Author Topic: Kasmir's Fort  (Read 1260 times)

Agent 12

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Kasmir's Fort
« on: May 19, 2007, 05:42:33 am »
Hey all

I'm working on Serrans Fortress right now and got a pretty fun little patch going and thought I'd share it with you guys.

Start up a new game and you should end up in front of "serrans fortress".

So Ozzie Flea and Slash are there to help out and with the help of Ozzie you get up to the secondfloor.  You have three paths to go......(well only two right now haha up and right).  You go right and you go through some fights with slash (yawn)  you go up and you play the super fun ultra JP worked on it a long time mini game!!!

Yup thats right Ozzie's in a jam and you have to help him out.  there's 3 imps running up and it's up to you go run around turning on the guillotines to kill them.  They only last 5 seconds though so you better time it well!   Use the "blue dot" to look out at the playing area and start imp mashing.

I know it's not perfect yet (sometimes an imp gets stuck on a wall) but it's definately going somewhere cool I think.  The imps are on 3 paths and at each point go up one they flip a coin (random number generator) and depending on what it lands go left or right.  then the flip a coin again and if it lands heads they move backwards one square.  It sounds simple but the end result doesn't seem simple. 

--JP

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« Last Edit: February 23, 2008, 12:23:57 am by jsondag2 »

Agent 12

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Re: Turning out pretty decent
« Reply #1 on: May 22, 2007, 04:07:34 am »
I'm mainly making this for a backup but Ozzie / Slashes Halls are up to the clean up stage code/map wise.  I spent most my time making a nice Zplaned map for Ozzie it's annoying as hell but awesome once it's finished.  Anywhos it's worth a run through .

Hopefully tomorrow I can make flea and then I'll start the next dungeon I think the next new dungeon is that Porre lab or Daltons thing (i'm skipping parts of the story that are in existing maps because I wanna get a skeleton map for each dungeon).



--JP

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Agent 12

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Re: Turning out pretty decent
« Reply #2 on: May 23, 2007, 03:12:13 am »
Ask and ye shall receive.  Here's my first attempt at the Zelda like fireball bounce Nightmare mentioend.  I fit it into Fleas hallway of Serran's Fortress.  You go in and flea comes out.  From there you can only move up and down as flea hurls fireballs down for you to hit with your sword (just hit action button when next to a fireball).  It'll then bounce out.  You want to hit the skeleton that is walking toward you before it gets to you.

I have plans still for it I think I know a way to make it faster but I still gotta test it out.

--JP

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Agent 12

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Re: Kasmir's Fort
« Reply #3 on: February 23, 2008, 12:27:44 am »
I decided to go back and finish up this chapter.

I reorganized all the code because I use a pretty standard template now.  I also documented all the objects and memory used inside.

I redid ozzie's Guillotine mini game, I think it's alot better but could still use some tweaking.

I added the final cutscene:

1) After doing all three mini games going back to the main room causes a "savepoint" portal up to the top to appear
2) Go inside the throne room and ozzie and flea are already confronting Kasmir
3) Kasmir warns that the Medina/porre group attackin his fort are in danger
4) You laugh at his desperate attempt to get out before hearing a scream
5) Crono lets ozzie and flea take care of things while he goes to check on them
6) Crono and company Plus slash walk around seeing the dead medina and porre group Slash remarks that it could have been some sort of gas
7)  Cut back to flea and ozzie and zeal shows up teleporting flea and ozzie away, zeal leaves and kasmir sneaks out a hidden back door.
8.  Crono and company come back seeing everyone gone and wander how this will afffect the present.

The patch I am attaching is not just this it's everything I've been working on (the code should take you straight to kasmir's fort, I was to lazy to make the fluxes and import it to a fresh rom.  However, the Crimson echoes patch is current about 750 KB, that's coming up to 25% completely new material which is pretty impressive when you think that we haven't touched sprites/battle/techs/and alot of the maps.


--JP

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« Last Edit: February 23, 2008, 12:30:07 am by jsondag2 »