Author Topic: Maps todo (for 1.1)  (Read 13069 times)

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1351
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Maps todo (for 1.1)
« on: July 24, 2008, 01:00:04 pm »
These are the maps for 1.1. Just post which map you're working on so we don't get multiple people working on the same map, (unless of course you're partnering up with someone).

I will continue to update this post as maps are completed or as they are taken from the "available" list.


AVAILABLE:
Cursed Woods
Dactyl's Peak
Sinking Desert (all three maps)


UNDER CONSTRUCTION: (includes "finishing touches")
Guardia Castle (by Azure)
Mystic Mountains (all three maps) - Zakyrus & DK_Donutlicious)
Beast's Nest - DK_Donutlicious
Valley of Giants & Searing Chasm (Zakyrus)

Cleft of Dimensions (still working on...)



DONE: (** means I have finished the Script/Events/NPCs)
Truce Canyon - (expanded by SirusD)
Enhasa - (expanded by SirusD)
Kajar ** - (expanded by Zakyrus)
Zeal Palace ** - (expanded by Zakyrus)
Algetty ** - (expanded by Zakyrus)
North Cape - (expanded by Zakyrus)

...I need to get organized  :x
« Last Edit: October 19, 2008, 06:29:47 pm by Zakyrus »

Azure

  • Moderator
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Maps todo (for 1.1)
« Reply #1 on: July 24, 2008, 03:48:18 pm »
I will be working on expanding Guardia Castle...  But as can be seen by my post in Kajar, I am currently lacking the ability to use TF...  *sighs and continues trying to make it work >.>*

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1351
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Maps todo (for 1.1)
« Reply #2 on: July 28, 2008, 12:42:19 pm »
Got Valley of Giants & Searing Chasm almost complete. I'll try to have some screenshots up for the public soon & a test version for everyone in the CT+ Crew. I also, FINALLY, figured out SnesPal/ChronoTrigger location pallete values, so we actually can have caves with lava now also.  :lol:

Azure

  • Moderator
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Maps todo (for 1.1)
« Reply #3 on: July 31, 2008, 01:24:17 pm »
Hey everyone, how does this look?  Just editing (or edited) the towers in guardia castle.  Feedback?

[attachment deleted by admin]

BROJ

  • CC:DBT Dream Team
  • Errare Explorer (+1500)
  • *
  • Posts: 1567
    • View Profile
Re: Maps todo (for 1.1)
« Reply #4 on: July 31, 2008, 04:24:19 pm »
Hey everyone, how does this look?  Just editing (or edited) the towers in guardia castle.  Feedback?
Obvious comments would be; you're missing a wall, treasure chests look weird, and the food on the table is facing the wall (:?) in the bottommost lit room. Next room up; the bottom crates are missing sides. Top room; nothing wrong with logic, but seems a little bare (i.e. add maybe a desk, a bookcase and/or something else to spruce up the functionality of the scene in the main entry way). Everything else looks fine. :)

nightmare975

  • Architect of Kajar
  • God of War (+3000)
  • *
  • Posts: 3263
    • View Profile
Re: Maps todo (for 1.1)
« Reply #5 on: July 31, 2008, 04:43:42 pm »
Hey everyone, how does this look?  Just editing (or edited) the towers in guardia castle.  Feedback?

I'd make the rug go around the walls, to give a more professional feel.

Fix the wall, remove those treasure chests and you got some pretty good rooms.

Azure

  • Moderator
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Maps todo (for 1.1)
« Reply #6 on: July 31, 2008, 04:59:13 pm »
I'm not actually sure what to use to fix the wall...  I'll get right on adding more to rooms and making the carpets go to the wall.

As a side note... I have to start the rooms over again anyways...  When I loaded the rom in Zsnes I can't walk into the rooms..  I somehow put a Z-height on them...  and I have no idea how to fix it other then re-doing it.

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1351
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Maps todo (for 1.1)
« Reply #7 on: August 02, 2008, 01:57:35 pm »
Don't redo them, there's always a way. Try solidity. (Ctrl-6 to toggle on/off) Maybe that's what happened.
By the way, when it comes to exporting:

The "slot" number should be set to what you are exporting, depending on type.

For instance, if I was exporting location exits for the Gato's Exhibit I would use 6 for the slot. (Since it's location#006) If I was exporting the map for that location I would put "4F" for the Slot. (since that uses map# 4F)

If you get frustrated, send me a copy - may take a day or two to get back to you though.
« Last Edit: August 02, 2008, 02:12:08 pm by Zakyrus »

Azure

  • Moderator
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Maps todo (for 1.1)
« Reply #8 on: August 05, 2008, 12:39:06 pm »
Don't redo them, there's always a way. Try solidity. (Ctrl-6 to toggle on/off) Maybe that's what happened.

If you get frustrated, send me a copy - may take a day or two to get back to you though.
Its not solidity, I tried fixing that...  I think its a Z-axis thing, which I'm not sure how to fix yet...

Azure

  • Moderator
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Maps todo (for 1.1)
« Reply #9 on: August 07, 2008, 01:41:08 pm »
Awesome, fixed the Z-plane issue.  Now my only problem is it doesn't show the right sides of the rooms.  Like, I can't walk into them... any suggestions?

nightmare975

  • Architect of Kajar
  • God of War (+3000)
  • *
  • Posts: 3263
    • View Profile
Re: Maps todo (for 1.1)
« Reply #10 on: August 07, 2008, 01:52:06 pm »
Awesome, fixed the Z-plane issue.  Now my only problem is it doesn't show the right sides of the rooms.  Like, I can't walk into them... any suggestions?

Could be a solidity issue, or the scroll mask is preventing you from going over there, or both.

Check solidity.

Azure

  • Moderator
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Maps todo (for 1.1)
« Reply #11 on: August 07, 2008, 02:52:38 pm »
It would have to be a scroll mask as I have double checked solidity.  How can one solve a scroll mask?

nightmare975

  • Architect of Kajar
  • God of War (+3000)
  • *
  • Posts: 3263
    • View Profile
Re: Maps todo (for 1.1)
« Reply #12 on: August 07, 2008, 05:22:45 pm »
There should be a section in the properties section, simply labeled scroll mask.

Azure

  • Moderator
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: Maps todo (for 1.1)
« Reply #13 on: August 07, 2008, 10:58:06 pm »
I can't seem to fix the scroll mask...  Everything else is going well though.

Edit:  Found my problem, had to get rid of the scroll mask on every tower location, and I had missed one.  Anywho, now I just have to fix a few layering problems...which again, I'm not sure how to fix :P
« Last Edit: August 08, 2008, 02:57:51 pm by Azure »

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1351
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: Maps todo (for 1.1)
« Reply #14 on: August 08, 2008, 03:07:55 pm »
I can't seem to fix the scroll mask...  Everything else is going well though.

Edit:  Found my problem, had to get rid of the scroll mask on every tower location, and I had missed one.

Glad to hear, by the way, to disable the scroll mask entirely set Left Scroll to 80 and everything else to 0.

Quote
Anywho, now I just have to fix a few layering problems...which again, I'm not sure how to fix :P

Try sending me the .export of that map file again, I'll take a look.

File>Export
Location Maps
... = File to export to.
Slot = (Whatever the Map# is, should be listed near the Scroll Mask stuff)