If any of you guys are at all interested in 3D, this update is for you. In the event this character would ever been in a CG film and be talking, his mouth would need to be able to move and be animated. This is done in many ways, and the way I am doing it is through "morph targets". Basically, I copy and modify head many items forming different facial expressions, then tell the original head that all the copies are morph targets. Then I can tell the original mesh what percentage I want it to morph to which morph target. See the first attached image and it will make more sense.
The next question is, how would one manipulate a mesh object (like my magus) to walk, move around, or fit a pose? When you build a mesh object, it is static and cannot move or be animated. To animate it, you need to build it a skeleton made up of many bones. You must then tell the mesh which bone effects which part of the mesh and to what extent - this is called skinning / rigging. Once this is done, you can simply move and animate the skeleton and watch your model animate along with it.
PS _ i receded his hairline quite a bit and I think it was a good decision, thoughts?


EDIT(s):
Update to the terrain, I really like where it's going.

And the character so far:
