Author Topic: Developer's Ending Lines  (Read 4414 times)

ZeaLitY

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Developer's Ending Lines
« on: December 12, 2008, 01:38:13 am »
From RevenantThings, here's the developer's ending in full:

---
Director's Ending
---

[After defeating Lavos at the Ocean's Palace or at the Telepod before you go
to 600 A.D. in a New Game+]

---
Main Room
---

Crono finds himself in a familiar place - The End of time. Various sprites
represent the developers. I'll highlight them by room, since there are quite a
few.

Keizo Kokubo (Old Man): Good job! You reached the hardest ending! This is the
Chrono Trigger development room. Take a walk around and hear what the team has
to say! I hope you and all of the staff who worked on the game took something
from it and will continue to grow and prosper, no matter what the future holds
in store. Come back to see me again once you complete your rounds.

Akiyoshi Masuda: Kokubo and I've been practicing our anti-stress massages on
each other instead of working. Shoulder massages - shoulder!

Taizo Mamo: What are you lookin' at, buddy? Tryin' to start something'? [sic]
C'mon, bring it on!

Hiroki Chiba: 1-4! 1-4! Come on, 1-4! Noooooo! I lost again!

Yoshinori Kitase: There are more than ten different endings Have you seen them
all? The ending you get depends on when you challenge Lavos.

Kezuka: Better find the switch soon or it'll all go up in flames!

Matsuzo Itakura: Did you figure out my Poyozo Dance attack? See you again in
another game soon!

Shinichiro Okaniwa: I can't even remember the last time I cut my hair. Look how
long it is! Better get myself to a barber.

Kato: No storm lasts forever. Even eternity must come to an end. I think.

---
Pillar
---

Eiji Nakamura: Congrats on finishing the game! Why don't you spend some time
outside tomorrow?

Kiyoshi Yoshii: Ah, yes, such a moving story in that 128th entry to the Chrono
series! What? Oh no, this must be the wrong era!

Akihiko Matsui: What did you think? I hope you had a good time! See you in
another game!

Manabu Daishima: Hey out there in TV land! How're we doing today? It's me,
Manabu Daishima! Let's all buy games, okay? None of this renting and borrowing
stuff!

Minoru Akao: Ah, I love a good quest! Don't you?

Takashi Tokita: Sorry, it's a bad makeup day for Takashi Tokita.

---
Pillar
---

Kaname: I'm just a map design n00b. But my dad's a pro gamer. He pwns n00bs at
the arcade.

Yasunori Mitsuda: Well, now it's my turn to set off on a journey to see what
the world holds in store. I wonder if I shall ever return.

Keita Eto: You want a buggy map repaired? 10,000,000 G ought to cover the cost.

Kazuhiro Ohkawa: Congratulations! Did you have a good time?

Yoshinori Ogura: I'm just happy to have been able to work on this game!

Crono finds a note.

"Don't look for me, Hiroko Yamamoto"

---
Pillar
---

Yasuyuki Honne: This was my first project. Whew, was I ever nervous! What a
relief it's over!

Shinchiro Hamasaka: I just helped the Chrono Trigger team a tiny bit. Good job,
guys!

Yasuhiko Kamata: Having 32 megs means we can use a lot of graphics. Using a lot
of graphics mean we have to create a lot of graphics. Well, it was hard work,
but it sure was fun!

Mami Kawai: Oops! Did I forget to insert a few parts again? I'm so sorry, it
won't happen again!

Fumi Nakashima: Did you see the little character animations on the world map,
ribbit? There's Lucca reading a book, Chrono [sic] all in a rush...Know what
I'm talking about, ribbit?

Hiroyuki Ito: Heh heh...The Tyranno Lair? Yup, it was my bright idea to put the
switch in the mouth! Sorry 'bout that.
RevenantThings
Posted 12/2/2008 3:35:07 PM
   ---
Pillar
---

Koji Sugimoto: The jetbike programmer's high score was 2110. Bet you can't
beat that!

Kazumi Kobayashi: I've lost 22 pounds working on this game.

Yukio Nakatani: Thanks for playing! Are you a girl?

Tadahiro Usuda: Look closely and you'll appreciate the little details on the
monsters. Like - here, check out the shadow on this guy's sword! See it?

Hirokatsu Sasaki: Ever since I started growing out my hair, I've been getting a
lot of attention...from guys! I can't believe it!

---
Pillar
---

Masanori Hoshino: Hey, they promised to name this game Hoshino Trigger!

Takayuki Ohtachi: Well done!

Akane Haruki: Please, feed me! I'm starving!

Tetsuya Nomura: 3...2...1...RESET! Just joking!

Koichi Ebe: Thanks for playing Chrono Trigger all the way to the end. Here, have
a kiss to remember it by!

---
Pillar
---

Tetsuya Takahashi: If you thought this was tought, you should get a load of
Final Fantasy IV!

Hasui: Shh, I'm in the middle of something good here!

Toshiaki Suzuki: Uhnnn...So tired...But so hungry...One thing at a time...
Zzz...

Katsuhisa Higuchi: Legendary programmer, 29, seeks that special someone. Not
quite Hero material, but still the stuff of legend. Waiting for those cards and
letters.

---
Pillar
---

Shun Moriya: I've been working 24 hours a day!

Ken Narita: Love was in the air...but then the engines cut out. *sigh*

Kazuo Suzuki: I'm the consummate professional.

Kenichi Nishi: Man, that was a long haul. I got my first gray hair working on
this game. Lost weight, too.

Haruyuki Nishida: Hey, do you think there will be a sequel? That'd be nice,
huh?

Keisuke Matsuhara: Thank you, thank you, no applause necessary, just send
money. I hope you enjoyed all of my events. Another of my masterpieces will be
available soon, so stay tuned!

---
Pillar
---

Makoto Shimamoto: Boom! 9999 damage! You do!

Yusuke Naora: How was the art? I had a blast working on it!

Tsutomu Terada: I've caught every cold that's gone around this year - achoo!
Hey, I know you've gotten strong, but don't - achoo! - go picking on my monsters
now, you hear?

Hiroshi Uchiyama: That's a pretty good costume you got on there, kid! Wait -
it's really you, isn't it!? Sorry, thought you were just a cosplayer!

---
Spekkio's Room
---

Old Man (outside): Well then, open the gates to the Dream Team!

Akira Toriyama: Hey! Sasuke! Kikka! Pop's working on games, too! Are you seeing
this? Isn't this great?

Nobuo Uematsu: siht daer naht od ot retteb gnihton evah I. Now run along and
play, boys and girls!

Yuji Horii: Wow, the years sure do fly by. This game was first released in
1995!

Kazuhiko Aoki: Guess what? I hit the 100,000 yen jackpot!

Hironobu Sakaguchi: Boy, it used to be that I'd get thinner after each game.
Now I'm gaining weight instead. Ack! I must be getting old.

"Congratulations on finishing the game! You're now a member of the Dream Team!
And since you blew through the game so fast, we've adjusted the credits to suit
your style!"

The regular credits roll by at an incredibly fast pace, followed by the not so
fast DS credits.

:zell

FaustWolf

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Re: Developer's Ending Lines
« Reply #1 on: December 12, 2008, 01:46:48 am »
Huge thanks RevenantThings!

Did we learn anything new at all? I was hoping for a reference to "the upcoming Chrono Break," but alas.

ZeaLitY

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Re: Developer's Ending Lines
« Reply #2 on: December 12, 2008, 02:00:59 am »
Just that Taizo Mamo was looking for a drunken fight.

utunnels

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Re: Developer's Ending Lines
« Reply #3 on: December 12, 2008, 02:03:50 am »
Interesting..

Quote from: snes version
Yukio Nakatani: "Will you be my friend? Are you a girl?"

Quote from: ds version
Yukio Nakatani: Thanks for playing! Are you a girl?

Quote from: snes version
Kaname: "Like, does this mean we're finally free to go home?"

Quote from: ds version
Kaname: I'm just a map design n00b. But my dad's a pro gamer. He pwns n00bs at
the arcade.

Vehek

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Re: Developer's Ending Lines
« Reply #4 on: December 12, 2008, 03:15:41 am »
I haven't seen the actual Japanese line yet, but this should be Horii's new line in the Japanese version. (Assuming my current script dump is right.)
Quote
ほりい ゆうじ「このゲームが
  はじめて世に出たのは1995年だよ。
  あれから ずいぶん たったよね。

Shadow D. Darkman

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Re: Developer's Ending Lines
« Reply #5 on: December 12, 2008, 08:49:45 am »
(Translated)
The [ho] [ri] it is and those where “this
 game of the [yu] maggot for the first time appears in world are 1995.
  It passed extremely from that, don't you think?.


WTF? :?<(???)

utunnels

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Re: Developer's Ending Lines
« Reply #6 on: December 12, 2008, 09:09:29 am »
I think Vehek said it's a new line because SNES version doesn't contains this line.

SNES script:

Yuji Horii: "One of these things is not like the others... A stapler,
            Mothra, and the Olympics. SO...which one is it?"

Chrono'99

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Re: Developer's Ending Lines
« Reply #7 on: December 12, 2008, 12:31:19 pm »
Kiyoshi Yoshii: Ah, yes, such a moving story in that 128th entry to the Chrono
series! What? Oh no, this must be the wrong era!

Aw, in the future when all's well...

Vehek

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Re: Developer's Ending Lines
« Reply #8 on: December 12, 2008, 02:14:29 pm »
I think Vehek said it's a new line because SNES version doesn't contains this line.
Yeah, our SNES retranslation also has the "Stapler, Mothra, Olympics" line. Yuji Horii's line is definitely completely different than the SNES version.

Lorenz

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Re: Developer's Ending Lines
« Reply #9 on: March 04, 2009, 11:17:50 am »
A few quick things:

Horii's line in the DS version is basically, "This game first debuted in 1995.  It's been a long time since then, huh."  Again, obviously changed from the SNES version.

And, I was intrigued by the Taban-looking Keita Eto's line: "You want a buggy map repaired? 10,000,000 G ought to cover the cost. "  Its ridiculous (as Developer Room conspiracy theories tend to be), but has anyone actually tried talking to him when they have that much money? 

Lastly,when you speak to Katsuhisa Higuchi (The Crawlie in the dungeon pillar) he does attack you, right?  Just wondering if that was in all versions of the game.  I was amazed that you really could lose that fight and get booted back to the menu without being able to save your data or anything.  I thought it was just messing around like the "3,2,1... Reset" trick.  Brutal.


JLukas

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Re: Developer's Ending Lines
« Reply #10 on: March 05, 2009, 11:18:16 pm »
And, I was intrigued by the Taban-looking Keita Eto's line: "You want a buggy map repaired? 10,000,000 G ought to cover the cost. "  Its ridiculous (as Developer Room conspiracy theories tend to be), but has anyone actually tried talking to him when they have that much money? 

It's not possible to obtain the amount of gold required.  Even if it was, there's no actions for that NPC other than to display the textbox and hammer animation.

Lorenz

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Re: Developer's Ending Lines
« Reply #11 on: March 06, 2009, 03:00:05 pm »
So much for that then :)