Author Topic: Dungeon By Dungeon Breakdown  (Read 816 times)

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Dungeon By Dungeon Breakdown
« on: May 24, 2008, 05:14:11 am »
OK, this topic will be devoted to dungeon commenting:

I'm basically bringing a summary of Cybers awesome work here:

Fiona's Forest:      1 Room,           0 Chests        1   Enemy
Beast Forest:       4 Rooms            4 Chests       10  Enemies
Dalton’s Hideout:  7 Rooms           0 Chests      10 Enemies 
Zenan Bridge       1 Room             0 Chests       4 Enemies
Ocean’s Palace     6 Rooms           2 Chests      15 Enemies
Truce Canyon      2 Rooms           1 Chest         4 Enemies
Denadoro Fields   1 Room             2 Chests       9 Enemies
Mystics Tunnel    5 Rooms            0 Chests      14 Enemies
Mystic Den:        4 Rooms            0 Chests Varying Enemies (various loot too)
Enhasa Lab:                                                  3 Enemies
Singing Mountain: 8 Rooms          7 Chests      19 Enemies
Forest Cutscene:                                           2 Enemies
Guardia Mountain: 2 Rooms          3 Chests       9 Enemies
Snaking Forest:   10 Rooms          0 Chests     10 Enemies
Terra Tower (Incomplete Info)
Reptite 1002 OW:  16 Rooms      2 Chests    23 Enemies
TT Top Floor:          2 Rooms      0 Chests    15 ENemies
Robot Factory:       10 Rooms      1 Chests    25 Enemies
Future Rebels:  (incomplete info)
Kasmir's Fort:           9 Rooms     0 Chests    26 Enemies
Guardia Attacked:  15 Rooms      3 Chests     12 Enemies
OP:                       6 Rooms      0 Chests     16 Enemies
DreamTimes:          4 Rooms      0 Chests     17 Enemies
New Zeal:              9 Rooms      0 Chests     45 Enemies
DBT:    (Incomplete Info)

--JP



Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Dungeon By Dungeon Breakdown
« Reply #1 on: May 24, 2008, 05:17:45 am »
Just by taking a quick glance one of the good things we have done is (generally) we have increased the dungeson size/# of enemies as the game progressed.  We should fix the outliers like Guardia Attacked/Ocean Palace and the Dreamtime.

Also note that some of these were reported as "bugs" so the data will have to be updated.  The data should also be viewed only in context, for example Truce canyon isn't really a "dungeon" per say but it does have enemies.  Denandoro Fields may be a good area to beef up.

--JP