Author Topic: Crimson Echoes SKELETON coding Finished  (Read 14351 times)

Agent 12

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Crimson Echoes SKELETON coding Finished
« on: April 27, 2008, 03:23:08 pm »
Hey Everyone,

I just wanted to let you guys know that the skeleton code of Crimson Echoes has been finished.  I.E. I have played through the game start to finish without skipping chapters/ walking through walls etc. 

Please do not think this means the game will be released soon, there is still ALOT to do.  All of the battles and most of the text our "placeholders", we haven't added treasures, most of the maps need to be refinished, I want to expand alot of the dungeons, finalize music for specific places add some new sprite work.....


That being said this is a MAJOR milestone, alot of the above stuff can be done in parallel and just inserted later.  We've also gotten very organized so expanding dungeons is streamlined.  The project is moving like wildfire and well for the first time I see the light at the end of this long, long tunnel. 

Anywhos, During my last play through I took some pictures.  There may be some MILD spoilers in these I took effort to not take pictures of anything big but there may be NPC's in the background or something.



http://jpsondag.com/CE/

If you are interested in helping we got a few new people with my last request but if you have skills with hacking/mapping/spriting it'll only make it go faster.

Enjoy  :D


--JP

Boo the Gentleman Caller

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Re: Crimson Echoes SKELETON coding Finished
« Reply #1 on: April 27, 2008, 03:42:36 pm »
awesome.

glad to see toma's gonna be in there.

FaustWolf

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Re: Crimson Echoes SKELETON coding Finished
« Reply #2 on: April 27, 2008, 07:24:31 pm »
Three cheers for jsondag2! Hip, hip, hooray!

Kebrel

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Re: Crimson Echoes SKELETON coding Finished
« Reply #3 on: April 27, 2008, 07:45:10 pm »
YAY TOMA, YAY JSONDAG2, YAY DALTON GETTING LOST :D

V_Translanka

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Re: Crimson Echoes SKELETON coding Finished
« Reply #4 on: April 27, 2008, 09:09:04 pm »
Alright, it's probably just me and totally a nitpick (which thus makes me think that it's just me)...but the conveyer pic bugs me...or at least, aesthetically...part of the conveyor's edge stops being symetrical at that bridge because on one side, you have that little thingy instead of the grating and on the other side it has the grating...I know it's just because of alignment with other crap off-screen, but I just thought I'd say.

Everything looks great! Chrono fans rejoice! Something (good) getting done! :P

nightmare975

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Re: Crimson Echoes SKELETON coding Finished
« Reply #5 on: April 27, 2008, 09:25:29 pm »
Alright, it's probably just me and totally a nitpick (which thus makes me think that it's just me)...but the conveyer pic bugs me...or at least, aesthetically...part of the conveyor's edge stops being symetrical at that bridge because on one side, you have that little thingy instead of the grating and on the other side it has the grating...I know it's just because of alignment with other crap off-screen, but I just thought I'd say.

Everything looks great! Chrono fans rejoice! Something (good) getting done! :P

Holy shit, never noticed that, gonna have to fix that when I have the chance.

Boo the Gentleman Caller

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Re: Crimson Echoes SKELETON coding Finished
« Reply #6 on: April 27, 2008, 09:32:29 pm »
I thought the conveyor pic looked kinda odd against that black layer.  I dunno; it just doesn't look three-dimensional.  Sorry to be nitpicky (it all looks great and this is my only complaint) but perhaps you could put a layer of machinery underneath it or something?  Like how catwalks went over machinery in 2300 AD in Chrono Trigger.

Just a thought.

Nickolz

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Re: Crimson Echoes SKELETON coding Finished
« Reply #7 on: April 27, 2008, 09:56:06 pm »
OHMYGODCRONOSPEAKS! =o

And I don't know from where I got the wrong idea that CE was already dead... YAY! ^^

Kebrel

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Re: Crimson Echoes SKELETON coding Finished
« Reply #8 on: April 27, 2008, 10:21:35 pm »
Please do not think this means the game will be released soon, there is still ALOT to do.  All of the battles and most of the text our "placeholders", we haven't added treasures, most of the maps need to be refinished, I want to expand alot of the dungeons, finalize music for specific places add some new sprite work.....

I have a hunch that it will be taken care of, do not worry.

Agent 12

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Re: Crimson Echoes SKELETON coding Finished
« Reply #9 on: April 27, 2008, 10:51:17 pm »
Don't worry V, most of the maps need to be refinished.

I did want to not do a pic of the conveyer puzzle cause I agree it still looks bad but I did it out of greed cause it took a long time to write the code for that room....so it has a special spot in my heart...

Maybe I should have shown a picture of the code haha.


--JP

Boo the Gentleman Caller

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Re: Crimson Echoes SKELETON coding Finished
« Reply #10 on: April 27, 2008, 11:16:48 pm »
Oh!  So it's a puzzle, eh...?  Most interesting...!

Good to know that there's complex coding going into this!  :D

V_Translanka

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Re: Crimson Echoes SKELETON coding Finished
« Reply #11 on: April 28, 2008, 02:12:50 am »
Yeah, that's more or less what I figured...Just thought I'd throw it out there anyways just in case...

Agent 12

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Re: Crimson Echoes SKELETON coding Finished
« Reply #12 on: April 28, 2008, 12:29:12 pm »
Oh wow I didn't realize this was on the front page haha.  I would have formatted my post better.....hm i still might try to later I gotta run to class.

--JP

TheMage

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Re: Crimson Echoes SKELETON coding Finished
« Reply #13 on: April 30, 2008, 03:08:48 pm »
Omg! Yey I cant wait to play it looks so awesome!

brifye19

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Re: Crimson Echoes SKELETON coding Finished
« Reply #14 on: May 02, 2008, 01:41:14 pm »
Righteous!