Author Topic: Maps todo (for 1.1)  (Read 13191 times)

DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #75 on: September 30, 2008, 02:55:19 pm »
So how is everything coming along for both of you? Is there anything anyone needs help with? Or if you have any changes for me to make to the maps I did just let me know Z, I have some free time today before class and am bored  :D Hope everything is coming along nicely.

Azure

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Re: Maps todo (for 1.1)
« Reply #76 on: September 30, 2008, 07:36:26 pm »
I'm doing fine.  Just been busy.  I'll have the goblin camp up and ready for a .png in no time.

DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #77 on: September 30, 2008, 08:15:43 pm »
I'm doing fine.  Just been busy.  I'll have the goblin camp up and ready for a .png in no time.

OK cool. The area sounds awesome so it will be cool to see what you have done with it :)

DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #78 on: October 07, 2008, 01:54:30 pm »
So how has everything been coming along for everyone?

Zakyrus

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Re: Maps todo (for 1.1)
« Reply #79 on: October 08, 2008, 05:03:18 pm »
Slower than I predicted. Can't rush these things. Upto Ioka Party Scene right now...
I don't think the new maps will be added in 1.08 test version, but for sure in 1.1

Zakyrus

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Re: Maps todo (for 1.1)
« Reply #80 on: October 08, 2008, 05:21:09 pm »
Double post, here's the same thing I posted in Kajar...
North Cape:




~Z


DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #81 on: October 08, 2008, 06:08:34 pm »
Looks awesome! No rush or anything from me, was just wondering how everything was coming along :)

Azure

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Re: Maps todo (for 1.1)
« Reply #82 on: October 17, 2008, 01:01:08 pm »
So..  I still exist.  School, girlfriend, work, play, and somewhere in there I've found time for sleep.  I haven't done anything to this map for a while, but I'll still put it past you guys.  You have to press the switches in the right order for the spikes to go down, and pressing them in the wrong order leads to ambush.  The side area with chests is an extra place, maybe for goblin treasure or something.  You have to hit the switches on either side of the exit to get out.  There is room for a boss goblin fight if you so desire.  Aside from that I put paper in the jail area for past prisoners to have written possible switch combo's, up to you as usual.  I can do some more work on it if any input is given, otherwise I'll fire off the map to you Z.

[attachment deleted by admin]

Zakyrus

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Re: Maps todo (for 1.1)
« Reply #83 on: October 17, 2008, 06:35:27 pm »
Cool. Looks alright to me, then again I really have to see it in-game and up close... send it on over!  8)

~Z

Azure

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Re: Maps todo (for 1.1)
« Reply #84 on: October 17, 2008, 06:57:27 pm »
I'll send it as soon as I get home to do so.

Edit:  Any chance of updating the todo list?  Not sure whats done or whats to be done anymore
« Last Edit: October 17, 2008, 07:08:29 pm by Zakyrus »

Zakyrus

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Re: Maps todo (for 1.1)
« Reply #85 on: October 17, 2008, 07:08:22 pm »
(oops, I edited your post rather than making a new one.  :lol: )

Yeah, I've got to sort some stuff and I'll post that tomarrow. Most of the maps at that point will be for 1.2 (since that will be focused on brand new areas; which is a WAAAAAAYS off) but I figure that while I'm doing other stuff I'll give you guys LOTS of stuff to do for the next major release. (...and I don't even have this one out yet, haha)

I'm going to need LARGE maps for each town. The bad news is that I haven't worked on adding the brand new tileset yet.
But we'll get there.

~Z

Zakyrus

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Re: Maps todo (for 1.1)
« Reply #86 on: October 19, 2008, 06:33:40 pm »
Sorry, I'm totally unorganized at the moment:  :(

However, I know that I need:

Laruba Ruins (any way we can make this into a village-like area rather than just "another map")


...I'll post more soon, I promise.

~Z

DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #87 on: October 19, 2008, 07:32:52 pm »
Sorry, I'm totally unorganized at the moment:  :(

However, I know that I need:

Laruba Ruins (any way we can make this into a village-like area rather than just "another map")


...I'll post more soon, I promise.

~Z

So for Laruba, do you still want it to look ruined, just larger? I did always think it was weird that all thats left of the village is a very small area...if it got burned out there would be LOTS of room  :lol:

Zakyrus

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Re: Maps todo (for 1.1)
« Reply #88 on: October 20, 2008, 02:12:25 pm »
So for Laruba, do you still want it to look ruined, just larger? I did always think it was weird that all thats left of the village is a very small area...if it got burned out there would be LOTS of room  :lol:

I have a basic expanded version in CT+ 1.0 beta with a "fixed" version that's outside of the screen scroll boundries that gets CopyTiles'd into over the ruined version after the Black Omen rises (presumably the Larubans repaired it) If you like I can give you the map I have.

~Z

DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #89 on: October 20, 2008, 03:16:38 pm »
If you think it needs to be worked on I would be more then happy to take a look :) Yea that does make sense, since if the reptites are mostly defeated, there would be no reason NOT to fix up the village again.