Author Topic: Chrono Trigger - Schala Project (Community Project)  (Read 39013 times)

MagilsugaM

  • CC:DBT Dream Team
  • Time Traveler (+800)
  • *
  • Posts: 812
  • Never say never... Nothing is impossible...
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #75 on: December 01, 2008, 07:06:31 pm »
There any way to choose between then?
For example if you kill Magus you get Schala and if you don't Magus joins your party ot vice-versa.

Shadow D. Darkman

  • Zurvan Surfer (+2500)
  • *
  • Posts: 2630
  • "Chrono Cross" is good, and spoilers never hurt...
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #76 on: December 01, 2008, 07:07:37 pm »
And Dreamless WILL be a double tech between Magus and Schala, that's for certain.

*nod* Very well. Will there be a Double Tech between Crono and Schala, or have we not reached a decision on that yet?

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #77 on: December 01, 2008, 07:08:50 pm »
She's going to have at least 1 double tech with all party members.

mav

  • Magical Dreamer (+1250)
  • *
  • Posts: 1331
  • Gentleman Waiting in the Train Station at Twilight
    • View Profile
    • The RPG Realm
Re: Chrono Trigger - Schala Project
« Reply #78 on: December 01, 2008, 07:11:15 pm »
Dagger:  My friend at school came up with an idea that I really never thought about.  What if she THROWS daggers for her style of weapon?
I'm sorry, but that is fucking awesome. If that could be implemented decently, I think it'd be real neat to watch. And maybe for critical she could just ran up and hit 'em, or something, doesn't Lucca do something like that?

As for Dreamless, I think that's an awesome tech...just because someone's tech has a negative connotation doesn't mean the character is bad, right? I mean, you're attacking an opponent, after all...


Do we need to have a Schala doll (clone, or whatever the fuck it's called) to save her? And if so, where would it be found?
She's going to have at least 1 double tech with all party members.
Sounds awesome, don't overwork yourself though.

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #79 on: December 01, 2008, 07:15:31 pm »
Probably Norstein Bekkler again.  Not sure though, might have something else in mind.

Shadow D. Darkman

  • Zurvan Surfer (+2500)
  • *
  • Posts: 2630
  • "Chrono Cross" is good, and spoilers never hurt...
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #80 on: December 01, 2008, 07:28:28 pm »
She's going to have at least 1 double tech with all party members.

Any Triple Techs or no?

It's good that she gets Double Techs with everyone, even Magus. This is gonna be awesome.

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #81 on: December 01, 2008, 07:35:13 pm »
More then likely.  Can't think of any right now.  And no, Luminaire, Dark Matter, and w/e her tech will not have a triple tech.  That's just massively overpowered.

Shadow D. Darkman

  • Zurvan Surfer (+2500)
  • *
  • Posts: 2630
  • "Chrono Cross" is good, and spoilers never hurt...
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #82 on: December 01, 2008, 07:39:06 pm »
Countering the overload of attack power by having it use only the attack power of whichever of the three fusion Techs is strongest at that time.

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #83 on: December 01, 2008, 07:40:38 pm »
- A rather ugly but quickly made beta representation of what I meant for the magic thing.  Her hand will be covered in magic, she'll do a definite more action diagnol spin that will leave that little effect around her and disappear doing damage.  If you can catch what I'm saying.

Edit: I like the first 2 frames of it, those could work incredibly well.  Third one could as well.  The rest need to be remade.

Shadow D. Darkman

  • Zurvan Surfer (+2500)
  • *
  • Posts: 2630
  • "Chrono Cross" is good, and spoilers never hurt...
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #84 on: December 01, 2008, 07:42:25 pm »
Edit: I like the first 2 frames of it, those could work incredibly well.  Third one could as well.  The rest need to be remade.

Can we have it in frames plz so we know what you mean? :? <(???)

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #85 on: December 01, 2008, 07:44:06 pm »

Shadow D. Darkman

  • Zurvan Surfer (+2500)
  • *
  • Posts: 2630
  • "Chrono Cross" is good, and spoilers never hurt...
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #86 on: December 01, 2008, 08:40:23 pm »
Ooh, cool!

Do you think you can work her DS-exclusive sprites in there to help with spriting? If you've already done that, then kudos.

Either way, try using her DD sprites when you make her magic-using sprites.

justin3009

  • Fan Project Leader
  • God of War (+3000)
  • *
  • Posts: 3296
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #87 on: December 01, 2008, 08:59:44 pm »
I am using her DD sprites.  Not in yet, but they will be used.

Schala Zeal

  • Radical Dreamer (+2000)
  • *
  • Posts: 2127
  • 7th Elemental Innate, and vtuber
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #88 on: December 01, 2008, 09:54:11 pm »
DD?

LatiasLord

  • Porrean (+50)
  • *
  • Posts: 84
  • I'm not very useful, OK?
    • View Profile
Re: Chrono Trigger - Schala Project
« Reply #89 on: December 01, 2008, 09:56:58 pm »
It's a spoiler. Shortened version of the new final boss in CTDS.