Author Topic: Josh's Magic Guide to the Chrono Series  (Read 12518 times)

SilentMartyr

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Josh's Magic Guide to the Chrono Series
« Reply #15 on: February 28, 2005, 05:49:51 pm »
Quote from: Leebot
Anger, among other effects such as impaired judgment, causes a release of adrenaline. The effects of adrenaline vary quite a bit, but always include increased energy. Some possible effects are:

-Increased physical strength
-Sharpened senses
-Increased mental acuity
-Dampening of pain
-Eustress (the opposite of distress)

So, it is possible for anger to increase mental capabilities, but it will also result in less control.


This might be a good way to explain how some of the more powerful magic attacks done by the group occur. Like Luminare or Flare.

Leebot

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Josh's Magic Guide to the Chrono Series
« Reply #16 on: February 28, 2005, 06:04:22 pm »
Yeah, it's always been a little theory of mine that most battle conventions seen in RPG's are enabled by a release of adrenaline (which may have different effects in different game universes). This explains why you can't use that oh-so-useful 0 MP recovery skill outside of battle.