Author Topic: Maps todo (for 1.1)  (Read 15308 times)

Zakyrus

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Re: Maps todo (for 1.1)
« Reply #15 on: August 14, 2008, 05:05:55 pm »
Just to post here: The problem was NPC Solidity (it's done us all in at one time or another)

Map looks great Azure, I'm going to make just a few adjustments to the carpet and stuff -- nothing that will change the maps integrity on a major scale, just giving it a little more "polish."

Azure

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Re: Maps todo (for 1.1)
« Reply #16 on: August 14, 2008, 07:33:16 pm »
Sure ^.^  As I said, I'm moving onto the kitchen and barracks now.  Got a couple ideas in mind. 8)

Azure

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Re: Maps todo (for 1.1)
« Reply #17 on: August 17, 2008, 02:50:41 am »
Here are the new places, barracks and the throne room for now.  Like I said, the barracks have had a forge added, and the throne room map has a storage area on the left, and a small meeting room on the right.  (At least, that's what I see, Zakyrus may see something else.)  As like last time, input is welcome.  Lastly; I'm having trouble with the kitchen and king and queens bedrooms.  For two reasons really, lack of room and lack of ideas, any input here is welcome too.

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Zakyrus

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Re: Maps todo (for 1.1)
« Reply #18 on: August 18, 2008, 12:18:35 pm »
Here are the new places, barracks and the throne room for now.  Like I said, the barracks have had a forge added, and the throne room map has a storage area on the left, and a small meeting room on the right.  (At least, that's what I see, Zakyrus may see something else.) As like last time, input is welcome.

Very, very nice, the more space to put NPCs and stuff the better. I can't tell you what I see out of it until I start working with the events themselves.  :lol: But overall, the maps look great!

Quote
Lastly; I'm having trouble with the kitchen and king and queens bedrooms.  For two reasons really, lack of room and lack of ideas, any input here is welcome too.

Don't worry about those for now, they really are immaterial rooms at the moment -- unless someone else has a comment on these.

Oh, and if anyone wants to do any maps not listed here. Go ahead and suggest one that needs to be enhanced/expanded, I'm pretty much open to anything.
« Last Edit: August 18, 2008, 12:32:12 pm by Zakyrus »

Azure

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Re: Maps todo (for 1.1)
« Reply #19 on: August 18, 2008, 02:37:45 pm »
Well, I made the kings bed a bit bigger, and made the rooms only a little larger.  But right now I'm waiting for any input before exporting them.

Zakyrus

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Re: Maps todo (for 1.1)
« Reply #20 on: August 20, 2008, 12:14:39 pm »
I just thought of this the other day, could you make a small foyer type entrance at the bottom of the main castle map? That way the black space will be used up and we have more space for NPCs (if I can fit that many) as well as a slightly larger area.
« Last Edit: August 20, 2008, 12:33:16 pm by Zakyrus »

Azure

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Re: Maps todo (for 1.1)
« Reply #21 on: August 20, 2008, 06:48:05 pm »
Taking a stab at Cursed Woods.

Azure

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Re: Maps todo (for 1.1)
« Reply #22 on: August 20, 2008, 11:48:34 pm »
Stabbed it good...  Here's a picture.  Took a while though *Sweatdrop*  Enjoy!

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DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #23 on: August 26, 2008, 02:16:01 am »
When I was working on a map that I created within an empty data zone, it doesn't work. The screen goes black when I enter the area and I can't do anything, just hear music. Any ideas?

Edit: btw the map in question is done for the Dactyl area. I hope it's not too bad :)

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« Last Edit: August 26, 2008, 04:02:19 am by DK_Donutlicious »

DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #24 on: August 26, 2008, 10:10:57 pm »
I fixed it up a bit more. Still can't get that empty data area to work, but for now I just have this all together as the DActyl Peak and it works fine :)

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DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #25 on: August 27, 2008, 02:27:36 am »
Here is my work so far on some of Mystic Mountain.

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DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #26 on: August 27, 2008, 04:49:05 pm »
Here is my finished product on Mystic Mountain Base. Feedback welcome :)

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Zakyrus

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Re: Maps todo (for 1.1)
« Reply #27 on: August 27, 2008, 04:52:48 pm »
These maps are starting to come together, looks good. Of course, once your done with them I may fine tune them and add more details. I won't change your work too terribly much, but I want everything to have the PRO look -- as if a Square designer made it.

DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #28 on: August 27, 2008, 08:56:17 pm »
Sounds good to me. I want the maps to look as PRO as possible as well, so whatever needs to be done should be to make them look good, yea?

DK_Donutlicious

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Re: Maps todo (for 1.1)
« Reply #29 on: August 28, 2008, 03:05:08 am »
Beast cave :) Any comments or feedback are, as always, welcome.

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« Last Edit: August 28, 2008, 03:20:36 am by DK_Donutlicious »