Author Topic: Dream Devourer Raw Data  (Read 1355 times)

justin3009

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Re: Dream Devourer Raw Data
« Reply #30 on: February 06, 2009, 11:43:43 pm »
Alright, that's fine.  You're my god of Tiles D:

FaustWolf

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Re: Dream Devourer Raw Data
« Reply #31 on: February 07, 2009, 02:59:39 am »
One modified Dream Devourer, hot off the presses!

Apply this patch to the latest version of your already-patched ROM and see how it works. Location 0x1F8 (the first "empty location") should now contain the Dream Devourer. There's a teeny tiny problem in that the modified DD is one pixel "short" laterally, but hopefully that's not too noticeable...

I'll take a look at the layer properties sometime to see if I can figure out what's needed to keep the coloring consistent during Layer 3 spell effects.

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justin3009

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Re: Dream Devourer Raw Data
« Reply #32 on: February 07, 2009, 11:51:55 am »
Woo! -glomps-  This is incredibly exciting.

Edit: What tileset does the DD use?  I've gone through 0 to 35 and I haven't seen heads or tails of the DD
« Last Edit: February 07, 2009, 11:54:38 am by justin3009 »

FaustWolf

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Re: Dream Devourer Raw Data
« Reply #33 on: February 07, 2009, 01:10:14 pm »
Should be tileset 35. If you go to location 1F8 it should be all set up...I hope. If not, give me a patch of your latest version and I'll patch the resulting ROM and toss the resulting patch in here.

justin3009

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Re: Dream Devourer Raw Data
« Reply #34 on: February 07, 2009, 01:58:22 pm »
When I patched my rom with the DD patch, it over-wrote the entire Ocean Palace Time Freeze Event.  That's not a big deal to move, so maybe I should try moving that real quick and see what happens?

Edit: It doesn't help it one bit.  Nothing changes on the map O_o...This is odd.  I don't even see the DD graphic anywhere in the rom when I check in Tile Molester.  It's like the patch didn't even work

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« Last Edit: February 07, 2009, 02:04:20 pm by justin3009 »

FaustWolf

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Re: Dream Devourer Raw Data
« Reply #35 on: February 07, 2009, 03:18:14 pm »
Not sure what was up with the last effort. Try this out on a freshly-unheadered unmodified CT ROM.

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justin3009

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Re: Dream Devourer Raw Data
« Reply #36 on: February 07, 2009, 03:24:08 pm »
THERE'S THE DD!  I just have to move the Ocean Palace Time Freeze location and it works perfectly ^_^

Edit: Yep, it's working now!  I'll scan through the rom to see if it overwrote anything.
« Last Edit: February 07, 2009, 03:27:17 pm by justin3009 »

FaustWolf

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Re: Dream Devourer Raw Data
« Reply #37 on: February 07, 2009, 03:27:07 pm »
Ouch, well, at least it worked out okay in the end. Now you can start coding the Dream Devourer events finally. I'll eventually get around to some tests to determine why the DD's shell gets funky when Layer 3 spell effects are applied.

justin3009

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Re: Dream Devourer Raw Data
« Reply #38 on: February 07, 2009, 03:33:38 pm »
Do you know what area the DD graphics are located at?  I'll do some minor tweaking on the edges to make it look okay.

FaustWolf

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Re: Dream Devourer Raw Data
« Reply #39 on: February 07, 2009, 03:46:09 pm »
The DD graphics packs should start at the following addresses:

0x42D559
0x42E2B8
0x42ED8D

justin3009

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Re: Dream Devourer Raw Data
« Reply #40 on: February 07, 2009, 04:11:19 pm »
Fixed the graphics themselves, but now the location doesn't want to work.  How typical X_X

Edit; Working :D - Now if the damn thing would STOP changing the pointer for the events.
« Last Edit: February 07, 2009, 04:25:08 pm by justin3009 »

justin3009

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Re: Dream Devourer Raw Data
« Reply #41 on: February 07, 2009, 10:11:27 pm »
- Schala on the DD.  It's really buggy atm because I'm basing it off of Lavos's Sprite Assembly and what not.  Hopefully by 10:00 I'll be done.

justin3009

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Re: Dream Devourer Raw Data
« Reply #42 on: February 08, 2009, 12:39:29 am »
Triple Post: - First frame down and perfectly down

FaustWolf

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Re: Dream Devourer Raw Data
« Reply #43 on: February 08, 2009, 12:59:30 am »
Awesome -- and your version looks better to boot. If you really, really want, we could look into getting the background color to match up with the Tesseract background in the DS version, but without changing the background of the final Lavos battle, that will require making a completely separate tileset. Hopefully it's an extremely minor issue players won't nitpick about.

justin3009

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Re: Dream Devourer Raw Data
« Reply #44 on: February 08, 2009, 01:06:11 am »
I was thinking of coloring it to something else, but naw.  Waste of space.  But that's how the DS colors the Tesseract in general.  The DS colors are darker on everything, so it's not that big of a deal