 5301 - (RoboDucky Something)
424: 5487 - [Tech] Rampage
425: 5466 - [Tech] ExhaustGas
426: 5424 - [Tech] AttackAll
427: 5169 - [Tech] DeathSaucer
428: 4992 - [Tech] IceTongs
429: 4995 - [Tech] BugKamikaze
430: 4998 - [Tech] JitterBug
431: 5259 - [Tech] ColdBreath
432: 5145 - [Tech] HotEdge
433: 5274 - [Tech] SpinOff
434: 5016 - [Tech] BombsAway
435: 5139 - [Tech] NaturalGas
436: 5166 - [Tech] Catastrophe
437: 5070 - [Tech] Just4Kicks
438: 5298 - [Tech] FlyLow
439: 5019 - [Tech] JumpStart
440: 5055 - [Tech] Devour
441: 4500 - [Tech] TsunamiBeam
442: 4479 - [Tech] IceBreath
443: 5076 - [Tech] GravityBomb
444: 5163 - [Tech] Charge!
445: 5421 - [Tech] FireBreath
446: 5475 - (large FireDragon Something)
447: 5193 - [Tech] Stinger
448: 5286 - [Tech] BugSwatter
449: 5445 - [Tech] JurasicBeat
450: 5358 - [Tech] CrunchOut
451: 5187 - [Tech] Flap
452: 5448 - (Pterodact dropping Prehysteric)
453: 5190 - [Tech] BadBreath
454: 5469 - [Tech] Raydiation
455: 5430 - [Tech] HolyBreath
456: 5403 - [Tech] DarkEnergy
457: 5400 - [Tech] HeatRay
458: 5202 - [Tech] Vortex
459: 5262 - [Tech] Slime
460: 5184 - [Tech] Multistab
461: 5196 - [Tech] Dash&Gash (Dario)
462: 4056 - [Tech] SonicSword (Dario)
463: 5214 - [Tech] ConductaRod
464: 5280 - [Tech] GiddyBreath
465: 5406 - [Tech] BodySlam
466: 5316 - [Tech] SplitNuclei
467: 5292 - [Tech] SlashAll
468: 5199 - [Tech] PowerDive
469: 5394 - [Tech] HeartColor
470: 4497 - [Tech] PeaShooter
471: 5412 - [Tech] BrightEyes
472: 5034 - (Dragon God battlefield change #1)
473: 5040 - (Dragon God battlefield change #2)
474: 5028 - (Dragon God battlefield change #3)
475: 5022 - (Dragon God battlefield change #4)
476: 5559 - (Dragon God battlefield change #5)
477: 5046 - (Dragon God battlefield change #6)
478: 5457 - [Tech] HolyDragSwd
479: 4494 - [Tech] BoneNeedles
480: 5343 - [Tech] OmegaGreen
481: 5331 - [Tech] OmegaWhite
482: 5334 - [Tech] OmegaBlack
483: 5340 - [Tech] OmegaRed
484: 5346 - [Tech] OmegaYellow
485: 5337 - [Tech] OmegaBlue
486: 4923 - [Tech] Rage
487: 4926 - [Tech] SadnessWave
488: 4929 - [Tech] SpiritsUp
489: 4932 - [Tech] WaveOfFear
490: 4935 - [Tech] NullState
491: 4938 - [Tech] CrashPulse
492: 4485 - [Tech] ToxicBreath
493: 4488 - [Tech] WhiteBreath
494: 5436 - [Tech] DarkBreath
495: 5517 - [Tech] FireBreath (Death Animation: Criosphinx)
496: 4491 - [Tech] GiddyBreath
497: 5433 - [Tech] AcidicGas
498: 4464 - [Tech] ElementShot
499: 4467 - [Tech] ElementShot
500: 4470 - [Tech] ElementShot
501: 4455 - [Tech] ElementShot
502: 4461 - [Tech] ElementShot
503: 4458 - [Tech] ElementShot
504: 5244 - [Tech] PoisonGas
505: 5241 - [Tech] DarkMist
506: 5247 - [Tech] BlackRain
507: 5235 - [Tech] Goo
508: 5238 - [Tech] GooeyGoo
509: 5217 - [Tech] Bazooka
510: 5265 - [Tech] NeedleWork
511: 5580 - [Trap] ???? (Death animation: Time Devourer Lavos without ChronoCross)
512: 5535 - (Death animation: Luxator)
513: 5532 - (Death animation: Gravitor)
514: 5529 - (Death animation: Aquator)
515: 5526 - (Death animation: Pyrotor)
516: 5523 - (Death animation: Anemotor)
517: 5520 - (Death animation: Terrator)
518: 5514 - (Death animation: Fate)
519: 5505 - (Death animation: Vita Unus)
520: 5553 - (Death animation: Vita Duo)
521: 5556 - (Death animation: Vita Tres)
522: 5439 - (TimeDevourer Dragon God Something)
523: 5589 - (Miyagawa battlefield change)
524: 5592 - (Ohno hand smash)
525: 5595 - (Death animation: Dario)
526: 5565 - (Death animation: Time Devourer Lavos with ChronoCross)
« Last Edit: August 28, 2016, 01:41:19 am by utunnels »

prizvel

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #10 on: August 24, 2016, 09:38:42 am »
Great! It would be good to rebuild your CCenemyeditor with an updated list of elements.

utunnels

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #11 on: August 27, 2016, 12:45:27 pm »
I have confirmed, those eins files are executable.

For example,  AdisasM result of those shortest ones(I deleted the first 4 bytes because they didn't make sense):

Code: [Select]
Entry: ; 801C5E04
801C5E04 addiu  sp, sp, $ffe0 (=-$20)
801C5E08 sw     s1, $0014(sp)
801C5E0C addu   s1, a1, zero
801C5E10 addiu  v0, zero, $0002
801C5E14 sw     ra, $0018(sp)
801C5E18 beq    a0, v0, L1c5e7c [$801c5e7c]
801C5E1C sw     s0, $0010(sp)
801C5E20 slti   v0, a0, $0003
801C5E24 beq    v0, zero, L1c5e44 [$801c5e44]
801C5E28 slti   v0, a0, $0102
801C5E2C beq    a0, zero, L1c5e5c [$801c5e5c]
801C5E30 addiu  v0, zero, $0001
801C5E34 beq    a0, v0, L1c5e6c [$801c5e6c]
801C5E38 nop
801C5E3C j      L1c5e88 [$801c5e88]
801C5E40 nop

L1c5e44: ; 801C5E44
801C5E44 beq    v0, zero, L1c5e88 [$801c5e88]
801C5E48 slti   v0, a0, $0100
801C5E4C bne    v0, zero, L1c5e88 [$801c5e88]
801C5E50 addu   v0, s0, zero
801C5E54 j      L1c5e98 [$801c5e98]
801C5E58 nop

L1c5e5c: ; 801C5E5C
801C5E5C jal    func1c5eac [$801c5eac]
801C5E60 nop
801C5E64 j      L1c5e98 [$801c5e98]
801C5E68 addu   v0, s0, zero

L1c5e6c: ; 801C5E6C
801C5E6C jal    func1c5f3c [$801c5f3c]
801C5E70 nop
801C5E74 j      L1c5e98 [$801c5e98]
801C5E78 addu   v0, s0, zero

L1c5e7c: ; 801C5E7C
801C5E7C jal    func1c5f44 [$801c5f44]
801C5E80 nop
801C5E84 addiu  a0, zero, $0002

L1c5e88: ; 801C5E88
801C5E88 jal    $8002ceb4
801C5E8C addu   a1, s1, zero
801C5E90 addu   s0, v0, zero
801C5E94 addu   v0, s0, zero

L1c5e98: ; 801C5E98
801C5E98 lw     ra, $0018(sp)
801C5E9C lw     s1, $0014(sp)
801C5EA0 lw     s0, $0010(sp)
801C5EA4 jr     ra
801C5EA8 addiu  sp, sp, $0020


func1c5eac: ; 801C5EAC
801C5EAC addiu  sp, sp, $ffe0 (=-$20)
801C5EB0 lui    a0, $801c
801C5EB4 addiu  a0, a0, $5f98
801C5EB8 sw     ra, $0018(sp)
801C5EBC sw     s1, $0014(sp)
801C5EC0 jal    $80029c68
801C5EC4 sw     s0, $0010(sp)
801C5EC8 jal    $8002e5b8
801C5ECC nop
801C5ED0 jal    $800b4058
801C5ED4 addiu  a0, zero, $0001
801C5ED8 jal    $800b417c
801C5EDC nop
801C5EE0 addiu  a0, zero, $001a
801C5EE4 lui    a1, $6e69
801C5EE8 jal    $80041f0c
801C5EEC ori    a1, a1, $616d
801C5EF0 beq    v0, zero, L1c5f28 [$801c5f28]
801C5EF4 addu   s0, zero, zero
801C5EF8 addiu  s1, zero, $0080

L1c5efc: ; 801C5EFC
801C5EFC jal    $8003099c
801C5F00 addu   a0, s0, zero
801C5F04 beq    v0, zero, L1c5f28 [$801c5f28]
801C5F08 addiu  a1, zero, $0080
801C5F0C lw     a0, $0000(v0)
801C5F10 lbu    a2, $001a(v0)
801C5F14 addiu  s0, s0, $0001
801C5F18 jal    $8009b0d8
801C5F1C sh     s1, $000c(v0)
801C5F20 j      L1c5efc [$801c5efc]
801C5F24 nop

L1c5f28: ; 801C5F28
801C5F28 lw     ra, $0018(sp)
801C5F2C lw     s1, $0014(sp)
801C5F30 lw     s0, $0010(sp)
801C5F34 jr     ra
801C5F38 addiu  sp, sp, $0020


func1c5f3c: ; 801C5F3C
801C5F3C jr     ra
801C5F40 nop


func1c5f44: ; 801C5F44
801C5F44 addiu  sp, sp, $ffe8 (=-$18)
801C5F48 lui    a0, $801c
801C5F4C sw     ra, $0010(sp)
801C5F50 jal    $80029c94
801C5F54 addiu  a0, a0, $5f98
801C5F58 jal    $800b409c
801C5F5C nop
801C5F60 lw     ra, $0010(sp)
801C5F64 nop
801C5F68 jr     ra
801C5F6C addiu  sp, sp, $0018

801C5F70 4D564E45 ENVM
801C5F74 00005041 AP..
801C5F78 nop
801C5F7C sltiu  t6, t3, $6973
801C5F80 69730A78 x.si
801C5F84 0A762D6E n-v.
801C5F88 nop
801C5F8C 00007373 ss..
801C5F90 5453554C LUST
801C5F94 ori    zero, zero, $5245
801C5F98 lb     gp, $5f90(zero)
801C5F9C syscall $00000
801C5FA0 sll    zero, zero, $04
801C5FA4 lb     gp, $5f8c(zero)
801C5FA8 lb     gp, $5f7c(zero)
801C5FAC lb     gp, $5f78(zero)
801C5FB0 lb     gp, $5f70(zero)
801C5FB4 jr     zero
801C5FB8 00000101 ....
801C5FBC lb     gp, $5f78(zero)
801C5FC0 lb     gp, $5f78(zero)
801C5FC4 lb     gp, $5f78(zero)
801C5FC8 nop
801C5FCC nop
801C5FD0 nop
801C5FD4 nop
801C5FD8 nop
801C5FDC nop

The first line *801C5E04   addiu  sp, sp, $ffe0 (=-$20)* suggests the entry is a function.
« Last Edit: August 27, 2016, 12:47:58 pm by utunnels »

utunnels

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #12 on: August 28, 2016, 12:56:23 am »
Ah, there are techs with same names I didn't check.

For example, there are 3 SonicSword, Glenn has 2, the other one is for Dario.



OK, edited
« Last Edit: August 28, 2016, 01:41:40 am by utunnels »

itoikenza

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #13 on: November 25, 2016, 10:02:33 pm »
hey, anyone know how to make Recharge have infinite use? And able to put at any level?

prizvel

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Re: CHRONO CROSS ELEMENTS INVESTIGATION THREAD
« Reply #14 on: November 26, 2016, 07:16:51 am »
hey, anyone know how to make Recharge have infinite use? And able to put at any level?
0019.element_data_for_menu.out + 2541.element_data_for_battle.out
https://www.chronocompendium.com/Term/2541.html