Author Topic: CG Magus - 3d Art  (Read 5295 times)

Straafe

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Re: CG Magus - 3d Art
« Reply #15 on: April 25, 2008, 02:02:51 pm »
ill try a slikier style and see what i can come up with
« Last Edit: April 25, 2008, 02:08:35 pm by Straafe »

Straafe

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Re: CG Magus - 3d Art
« Reply #16 on: April 25, 2008, 02:58:26 pm »
some more cape shaders... 1st is original, 2nd is satin/silkish, 3rd is satin/silkish + texture/displacement. Also some concept hair on it. Opinions?


Glennleo

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Re: CG Magus - 3d Art
« Reply #17 on: April 25, 2008, 05:54:45 pm »
I'd say 3 is the best, but best to wait until some others comment too.

I'm no expert lol.

Radical_Dreamer

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Re: CG Magus - 3d Art
« Reply #18 on: April 26, 2008, 12:17:47 am »
I like capes one and three the best.

Kebrel

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Re: CG Magus - 3d Art
« Reply #19 on: April 26, 2008, 12:26:47 am »
Two and three, but three more due to the texture.

FaustWolf

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Re: CG Magus - 3d Art
« Reply #20 on: April 26, 2008, 12:46:57 am »
My vote's for #3. It's kind of rough, but not too rough. And it's kind of silky, but not too silky.

Straafe

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Re: CG Magus - 3d Art
« Reply #21 on: April 26, 2008, 03:31:38 am »
Wow guys, thanks for the awesome input. What I have done for the current version is taken #3, but slightly blended the #1 shader in it...

So anyway, I've been working hard at an environment for a final scene and have come up with this:
(My concept is the first image, the reference image is the second. The rock was a lot of work to get looking how I wanted, you can see how the light the moon is emitting bounces off its top surface a little)

Mine so far:


Reference image:
« Last Edit: April 26, 2008, 03:34:10 am by Straafe »

FaustWolf

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Re: CG Magus - 3d Art
« Reply #22 on: April 26, 2008, 10:28:31 am »
I am in shock and awe.

Boo the Gentleman Caller

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Re: CG Magus - 3d Art
« Reply #23 on: April 26, 2008, 01:38:53 pm »
Yeah....  Looks AWESOME.

I can't wait til this is finished.

Straafe

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Re: CG Magus - 3d Art
« Reply #24 on: April 26, 2008, 04:59:59 pm »
If any of you guys are at all interested in 3D, this update is for you. In the event this character would ever been in a CG film and be talking, his mouth would need to be able to move and be animated. This is done in many ways, and the way I am doing it is through "morph targets". Basically, I copy and modify head many items forming different facial expressions, then tell the original head that all the copies are morph targets. Then I can tell the original mesh what percentage I want it to morph to which morph target. See the first attached image and it will make more sense.

The next question is, how would one manipulate a mesh object (like my magus) to walk, move around, or fit a pose? When you build a mesh object, it is static and cannot move or be animated. To animate it, you need to build it a skeleton made up of many bones. You must then tell the mesh which bone effects which part of the mesh and to what extent - this is called skinning / rigging. Once this is done, you can simply move and animate the skeleton and watch your model animate along with it.

PS _ i receded his hairline quite a bit and I think it was a good decision, thoughts?






EDIT(s):
Update to the terrain, I really like where it's going.

And the character so far:
« Last Edit: April 26, 2008, 06:42:37 pm by Straafe »

FaustWolf

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Re: CG Magus - 3d Art
« Reply #25 on: April 26, 2008, 07:49:07 pm »
So, that's what rigging is! I'll be darned. Straafe, I really appreciate your explanations.

I think the receding hairline was a good choice as well. NICE job on the amulet accessory!

Boo the Gentleman Caller

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Re: CG Magus - 3d Art
« Reply #26 on: April 26, 2008, 09:22:38 pm »
Yeah.... It all looks amazing.  I think I speak for everyone when I say that this is truly impressive!

Straafe

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Re: CG Magus - 3d Art
« Reply #27 on: April 27, 2008, 12:22:12 am »
Expect a complete image soon

Straafe

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Re: CG Magus - 3d Art
« Reply #28 on: April 28, 2008, 10:41:18 pm »
Here's what I got after many test renders and some post compositing of different renders, please let me know if you think something is too dark, too bright, whatever:

Hi-Res:


Med Res:


Let me know what you think!

justin3009

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Re: CG Magus - 3d Art
« Reply #29 on: April 28, 2008, 10:48:38 pm »
Too perfect i'd say o.o