Enhasa Halls - Chrono Series Analysis > Chrono Trigger DS Analysis
End of Time stuck in wall glitch - research w/video
Azure:
I've had this happen in the SNES version in the black omen.
Chrono'99:
Perhaps the reason it seems to happen more often on DS is because of the auto-running feature? Since you move faster, the coordinates might be more likely to change in the short amount of time that it takes to load the menu.
Toby:
--- Quote from: Chrono'99 on January 07, 2009, 12:59:13 pm ---Perhaps the reason it seems to happen more often on DS is because of the auto-running feature? Since you move faster, the coordinates might be more likely to change in the short amount of time that it takes to load the menu.
--- End quote ---
hah, i switched that straight back to hold a button to run mode :P
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