Author Topic: Dream Devourer Raw Data  (Read 7723 times)

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Dream Devourer Raw Data
« on: December 10, 2008, 12:58:30 am »
I'm gonna store the Dream Devourer's working GFX packs and palette shifts here for safekeeping. I still have to put Schala together yet, but once that's done I'll toss her in too. I can't find an easy way to transfer background tile assembly from one ROM to another other than IPS patching. Therefore I'm going to wait until the other features are done, and then add the palette and GFX packs into the near-finished ROM, and do the tile assembly from scratch in that ROM. I'm doing this to provide justin with maximum freedom as to where he can place the other events in the expanded ROM.

[attachment deleted by admin]

justin3009

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Dream Devourer Raw Data
« Reply #1 on: December 10, 2008, 09:08:23 am »
I'm trying to see if I can bump the dialogue to empty space for the new areas, but I'm having issues with changing the pointers in general.  They just revert no matter what.  I think we'll have to edit the dialogue pointers and the dialogue pointer itself in hex, so this'll take quite a bit longer then wholeheartedly expected.

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Dream Devourer Raw Data
« Reply #2 on: December 10, 2008, 11:51:12 am »
I can make spreadsheets of all the offsets for the dialogue packets if that helps. We need one for the enemy AI too, right?

justin3009

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Dream Devourer Raw Data
« Reply #3 on: December 10, 2008, 12:21:54 pm »
No.  The enemy AI one was released like a year ago somewhere on here.  I saved it on my hard drive.  Actually, tonight, I'll upload every single thing that I've safe-kept from the Compendium.  I still have to update the "How to..." part of it.  But I think you'll find everything you need probably in the folders I have.

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Dream Devourer Raw Data
« Reply #4 on: January 11, 2009, 01:06:43 pm »
The graphics packs and palettes for the DD are in the first post here, but do you need an estimate on how much space tile assembly would consume as well? I figured I'd just nab your mostly complete ROM and take care of the Dream Devourer for ya. But if you need the tile assembly data on the spot I could probably carve it out of the ROM.

justin3009

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Dream Devourer Raw Data
« Reply #5 on: January 13, 2009, 08:53:17 am »
There's plenty of room after x430DAC

[attachment deleted by admin]

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Dream Devourer Raw Data
« Reply #6 on: January 13, 2009, 12:50:14 pm »
Okay, I'll whip up a Dream Devourer location. Unfortunately I don't know a thing about coding events yet, but I can get the graphic insertion and tile assembly finished without a problem I think.

I should get to it in a few days.

justin3009

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Dream Devourer Raw Data
« Reply #7 on: January 16, 2009, 12:24:23 pm »
- Trying to redesign the DD a little bit to fit into the Chrono Cross scheme a bit more X_X

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Dream Devourer Raw Data
« Reply #8 on: January 16, 2009, 12:28:56 pm »
Oh, I see, you replaced some big feet with some little feet. Just be sure to keep it symmetrical and insertion will be fine.

justin3009

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Dream Devourer Raw Data
« Reply #9 on: January 16, 2009, 01:43:26 pm »
Yea, I was trying to make it look more like the Time Devourer a bit and that's a slight bit.  I was trying to add the other legs that extend below the creatures face, but it looked like tentacle porn with that X_X

justin3009

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Dream Devourer Raw Data
« Reply #10 on: January 17, 2009, 04:38:58 pm »
- Updated. ~___~;;

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Dream Devourer Raw Data
« Reply #11 on: January 17, 2009, 05:03:23 pm »
Wow, that does look nice. I wouldn't mind using that in AE:HU too.

Let me know when the design is finalized and I'll start the process of importing it.

justin3009

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Dream Devourer Raw Data
« Reply #12 on: January 17, 2009, 05:16:20 pm »
You can import it with the old one if you'd like.  It's just a matter of graphic replacement for updating it.

justin3009

  • Moderator
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Dream Devourer Raw Data
« Reply #13 on: January 18, 2009, 11:07:49 am »
- This is probably the final version as I can't think of anything else to do with it.

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Dream Devourer Raw Data
« Reply #14 on: January 18, 2009, 01:37:55 pm »
I'll insert the final version. It's great how it shrunk a bit with each rendition -- like you can tell how long Schala's been in there by the size of the Devourer.