Author Topic: A 1999 AD Map Draft  (Read 2690 times)

SirDark

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A 1999 AD Map Draft
« on: December 19, 2008, 12:20:15 pm »
Hi all ^^

While I was trying to learn how to draw using Temporal Flux, I realised that the 1999 AD map have many similarities with the 600 AD map, so that I started to draw the map having into account those similarities and taking the 600 AD map as basis. I drew it also taking into account the Chrono Trigger DS Minimap. This is the result:



Note that there is a mountain behind Porre. In the minimap it's difficult to identify each one of the map's elements, but I think that, in fact, what appears behind Porre is a mountain. I know that the map didn't match 100% with the minimap or the original, but at least the work allowed me learn how to draw world maps much better :)

Now I have a "curious" problem...

I've just realized that the map's edition I made was over the Pre-Release... I don't know how to copy this map to a Chrono Trigger's ROM. If anybody knows how to copy it, I was thankful. I didn't realise that it was the Pre-Release until I had to draw the place in which the stationary Epoch lands... :S

See you!

FaustWolf

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Re: A 1999 AD Map Draft
« Reply #1 on: December 19, 2008, 12:55:54 pm »
Nice job SirDark!

I'm not entirely sure about porting the map, but I imagine that at the very least, raw hex code could be copied from one ROM to another to transfer the tile assembly.

justin3009

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Re: A 1999 AD Map Draft
« Reply #2 on: December 19, 2008, 01:07:40 pm »
I would kill for an IPS patch of that.

Chocobo_Fan

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Re: A 1999 AD Map Draft
« Reply #3 on: December 19, 2008, 03:22:59 pm »
Wow, that looks...real. O_O Awesome job.

(I wonder if it's possible for someone to create a playable 1999 AG? That would be really awesome...)

I wonder why Square bothered to make a full minimap of 1999 AG if it's not playable... To please the fans, maybe? :/ It's suspicious...

ZeaLitY

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Re: A 1999 AD Map Draft
« Reply #4 on: December 19, 2008, 08:24:39 pm »

V_Translanka

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Re: A 1999 AD Map Draft
« Reply #5 on: December 20, 2008, 01:02:06 am »
Do we have an image available of the DS 1999 mini-map?

Was there a lil dome thingy there on Ashtear Island...? Interesting since there doesn't appear to be a bridge there anymore (maybe they don't need no stinkin bridges...?)...

Chocobo_Fan

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Re: A 1999 AD Map Draft
« Reply #6 on: December 20, 2008, 08:57:04 am »
There's a road that goes to the edge of the mainland, then stops, implying that they have some sort of flying cars. Cool, huh? :p

justin3009

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Re: A 1999 AD Map Draft
« Reply #7 on: December 20, 2008, 11:23:39 am »
If I'm correct, you can transfer this map over to the final Version using Explicit Paste.  Open up the pre-release rom and 1999 AD, then leave it there.  Open up the FINAL version of CT, and load another overworld map with 1999 AD.  Explicit Paste for Layer's 1-3, Most recent copy, and properties on both maps.  Now, rightclick and drag the areas you want to copy over and take it bit by bit into the final version of CT's map.  Once done, close the pre-release 1999 AD Map, and then save.  You should have it in there.

ZeaLitY

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Re: A 1999 AD Map Draft
« Reply #8 on: December 20, 2008, 05:40:20 pm »
...

That's not the real 1999 A.D. A true 1999 A.D. map will approximate the position of roads and cities in 2300 A.D., plus Porre, which seems to have completely sunken under the ocean. Surprised no one else has called this yet...

justin3009

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Re: A 1999 AD Map Draft
« Reply #9 on: December 20, 2008, 06:21:36 pm »
It's been 999 years.  Who knows what could have happened to Porre since then.  It's best not to nit-pick at every pixel that's off.  If he does, let him release an IPS patch and fix it up yourself or have someone else do it.  It's a great thing to see in this scale though.

ZeaLitY

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Re: A 1999 AD Map Draft
« Reply #10 on: December 20, 2008, 06:39:03 pm »
The difference between 1000 and 1999 isn't important. 2300 A.D. establishes that northern Medina and northern Zenan were connected by a land bridge. The Arris Dome would be in the ocean using the 1000 A.D. map.

Chocobo_Fan

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Re: A 1999 AD Map Draft
« Reply #11 on: December 21, 2008, 07:49:01 pm »
The difference between 1000 and 1999 isn't important. 2300 A.D. establishes that northern Medina and northern Zenan were connected by a land bridge. The Arris Dome would be in the ocean using the 1000 A.D. map.

The 1999 AG minimap clearly establishes that they aren't connected... Lavos's destruction rain likely messed up the tectonic plates a whole bunch... I wouldn't be surprised if that's what squished northern Zenan and northern Medina together. Also, northern Zenan could have moved south a bit, allowing for Arris Dome to be there.

FaustWolf

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Re: A 1999 AD Map Draft
« Reply #12 on: December 21, 2008, 09:09:30 pm »
Here's the 1999 AD minimap for appropriate comparison.
http://www.chronocompendium.com/Forums/index.php?topic=6254.msg117622#msg117622
« Last Edit: December 21, 2008, 09:11:36 pm by FaustWolf »

KebreI

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Re: A 1999 AD Map Draft
« Reply #13 on: December 21, 2008, 10:54:56 pm »
Know I'm wondering, where did all the ruins come from? Lab 16 and such aren't shown any where on the maps.

ZeaLitY

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Re: A 1999 AD Map Draft
« Reply #14 on: December 22, 2008, 01:06:47 am »
That minimap was possibly designed while 1999 A.D. might have been considered for playability.

We can add another plot hole to Chrono Trigger's growing list, or we can call it a minor developer oversight, especially since the 1999 A.D. overworld was never finished to begin with. The answer is certainly, certainly not that all these starving remnants of humanity got a wild hair and decided to build some roads and ruins on newly-surfaced land mass one boring day in 2100 A.D., or something.