I decided to go back and finish up this chapter.
I reorganized all the code because I use a pretty standard template now. I also documented all the objects and memory used inside.
I redid ozzie's Guillotine mini game, I think it's alot better but could still use some tweaking.
I added the final cutscene:
1) After doing all three mini games going back to the main room causes a "savepoint" portal up to the top to appear
2) Go inside the throne room and ozzie and flea are already confronting Kasmir
3) Kasmir warns that the Medina/porre group attackin his fort are in danger
4) You laugh at his desperate attempt to get out before hearing a scream
5) Crono lets ozzie and flea take care of things while he goes to check on them
6) Crono and company Plus slash walk around seeing the dead medina and porre group Slash remarks that it could have been some sort of gas
7) Cut back to flea and ozzie and zeal shows up teleporting flea and ozzie away, zeal leaves and kasmir sneaks out a hidden back door.
8. Crono and company come back seeing everyone gone and wander how this will afffect the present.
The patch I am attaching is not just this it's everything I've been working on (the code should take you straight to kasmir's fort, I was to lazy to make the fluxes and import it to a fresh rom. However, the Crimson echoes patch is current about 750 KB, that's coming up to 25% completely new material which is pretty impressive when you think that we haven't touched sprites/battle/techs/and alot of the maps.
--JP
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