I updated the Enemy AI page to make it more concise and add new info to it. The old page is preserved on the page (it links to the old stuff).
Hope I didn't offend anyone it was just alot of info to sift through.
http://www.chronocompendium.com/Term/Enemy_AI.htmlEDIT:
OK i seriously have to start working after this. but I thought I'd show you guys an organized golem incase yous ee something I dont:
23 01 03 37 FE //conditions intrigue me here....00 00 06 05 //set wander mode
02 2A 05 00 00 00 //spell
00 00 06 05 //set wander mode
02 51 05 00 00 00 //spell
00 00 06 05 //set wanter mode
FE
24 02 03 37 FE //conditions intrigue me here00 00 06 05 //wander mode
02 25 05 00 00 00 //spell
00 00 06 05 //wander mode
02 54 05 00 00 00 //spell
00 00 06 05 //wander mode
FE
25 03 03 37 FE //conditions intrigue me here00 00 06 05 //wander mode
02 47 05 00 00 00 //spell
FE
26 04 03 37 FE //conditions intrigue me here00 00 06 05 //set wander mode
02 27 05 00 00 00 //spell
FE
00 00 00 00 FE
02 41 05 00 00 58 //spell with text?
02 80 05 00 00 00 //spell
FE FF
20 00 00 00 FE //final attack "blurp copying Dalton"
02 5D 05 00 00 75 FE
15 20 00 00 FE //elemental counter Ice
11 37 01 37 01 37 01 37 01 D9 FE
15 10 00 00 FE //elemental counter fire
11 37 02 37 02 37 02 37 02 DA FE
15 40 00 00 FE //elemental counter 40 shadow
11 37 03 37 03 37 03 37 03 D8 FE
15 80 00 00 FE //elemental counter lightning
11 37 04 37 04 37 04 37 04 D7 FE
00 00 00 00 FE //if alive
11 37 0A 37 0A 37 0A 37 0A 4A FE FF
Whats interesting is the conditions before the FE/FF....
Not only does the first byte increment but the second one as well. I'm wondering if maybe what were looking at here is the link between the "counter" mode and the reguar mode (left side of FE FF and right side of FE FF). I'm pretty sure that when you fight golem if you hit him with fire he continuously uses fire spells back at you? so I feel like something must be set somewhere so he remembers?
---JP